Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
fra twlo 7 inf, 1 art
SFR
A 2 mech, 1 tank, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 2)1@3: (6)1@4: (4)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (5, 1)
SFR r2
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (4)
D 1 art
Rolls: 1@2; Total Hits: 01@2: (4)
sfr twlo 1 mech
forgot SZ112
A 1 cru, 1 bsh, 1 tact
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (2)
D 2 cru
Rolls: 2@3; Total Hits: 12@3: (2, 6)
sz112 cwol (bsh damaged)
YUGO
A 6 inf, 2 art, 2 tank, 1 fig
Rolls: 4@1 4@2 3@3; Total Hits: 34@1: (6, 3, 5, 4)4@2: (6, 2, 4, 1)3@3: (5, 4, 3)
D 5 inf
Rolls: 5@2; Total Hits: 15@2: (3, 1, 6, 5, 3)
retreat to rom
NCM:
1 fig yugo >> sita
1 fig, 2 strat SZ93 >> sita
1 tact SZ112 >> wgr
1 tact sfr >> nita
2 fig SZ111 >> SZ112
1 fig, 2 tact SZ111 >> wgr
3 inf nor >> fin (activate 4 inf)
2 inf hun >> pol
1 inf, 1 art ger load trans SZ113 >> SZ112 unload nor
2 inf den >> wgr
10 inf, 2 art, 3 aa gun ger >> pol
Mobilize:
1 sub, 1 dest, 1 carrier SZ112
Collect 39 + 10 + 19 = 68
(I neglected to update the IPC chart and to downgrade the major IC on FRA … I’ll fix it on J1)
will post this week end.
:wink:
Russia 1
Buy:
7inf (21)
4art (16)
NCM
6inf, 2AAgun Sak » Bury
6inf Amu » Bury
1inf Cau » Ros
all land units Nov » Bel
2inf Kar » Nor
3inf Vyb » Nor
3inf Bal » Bel
inf Arc » Bel
2inf Epl » Nukr
2inf Bes » Nukr
3inf Sukr » Nukr
fgt, tac Rus » Nov
CA sz115 » sz114
ss sz125 » sz124
mec, tnk » Bry
all units Rus » Bry
Place units:
3inf Nov
3inf Sukr
inf, 4art Rus
Collect : 37 IPC
Japan 1
Buy (26/26)
2 trans
2 sub
CM:
CHA
2 inf jeh
ANH
1 art jeh
1 mech man
HUN
3 inf, 1 art ksi
1 fig for
1 fig, 2 tact man
YUN
3 inf, 1 art kwa
1 fig, 1 tact ksu
2 strat jap
cha, anh twol
HUN
A 3 inf, 1 art, 2 fig, 2 tact
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 42@1: (6, 3)2@2: (5, 6)2@3: (2, 1)2@4: (4, 2)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 2)
hun twlo 1 inf
YUN
A 3 inf, 1 art, 1 fig, 1 tact, 2 strat
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 5)2@2: (6, 3)1@3: (3)3@4: (2, 6, 2)
D 4 inf
Rolls: 4@2; Total Hits: 04@2: (6, 6, 3, 4)
YUN r2
A 3 inf, 1 art, 1 fig, 1 tact, 2 strat
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 4)2@2: (4, 4)1@3: (2)3@4: (3, 6, 3)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
NCM:
1 fig, 1 tact, 2 strat yun >> kwa
2 fig, 2 tact hun >> kwa
1 inf man, 1 inf oki load trans SZ19 >> SZ36 unload kwa
2 inf japan load trans SZ6 >> SZ36 unload kwa
1 trans SZ20 >> SZ6 load 1 inf, 1 tank jap unload kor
4 inf kor >> man
5 inf, 1 art, 1 aa gun man >> jeh
3 inf, 1 art sha >> anh
3 inf, 1 art ksu >> anh
1 sub, 1 dest, 1 bsh SZ19 >> SZ36
1 cru SZ20 >> SZ36
1 cru SZ6 >> SZ36
2 dest, 1 cru, 1 bsh, 2 carrier SZ6 >> SZ33
1 sub SZ6 >> SZ33
1 fig SZ33 >> car
1 fig oki >> SZ36
1 fig kor >> SZ36
1 fig man >> SZ36
2 fig, 2 tact SZ6 >> kwa
2 tact jap >> SZ36
2 fig jap >> car
1 carrier, 1 tact SZ33 >> SZ36
Mobilize:
2 trans, 2 sub SZ6
Collect 30 + 10 = 40 IPC
US 1
Buy:
2AC (32)
1dd (8 )
2ss (12)
No CM
NCM per map.
I have a lot of games going on at the moment, and if you’re ok with that, i’m gonna skip the NCM typing just for early rounds. You can do the same if you want.
Place units:
ss, 2AC sz10
ss, dd sz101
Collect : 52 IPC
China 1
Buy: 4inf (12)
CM
Yun (2inf, art)
2inf Kwe
3inf, fgt Sze
Yun
Rolls: 5@1 1@3; Total Hits: 25@1: (5, 1, 2, 5, 5)1@3: (1)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 3)
Yun rd2
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 5, 2, 4, 3)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
UK 1
Buy:
Uk= 6inf (18), fgt (10)
Ind = 3inf (9), 2mec (8)
CM
sz96 (tr, dd)
fgt Mal
tac sz98
sz106 (ss)
dd sz109
bmb Uk
sz96
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
sz96 cwlo 1fgt
sz106
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (2)