@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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in case of an attack in sz26, i will, of course, scramble all 3 fgt.
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No Pearl Harbor today. The SZE attack will cost me, but I can’t just have pilots sitting around doing nothing.
Japan 2
Buy (41/41)
2 fig
3 inf
3 artDOW against the USSR
CM:
SAK (+AMU)
1 tank kor blitz through amu to sakSUI
1 inf chaHOP
1 inf anhKWE
1 inf anhSZE
5 fig, 6 tact, 2 stratYUN
2 inf, 2 art kwa
2 inf, 1 art hun
1 mech anh -
sak, amu, sui, hop, kwe twol
Mongolia activates
SZE
A 5 fig, 6 tact, 2 strat
Rolls: 6@3 7@4; Total Hits: 96@3: (1, 4, 6, 2, 5, 3)7@4: (2, 4, 1, 6, 4, 3, 3)D 10 inf, 1 fig
Rolls: 10@2 1@3; Total Hits: 210@2: (4, 6, 1, 2, 6, 6, 5, 5, 5, 4)1@3: (6) -
I accidently rolled the D fig @3 … do you want me to play it as rolled (6 is a miss @4) or reroll the fig?
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it’s a 6, so it missed…
Well, this more than makes up for your sz110 and Hol…
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True … this wasn’t at all my original plan. Was going to do my normal J2 against the Allies but you called my bluff at Pearl Harbor.
Japan loses 1 fig, 1 tact
SZE r2
A 4 fig, 5 tact, 2 strat
Rolls: 5@3 6@4; Total Hits: 65@3: (5, 6, 2, 4, 3)6@4: (3, 2, 5, 2, 6, 4)D 1 inf, 1 fig
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6) -
sze cwlo 1 fig, 1 tact (sorry!)
YUN
A 4 inf, 3 art, 1 mech
Rolls: 1@1 6@2; Total Hits: 11@1: (6)6@2: (5, 6, 5, 6, 3, 2)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1) -
should be one more @1 on offense
Rolls: 1@1; Total Hits: 01@1: (5) -
YUN r2
A 3 inf, 3 art, 1 mech
Rolls: 1@1 6@2; Total Hits: 21@1: (2)6@2: (6, 6, 3, 2, 2, 6)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
So, 10 chinamen and a fgt wiped vs 2 planes instead of 4-5…… :|
you’re back in the game !
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(I typed out NCM just so I could keep it strait, so I figured I may as well post it)
yun twlo 2 inf
NCM:
4 fig, 5 tact, 2 strat sze >> kwa
2 fig sz33 >> kwa
2 tact car >> kwa
1 sub, 1 dest, 1 cru, 1 bsh, 1 carrier sz33 >> sz20
1 dest sz6 >> sz20
1 sub sz6 >> sz36
1 dest, 1 carrier, 2 fig sz30 >> sz33
2 trans sz36 >> sz19
5 inf, 3 art anh >> kwe
5 inf, 2 art jap, 1 inf kor load trans sz6 >> sz36 unload kwa
4 inf man >> amu
3 inf jeh >> cha
2 inf, 1 aa jeh >> manMobilize:
3 inf, 3 art, 2 fig japCollect 35 + 10 = 45 IPC
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US 2
Buy:
dd (8 )
AC (16)
3bmb (36)No CM
NCM per map
Place units:
dd, AC sz10
3bmb sz101Collect : 52 IPC
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China 2
Buy: 5inf (15)
CM
Sui (inf)
2inf Shesui
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
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UK 2
Buy:
UK= Repair AB (3), repair IC (7), 4inf (12), 2tnk (12)
Ind= 7inf (21)CM
sz97 (tr) 1fgt POSSIBLE SCRAMBLE
fgt, tac, bmb MalNEED SCRAMBLING ORDERS FOR SZ97
Map
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I’m going to assume you don’t want to scramble your fgt.
If you do, no problem, you can roll the battle.NCM per map
Place units:
4inf, 2tnk UK
7inf IndCollect :
UK= 33 IPC
Ind = 21 IPC -
No worries, I wouldn’t have scrambled.
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Italy 2
Buy (21/21) *20 on the chart was wrong
1 inf
1 dest
1 figCM:
SBR on UK
1 strat sitaYUGO
3 inf nita
1 tank alb
1 fig sitaALG
1 art tunSUD
1 inf ethKEN
1 inf ethneed intercept orders UK
Ordinarily launching interceptors would be obvious, but there’s a small chance you could lose a fighter in the dogfight, so I will wait.
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YUGO
3 inf nita
1 tank gre (not alb) by way of BUL
1 fig sitaA 3 inf, 1 tank, 1 fig
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 3, 2)2@3: (6, 6)D 5 inf
Rolls: 5@2; Total Hits: 35@2: (5, 3, 1, 2, 1)





