Axisplaya (Axis) vs Wheatbear(Allies) G40-A3

  • '17

    UK1

    UKE Buy (28/28)
    4 inf
    4 art

    UKP Buy (17/17)
    3 inf
    2 art

    CM:

    SZ96
    1 carrier, 1 cru SZ98
    1 cru SZ91

    SZ106
    1 dest SZ109

    TOB
    1 art egy load trans SZ98 >> SZ96 load 1 inf mal unload tob
    2 inf, 1 art, 1 tank alx
    1 mech egy
    1 tact SZ98
    1 fig mal
    1 fig gib

  • '17

    SZ96

    A 2 cru, 1 carrier

    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '17

    sz96 cwol

    SZ106

    A 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '17

    SZ106 r2

    A 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '17

    SZ106 r3

    A 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '17

    SZ106 just going to do first to hit

    A 1 dest

    DiceRolls: 10@2; Total Hits: 610@2: (5, 1, 2, 2, 6, 1, 5, 3, 1, 2)

    D 1 sub

    DiceRolls: 10@1; Total Hits: 110@1: (3, 2, 2, 6, 4, 6, 2, 2, 4, 1)

  • '17

    TOB

    A 3 inf, 1 mech, 2 art, 1 tank, 2 fig, 1 tact

    DiceRolls: 2@1 4@2 3@3 1@4; Total Hits: 32@1: (5, 6)4@2: (3, 2, 6, 2)3@3: (4, 5, 2)1@4: (6)

    D 3 inf, 1 mech, 1 art, 1 tank

    DiceRolls: 5@2 1@3; Total Hits: 35@2: (2, 2, 1, 3, 6)1@3: (6)

  • '17

    TOB r2

    A 1 mech, 2 art, 1 tank, 2 fig, 1 tact

    DiceRolls: 3@2 3@3 1@4; Total Hits: 23@2: (5, 5, 5)3@3: (2, 5, 1)1@4: (6)

    D 1 mech, 1 art, 1 tank

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (1)

  • '17

    retreat/disengage wlo 1 inf, 1 art (from trans) + 2 inf (from alx)

  • '17

    I just realized that the gib fighter can’t do tob due to the removal of the airbase … arrrrg

  • '17

    Let me know how you would prefer to deal with that.  I can reroll TOB or redo the whole turn.

  • '10

    Doesn’t matter, you can keep that battle as it is if you wish, or you can reroll the whole thing without the fgt.

  • '17

    I’ll reroll it since it was an illegal move.  But if the UK does much better or something, you can reserve the right to just go back to the original battle results and pretend the GIB fighter did nothing in CM.

    TOB

    A 3 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact

    DiceRolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (3, 6, 1, 3)2@3: (2, 6)1@4: (4)

    D 3 inf, 1 mech, 1 art, 1 tank

    DiceRolls: 5@2 1@3; Total Hits: 15@2: (3, 4, 1, 6, 5)1@3: (6)

  • '17

    TOB r2

    A 2 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact

    DiceRolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (6, 1, 5, 5)2@3: (3, 3)1@4: (6)

    D 3 inf, 1 mech, 1 art, 1 tank

    DiceRolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (4)

  • '17

    That would qualify as much better certainly.  Want to pretend the GIB fig just stayed home and keep the original results?

  • '17

    (Sorry for the delay caused by this issue … I am so used to having the airbase, I did it without thinking)

  • '10

    No that’s ok, you can keep this one.

  • '17

    tob twlo 1 inf

    NCM:
    1 trans SZ109 >> SZ106
    1 inf, 1 fig sco >> uk
    1 fig tob >> alx
    1 tact tob >> egy
    1 fig gib >> SZ96
    2 inf saf >> rho
    1 inf sud >> con
    1 inf egy >> alx
    4 inf, 1 art, 2 aa gun ind >> bur
    2 inf ind load trans SZ39 >> SZ44 unload cel
    1 dest SZ71 >> SZ79
    1 dest SZ98 >> SZ96
    1 fig bur >> ind
    1 inf wind >> epr
    3 inf mal >> shn
    1 bsh SZ37 >> SZ54
    1 dest, 1 cru SZ39 >> SZ56

    UKE Mobilize:
    4 inf, 4 art uk

    UKP Mobilize:
    3 inf, 2 art ind

    UKE Collect 33 IPC
    UKP Collect 20 IPC

    Axisplaya_vs_Wheatbeer_1fUK.AAM

  • '10

    Had a busy week, sorry for the delay.

    Italy 1

    Buy: 1tr (7), save 3

    CM

    sz93 (1dd, 1CA)
    ss, BB, 2CA sz95 and 97
    2fgt SIta

    Tun (1inf)
    inf, art Lib
    bmb NIta

    Sud
    2inf, art Eth walk in

    Ken
    1inf Iso walk in

    sz93

    DiceRolls: 1@2 4@3 1@4; Total Hits: 21@2: (5)4@3: (6, 1, 4, 6)1@4: (3)

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)

  • '10

    sz93 cleared with 1 BB damaged

    Tun

    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (4)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

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