Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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All right, last set-up from 10 / 23 / 11
Alpha 3G1
Buy:
1AC (16)
2tr (14)CM
sz106
1ss sz117sz110 (CA, BB) (POSSIBLE SCRAMBLE)
ss sz103
ss sz108
2fgt, 2tac Wger
2bmb Gerss 111 (dd, BB) (POSSIBLE SCRAMBLE)
ss sz118
fgt Nor
fgt Hol
tac Wger
tac Gersz112 (2CA)
ss sz124
CA, BB sz112
Tac PolFra (6inf, 2art, 2tnk, fgt, AAgun)
3inf, art, 4mec Ger
3tnk Sgr
3inf, art, 3tnk HolWfr (inf, art)
inf, art HolYugo (5inf)
2inf, tnk, fgt Hun
inf, tnk Rom
tnk Pol
3inf, art SgrNEED SCRAMBLING ORDERS FOR SZ110 AND 111
CM MAP
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No scrambling in either SZ
Have fun :-D
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sz106 (1st hit win)
Rolls: 10@2; Total Hits: 310@2: (2, 5, 4, 5, 4, 5, 6, 2, 2, 5)
Rolls: 10@2; Total Hits: 210@2: (3, 3, 6, 5, 6, 3, 5, 1, 2, 4) -
sz106 cwol
sz110
Rolls: 2@2 2@3 4@4; Total Hits: 42@2: (3, 5)2@3: (1, 3)4@4: (6, 2, 2, 5)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3) -
sz110 cwlo 2ss
sz111
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (5, 2)2@4: (3, 2)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2) -
sz111 cwlo 1ss, 1fgt :x
sz112 (if ss hits, 1st dice of defense will be ignored)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 1)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (1, 5) -
sz112 cwol, BB damaged
Fra
Rolls: 8@1 4@2 6@3; Total Hits: 68@1: (3, 6, 5, 1, 6, 1, 6, 5)4@2: (5, 1, 4, 5)6@3: (2, 5, 1, 5, 1, 5)
Rolls: 8@2 2@3 1@4; Total Hits: 68@2: (4, 1, 6, 1, 2, 5, 1, 3)2@3: (4, 3)1@4: (3) -
Fabulous defensive dices for allies so far…… :|
Fra rd 2 (took your AA gun as 1st casualtie)
Rolls: 2@1 4@2 6@3; Total Hits: 82@1: (5, 1)4@2: (1, 5, 3, 2)6@3: (1, 4, 2, 2, 3, 2)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 1, 3)2@3: (6, 4)1@4: (1) -
Fra twlo 6inf, 2mec…. :roll:
Wfr
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Wfr twlo 1inf
Yugo
Rolls: 5@1 2@2 4@3; Total Hits: 45@1: (6, 1, 3, 4, 1)2@2: (3, 4)4@3: (2, 1, 6, 4)
Rolls: 5@2; Total Hits: 25@2: (1, 5, 2, 4, 6) -
Yugo rd2
Rolls: 3@1 2@2 4@3; Total Hits: 13@1: (3, 2, 3)2@2: (4, 4)4@3: (5, 6, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
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USSR 1
Buy (37/37)
6 inf
2 art
1 tactNCM:
1 cru SZ115 >> SZ114
1 sub SZ127 >> SZ125
2 inf kar >> nov
3 inf vyb >> nov
6 inf, 1 art, 1 aa gun nov >> bel
3 inf bal >> bel
2 inf epl >> bel
2 inf bes >> nukr
3 inf sukr >> nukr
1 mech, 1 tank rus >> sam
1 mech, 1 tank vol >> sam
2 aa gun rus >> bry
2 inf cau >> kaz
1 inf arch >> bel
1 inf, 1 art rus >> sam
1 fig nov >> sukr
1 fig rus >> sukr
6 inf, 2 aa gun sak >> amu
6 inf bury >> amuMobilize:
3 inf nov
2 inf, 1 art sukr
1 inf, 1 art vol
1 tact rusCollect 37 IPC
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I don’t normally mass on AMU, but wanted to see how it works with A3.
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I don’t normally mass on AMU, but wanted to see how it works with A3.
well….i think it’s much worse than in Alpha 2 because you can only shot at 6 of my planes instead of every plane in A2.
J1
Buy:
1Mic (12)
2tr (14)CM
Amu (18inf, 2AAGun)
all units Man + Kor
inf Oki » tr sz19 » sz6 pick up 1tnk Jap » sz5 » Amu
art Jap » tr sz6 » sz 17 pick up 1inf Iwo » sz5 » Amu
2fgt, 2tac sz6
2fgt, 2tac Jap
fgt Oki
1CA sz6 » sz5 BombardCha
2inf, art Jeh walk inHun (2inf)
2inf, art Ksi
fgt ForYun (4inf)
2inf, art Kwa
fgt, tac Ksu
2bmb JapAnh
3inf, art Ksu walk inAmu AAGUN (in that order : 4fgt, 2tac)
Rolls: 6@1; Total Hits: 06@1: (5, 2, 3, 4, 4, 5) -
Amu
Rolls: 11@1 4@2 10@3 6@4; Total Hits: 1311@1: (4, 3, 3, 2, 2, 1, 3, 1, 5, 5, 3)4@2: (3, 3, 2, 3)10@3: (3, 3, 6, 5, 1, 6, 6, 5, 1, 2)6@4: (4, 2, 4, 6, 2, 2)
Rolls: 18@2; Total Hits: 518@2: (4, 5, 4, 5, 6, 5, 2, 1, 4, 6, 4, 1, 2, 5, 3, 5, 2, 3) -
Amu rd 2 (will take your AAguns as 1st casualties)
Rolls: 6@1 4@2 10@3 6@4; Total Hits: 126@1: (2, 1, 2, 1, 6, 3)4@2: (1, 6, 5, 5)10@3: (6, 1, 2, 6, 1, 5, 4, 3, 1, 3)6@4: (2, 2, 2, 6, 6, 5)
Rolls: 7@2; Total Hits: 27@2: (1, 3, 5, 4, 2, 6, 4) -
Amu twlo 7 inf
Hun
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (4, 4)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Hun rd 2
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Hun twlo 2inf
Yun
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 51@1: (2)2@2: (2, 2)1@3: (3)3@4: (1, 4, 5)
Rolls: 4@2; Total Hits: 24@2: (2, 2, 6, 3)





