Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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cel twol
JAV
A 1 inf, 1 art, 1 fig, 1 tact, 2 bsh
Rolls: 2@2 1@3 1@4 2@4; Total Hits: 32@2: (3, 5)1@3: (6)1@4: (2)2@4: (4, 2)D 2 inf
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
jav twlo 1 inf, 1 tact
NCM:
1 dest SZ35 >> SZ55
1 dest SZ35 >> SZ46
4 sub, 1 cru, 3 carrier SZ35 >> SZ42
2 fig, 2 tact cel >> SZ42
1 dest SZ20 >> SZ42
1 fig jav >> SZ42
1 fig kwa >> SZ42
1 fig, 1 tact yun >> kwe
1 fig kwa >> phi
1 tact yun >> kwe
1 cru SZ20 >> SZ5
1 dest SZ6 >> SZ5
2 fig, 2 tact, 2 strat kan >> kwe
2 fig jap >> phi
1 tact SZ6 >> phi
1 dest SZ6 >> SZ35
3 mech ksu >> kwe
2 inf hon >> kwaMobilize:
1 inf, 2 art ksu
4 inf, 1 art jap
1 minor IC sha
1 dest, 1 trans SZ6Collect 65 + 5 = 70 IPC
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watching the map, i realise i totally forgot to do french and anzac 3… which were pretty important…
The transport in Borneo would have been killed, which would have left you with only 2 tr total, and the choice to go after DEI or north Russia.
That and of course adding Anzac purchases and collecting 24 IPC.
Here is what i propose : i’ll do french and Anzac 3 from my Russia 4 map, and then you can redo entirely Japan 4. You get to choose if you want to keep or not the result of any battle already resolved , even if you’re doing the same attack (you could choose, for exemple to reroll Jav and save the plane you lost).
Would that be fair to you ?
If yes, i’ll do Anzac 3 and France 3 now. If not, just say it and i’ll try to adapt from there…
Anzac 3:
Buy: ss (6), dd (8)
CM
sz43 (tr)
dd sz54NCM
ss, dd sz62 » sz54
tr sz54 » sz63 pick up inf Nze » sz54 » QuePlace units:
ss, dd sz62Collect : 19 IPC
France 3
CM
inf Fea » Sud walk in -
i intentionally didn’t attack borneo so that you can still go for the DEI on J4.
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Also, skip the NCM typing if you wish, at least for that J4.
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You can go for Borneo if you want … it’s at least equally my fault.
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Well…ok then…
Bor
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Bor twol
i also changed a dd for a tr in my purchases.
so i collect : 19 + 1 saved = 20 IPC
Use this map
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everything is the same except out in the Pacific
SZ43
4 sub, 1 bsh SZ35BOR
1 trans SZ35 >> SZ37 load 1 inf, 1 art mal >> SZ43 unload bor
3 fig, 3 tact SZ35 -
SZ43
A 4 sub, 1 bsh
Rolls: 4@2 1@4; Total Hits: 34@2: (2, 3, 2, 5)1@4: (2)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
BOR
A 1 inf, 1 art, 3 fig, 3 tact
Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (4, 1)3@3: (4, 4, 5)3@4: (6, 1, 6)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Collect 58 IPC
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ANZAC should have 24 total now since they snagged Borneo.
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And let me know if there’s any confusion about plane movements.
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ANZAC should have 24 total now since they snagged Borneo.
No since Bor is indian. They were just liberating it so they don’t collect Bor IPC
Planes moves seem fine.
US 4 coming
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US 4
Buy:
5tr (35)
2inf (6)
art (4)
2dd (16)
2ss (12)CM
Gib
2inf Bra » tr sz86 » sz91 » Gib walk in
inf, mec Cus » tr sz101 » sz91 » GibNCM per map
Place units:
3tr, ss, dd sz101
inf Eus
inf, art Wus
2tr, ss, dd sz10Collect : 72 IPC
No move for China
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UK 4
Buy:
UK= fgt (10), ss (6), dd (8 ), inf (3)
Ind= fgt (10)CM
szz109 (dd)
4fgt UKWfr
Sbr bmb UKIso
art Eth walk inIrq (3inf)
2inf Cpr
inf, art Saf» tr sz71 » sz80
CA, BB sz71 » sz80 bombard
tac BsoShn (inf)
2inf Bur
fgt IndYun (2inf)
2inf, tac Bur
fgt Indsz109
Rolls: 4@3; Total Hits: 14@3: (5, 3, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
crap…sz109 cwlo fgt
Wfr AAgun
Rolls: 1@1; Total Hits: 01@1: (3) -
Damages
Rolls: 1@6; Total Hits: 11@6: (5) -
Wfr max damages
Irq
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (3, 6)2@2: (2, 3)2@3: (5, 4)1@4: (3)
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)





