@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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for the first round:
2 battleships damaged
2 carriers damaged
1 carrier sunk
3 sub sunk
2 destroyers sunk(For round 2, OOL may depend on how well I defend in round 1)
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Defense
Rolls: 3@1 6@2 2@3 8@4; Total Hits: 73@1: (5, 4, 3)6@2: (6, 6, 1, 4, 4, 6)2@3: (2, 3)8@4: (1, 6, 6, 4, 5, 4, 5, 4) -
I loose : 2AC, 3dd
sz42 rd2
Rolls: 3@2 12@3 5@4; Total Hits: 113@2: (3, 4, 4)12@3: (1, 2, 2, 3, 4, 2, 2, 5, 2, 6, 2, 4)5@4: (3, 6, 2, 6, 3) -
Ok since it’s gonna be to death, doesn’t matter your OOL for this round.
Defense:
Rolls: 3@2 2@3 8@4; Total Hits: 93@2: (1, 5, 1)2@3: (6, 2)8@4: (3, 5, 1, 2, 2, 3, 3, 6) -
9 hits out of 13…ouch !
lose all boats + 4fgt
sz42 rd 3
Input ErrorThere was an error in your dice throw: “5@” is not correct syntax.
Rolls: 2@4; Total Hits: 22@4: (4, 4) -
Rolls: 6@3 5@4; Total Hits: 56@3: (4, 6, 3, 3, 6, 6)5@4: (6, 1, 6, 3, 4) -
Yeah it would either have been 2 figs or 2 bshs, but it wouldn’t make much sense not to kill them too.
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sz42 cleared with 5fgt, 4tac
NCM
3fgt, 2tac sz42 » Cel
rest of air sz42 » Bor
3AC, 2BB, 1tr sz35 » sz6
tnk Jeh » Sui
tnk Hop » Sui
fgt, tac Cha » sz6
2bmb She » Ksu
inf Anh » Ksi
art Hun » KsiPlace units:
2inf, art Ksu
2inf, mec Sha
ss, 5dd sz6Collect : a measly 52 IPC… :cry:
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Just so you know, all my games are on hold for the holiday. Probably won’t be able to play until Monday.
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US6
Buy (70/71)
1 art
2 trans
2 fig
2 carrierCM:
SBR on sha mic
1 strat indSBR on ksu mic
1 strat ind -
sha aa fire
Rolls: 1@1; Total Hits: 01@1: (5)ksu aa fire
Rolls: 1@1; Total Hits: 01@1: (5) -
sha bomber roll
Rolling 1d6:
(4)ksu bomber roll
Rolling 1d6:
(5) -
max damage to both SHA and KSU minor ICs
NCM:
1 strat sha >> kwe
1 strat ksu >> kwe
1 inf, 1 art haw load trans SZ26 >> SZ54 unload que
2 sub SZ10 >> SZ26
1 fig wus >> haw
2 inf cus >> wus
1 strat wus >> haw
2 sub, 1 dest, 1 cru SZ101 >> SZ106
2 strat eus >> hawMobilize:
2 carrier, 2 trans SZ10
1 art, 2 fig wusCollect 70 IPC (70 total)
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China 6
Buy (12/12)
4 infCM:
HOP
1 inf kweANH
1 inf kweHUN
1 inf kweSHE
2 inf, 1 art kwe -
hop, anh, hun twol
SHE
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (5, 6)D 1 art
Rolls: 1@2; Total Hits: 01@2: (4) -
SHE r2
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)D 1 art
Rolls: 1@2; Total Hits: 01@2: (4) -
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UK6
UKE Buy (31/31)
1 inf
1 art
2 mech
1 carrierUKP Buy (13/13)
1 trans
2 infCM:
KWA
14 inf, 3 art yunIRQ
10 inf, 5 art, 1 tact cpr
2 mech epr
1 strat saf
1 inf, 1 art ind load trans SZ39 >> SZ80 unload irq
2 fig, 1 tact indTRJ
1 inf, 1 art saf load trans SZ71 >> SZ81 unload trjETH
1 inf sud >> eth -
KWA
A 14 inf, 2 art
Rolls: 12@1 4@2; Total Hits: 412@1: (3, 5, 3, 1, 2, 1, 1, 4, 5, 2, 3, 6)4@2: (2, 3, 3, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
kwa liberated without loss
IRQ (I forgot to fix the text … not using the India troops and transport from SZ39)
10 inf, 5 art, 1 tact cpr
2 mech epr
1 strat saf
2 fig, 1 tact indIRQ
A 10 inf, 2 mech, 5 art, 2 fig, 2 tact, 1 strat
Rolls: 7@1 10@2 2@3 3@4; Total Hits: 97@1: (3, 6, 6, 1, 2, 2, 3)10@2: (6, 2, 6, 5, 6, 5, 3, 1, 2, 5)2@3: (1, 3)3@4: (2, 4, 2)D 6 inf, 2 mech, 1 art, 1 tank, 1 fig
Rolls: 9@2 1@3 1@4; Total Hits: 19@2: (3, 6, 2, 5, 4, 6, 4, 5, 3)1@3: (6)1@4: (5)





