That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Also, skip the NCM typing if you wish, at least for that J4.
You can go for Borneo if you want … it’s at least equally my fault.
Well…ok then…
Bor
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Bor twol
i also changed a dd for a tr in my purchases.
so i collect : 19 + 1 saved = 20 IPC
Use this map
everything is the same except out in the Pacific
SZ43
4 sub, 1 bsh SZ35
BOR
1 trans SZ35 >> SZ37 load 1 inf, 1 art mal >> SZ43 unload bor
3 fig, 3 tact SZ35
SZ43
A 4 sub, 1 bsh
Rolls: 4@2 1@4; Total Hits: 34@2: (2, 3, 2, 5)1@4: (2)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
BOR
A 1 inf, 1 art, 3 fig, 3 tact
Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (4, 1)3@3: (4, 4, 5)3@4: (6, 1, 6)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Collect 58 IPC
ANZAC should have 24 total now since they snagged Borneo.
And let me know if there’s any confusion about plane movements.
ANZAC should have 24 total now since they snagged Borneo.
No since Bor is indian. They were just liberating it so they don’t collect Bor IPC
Planes moves seem fine.
US 4 coming
US 4
Buy:
5tr (35)
2inf (6)
art (4)
2dd (16)
2ss (12)
CM
Gib
2inf Bra » tr sz86 » sz91 » Gib walk in
inf, mec Cus » tr sz101 » sz91 » Gib
NCM per map
Place units:
3tr, ss, dd sz101
inf Eus
inf, art Wus
2tr, ss, dd sz10
Collect : 72 IPC
No move for China
UK 4
Buy:
UK= fgt (10), ss (6), dd (8 ), inf (3)
Ind= fgt (10)
CM
szz109 (dd)
4fgt UK
Wfr
Sbr bmb UK
Iso
art Eth walk in
Irq (3inf)
2inf Cpr
inf, art Saf» tr sz71 » sz80
CA, BB sz71 » sz80 bombard
tac Bso
Shn (inf)
2inf Bur
fgt Ind
Yun (2inf)
2inf, tac Bur
fgt Ind
sz109
Rolls: 4@3; Total Hits: 14@3: (5, 3, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
crap…sz109 cwlo fgt
Wfr AAgun
Rolls: 1@1; Total Hits: 01@1: (3)
Damages
Rolls: 1@6; Total Hits: 11@6: (5)
Wfr max damages
Irq
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (3, 6)2@2: (2, 3)2@3: (5, 4)1@4: (3)
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
Irq rd 2
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (4, 2)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Irq twlo inf
Shn
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Shn cwol
Yun
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (4, 3)1@3: (4)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Yun rd2
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 5)1@3: (4)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 6)