Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
Japan 2
Buy (36/40)
1 minor IC
3 dest
CM:
SUI
1 inf cha
HOP
1 inf cha
KWE
6 inf, 3 art anh
YUN
2 inf hun
4 inf, 5 fig, 5 tact, 2 strat kwa
sui, hop, kwe twol
YUN
A 6 inf, 5 fig, 5 tact, 2 strat
Rolls: 6@1 5@3 7@4; Total Hits: 76@1: (6, 4, 2, 2, 1, 6)5@3: (4, 2, 5, 5, 2)7@4: (4, 5, 1, 5, 2, 2, 5)
D 4 inf
Rolls: 4@2; Total Hits: 14@2: (5, 4, 2, 4)
yun twol
NCM:
5 fig, 5 tact, 5 strat yun >> kwa
1 art hun >> yun
1 mech anh >> yun
5 inf, 1 art, 1 aa gun jeh >> anh
1 tank kor >> jeh
2 trans SZ36 >> SZ19 load 4 inf man unload ksu
3 inf, 2 art jap + 1 inf kor load 3x trans SZ6 >> SZ36 unload kwa
1 sub SZ33 >> SZ43
1 sub SZ6 >> SZ20
1 sub SZ36 >> SZ37
1 sub SZ6 >> SZ36
1 dest SZ33 >> SZ20
Mobilize:
3 dest SZ6
1 minor IC ksu
Collect 33 + 10 = 43 IPC (47 total)
sorry for the interrupt
US 2
Buy:
AC (16)
fgt (10)
dd (8 )
3ss (18)
NCM per map
Place units:
dd, 2ss sz10
ss, AC sz101
fgt Eus
Collect : 52 IPC
China 2
Buy: 5inf (15)
CM
Yun (5inf, art, mec)
8inf, fgt Sze
Yun
Rolls: 8@1 1@3; Total Hits: 28@1: (1, 4, 3, 5, 6, 6, 6, 5)1@3: (2)
Rolls: 7@2; Total Hits: 27@2: (5, 6, 2, 3, 3, 4, 1)
Yun rd2
Rolls: 6@1 1@3; Total Hits: 16@1: (1, 2, 2, 4, 6, 5)1@3: (6)
Rolls: 5@2; Total Hits: 35@2: (1, 2, 3, 5, 2)
Yun rd2
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 3, 3)1@3: (4)
Rolls: 4@2; Total Hits: 04@2: (3, 5, 5, 3)
Yun rd4
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 2, 1)1@3: (2)
Rolls: 4@2; Total Hits: 14@2: (1, 3, 4, 4)
Yun rd 5
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Yun rd 6
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
UK 2
Buy:
UK= 5inf (15), dd (8), Mic (12)
Ind= 7inf (21)
CM
Ken (2inf, art)
inf, art Irq » tr sz72 Ken
BB sz79 » sz72 bombard
CA sz80 » sz72 bombard
tac Egy
Ken
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 6)2@3: (5, 5)1@4: (4)
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
Ken rd2
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Ken twlo 1inf
NCM per map
Place units:
dd sz106
5inf Uk
7inf Ind
Mic Cpr
Collect :
Rolls: 2@3; Total Hits: 12@3: (3, 4)
sz106
Rolls: 4@3; Total Hits: 44@3: (3, 1, 2, 1)
Collect :
UK= 29 - 6conv = 23 IPC
Ind= 24 IPC
You missed either SZ109 or SZ98 (probably the Italian sub in SZ98)
Also, you need to repair the IC on UK fully under Alpha 3 to use it (we can ignore that rule if you like, although it’s not in my benefit right now, I actually don’t think it’s a good rule).
Also, you need to repair the IC on UK fully under Alpha 3 to use it (we can ignore that rule if you like, although it’s not in my benefit right now, I actually don’t think it’s a good rule).
My god….really ?
Ok, i’ve reread the Alpha 3 rules concerning damages Ics, and i don’t see anywhere that i have to fully repair it if i want to place some units there. I have only 3 damages, and my understanding is that i can place 7 units without being forced to repair anything.
Please, tell me what i have missed in the rules.
Otherwise, you right, i forgot the ss sz98…jeez…i’m starting to wonder if i’ll ever have enough IPC to spend in that new Mic in Cpr…I probably builded it for your italians lol…
sz109
Rolls: 2@3; Total Hits: 22@3: (2, 1)