Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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HUN
A 2 inf, 1 fig
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)
D 1 art
Rolls: 1@2; Total Hits: 11@2: (1)
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hun twlo 1 inf
YUN
A 5 inf
Rolls: 5@1; Total Hits: 15@1: (2, 2, 6, 4, 1)
D 1 art
Rolls: 1@2; Total Hits: 11@2: (2)
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yun twlo 1 inf
NCM:
1 fig hun >> sze
1 ing she >> sze
2 inf sui >> sheMobilize:
4 inf szeCollect 16 IPC
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UK1
UKE Buy (28/28)
4 inf
4 artUKP Buy (17/17)
3 inf
2 artCM:
SZ96
1 carrier, 1 cru SZ98
1 cru SZ91SZ106
1 dest SZ109TOB
1 art egy load trans SZ98 >> SZ96 load 1 inf mal unload tob
2 inf, 1 art, 1 tank alx
1 mech egy
1 tact SZ98
1 fig mal
1 fig gib -
SZ96
A 2 cru, 1 carrier
Rolls: 2@3; Total Hits: 12@3: (2, 5)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
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sz96 cwol
SZ106
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6)
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SZ106 r2
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
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SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4)
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SZ106 just going to do first to hit
A 1 dest
Rolls: 10@2; Total Hits: 610@2: (5, 1, 2, 2, 6, 1, 5, 3, 1, 2)
D 1 sub
Rolls: 10@1; Total Hits: 110@1: (3, 2, 2, 6, 4, 6, 2, 2, 4, 1)
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TOB
A 3 inf, 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 2@1 4@2 3@3 1@4; Total Hits: 32@1: (5, 6)4@2: (3, 2, 6, 2)3@3: (4, 5, 2)1@4: (6)
D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 35@2: (2, 2, 1, 3, 6)1@3: (6)
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TOB r2
A 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 3@2 3@3 1@4; Total Hits: 23@2: (5, 5, 5)3@3: (2, 5, 1)1@4: (6)
D 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (1)
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retreat/disengage wlo 1 inf, 1 art (from trans) + 2 inf (from alx)
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I just realized that the gib fighter can’t do tob due to the removal of the airbase … arrrrg
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Let me know how you would prefer to deal with that. I can reroll TOB or redo the whole turn.
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Doesn’t matter, you can keep that battle as it is if you wish, or you can reroll the whole thing without the fgt.
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I’ll reroll it since it was an illegal move. But if the UK does much better or something, you can reserve the right to just go back to the original battle results and pretend the GIB fighter did nothing in CM.
TOB
A 3 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (3, 6, 1, 3)2@3: (2, 6)1@4: (4)
D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 15@2: (3, 4, 1, 6, 5)1@3: (6)
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TOB r2
A 2 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (6, 1, 5, 5)2@3: (3, 3)1@4: (6)
D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (4)
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That would qualify as much better certainly. Want to pretend the GIB fig just stayed home and keep the original results?
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(Sorry for the delay caused by this issue … I am so used to having the airbase, I did it without thinking)
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No that’s ok, you can keep this one.