I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4)
SZ106 just going to do first to hit
A 1 dest
Rolls: 10@2; Total Hits: 610@2: (5, 1, 2, 2, 6, 1, 5, 3, 1, 2)
D 1 sub
Rolls: 10@1; Total Hits: 110@1: (3, 2, 2, 6, 4, 6, 2, 2, 4, 1)
TOB
A 3 inf, 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 2@1 4@2 3@3 1@4; Total Hits: 32@1: (5, 6)4@2: (3, 2, 6, 2)3@3: (4, 5, 2)1@4: (6)
D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 35@2: (2, 2, 1, 3, 6)1@3: (6)
TOB r2
A 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 3@2 3@3 1@4; Total Hits: 23@2: (5, 5, 5)3@3: (2, 5, 1)1@4: (6)
D 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (1)
retreat/disengage wlo 1 inf, 1 art (from trans) + 2 inf (from alx)
I just realized that the gib fighter can’t do tob due to the removal of the airbase … arrrrg
Let me know how you would prefer to deal with that. I can reroll TOB or redo the whole turn.
Doesn’t matter, you can keep that battle as it is if you wish, or you can reroll the whole thing without the fgt.
I’ll reroll it since it was an illegal move. But if the UK does much better or something, you can reserve the right to just go back to the original battle results and pretend the GIB fighter did nothing in CM.
TOB
A 3 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (3, 6, 1, 3)2@3: (2, 6)1@4: (4)
D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 15@2: (3, 4, 1, 6, 5)1@3: (6)
TOB r2
A 2 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (6, 1, 5, 5)2@3: (3, 3)1@4: (6)
D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (4)
That would qualify as much better certainly. Want to pretend the GIB fig just stayed home and keep the original results?
(Sorry for the delay caused by this issue … I am so used to having the airbase, I did it without thinking)
No that’s ok, you can keep this one.
tob twlo 1 inf
NCM:
1 trans SZ109 >> SZ106
1 inf, 1 fig sco >> uk
1 fig tob >> alx
1 tact tob >> egy
1 fig gib >> SZ96
2 inf saf >> rho
1 inf sud >> con
1 inf egy >> alx
4 inf, 1 art, 2 aa gun ind >> bur
2 inf ind load trans SZ39 >> SZ44 unload cel
1 dest SZ71 >> SZ79
1 dest SZ98 >> SZ96
1 fig bur >> ind
1 inf wind >> epr
3 inf mal >> shn
1 bsh SZ37 >> SZ54
1 dest, 1 cru SZ39 >> SZ56
UKE Mobilize:
4 inf, 4 art uk
UKP Mobilize:
3 inf, 2 art ind
UKE Collect 33 IPC
UKP Collect 20 IPC
Had a busy week, sorry for the delay.
Italy 1
Buy: 1tr (7), save 3
CM
sz93 (1dd, 1CA)
ss, BB, 2CA sz95 and 97
2fgt SIta
Tun (1inf)
inf, art Lib
bmb NIta
Sud
2inf, art Eth walk in
Ken
1inf Iso walk in
sz93
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (5)4@3: (6, 1, 4, 6)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
sz93 cleared with 1 BB damaged
Tun
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
Tun cwlo 1inf
NCM
bmb Tun » SIta
2fgt sz93 » SIta
tr sz97 » sz95
2inf NIta » Yugo
2inf Alb » Yugo
tnk Alb » NIta
4inf SIta » NIta
Place units: 1tr sz95
Collect :
sz 72
Rolls: 1@3; Total Hits: 11@3: (2)
ANZAC 1
Buy (10/10)
1 inf
1 trans
NCM:
2 inf nsw load trans SZ62 >> SZ42 unload jav
2 fig nze >> que
1 dest SZ62 >> SZ54
1 cru SZ63 >> SZ54
Mobilize:
1 inf nsw
1 trans SZ62
Collect 14 IPC
–------------
France 1
NCM:
1 inf mor >> alg
1 inf fwa >> nig
1 inf syr >> trj
1 dest SZ72 >> SZ71
No worries about the delay :-)