Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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AC + fighter
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sz97 def
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (3) -
sz97 rd2
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 3)1@4: (4)
Rolls: 1@3; Total Hits: 11@3: (1) -
sz97 cwlo fgt, tac
sz81
Rolls: 2@4; Total Hits: 22@4: (1, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
sz81 cwlo bmb
sz109
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
No hit for subs
sz109
Rolls: 3@3 3@4; Total Hits: 43@3: (2, 4, 1)3@4: (1, 5, 2)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4) -
Do you think Taranto should be universal then (as a lot of the forum advocates)? �I really struggle with Allied strategy.
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sz109 cwol, BB damaged
Eir
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 5)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Eir twlo inf
Gre
Rolls: 5@1 3@3; Total Hits: 35@1: (1, 2, 1, 1, 4)3@3: (5, 4, 5)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 5, 6) -
Gre rd2
Rolls: 4@1 5@3; Total Hits: 54@1: (1, 1, 1, 2)5@3: (6, 3, 6, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Gre twlo inf
Sfr
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sfr rd2
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sfr rd3
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 1)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Sfr twlo inf
NCM per map
Place units:
6inf, 4art Ger
3inf, 2fgt Wger
dd sz113Collect : 56 IPC
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Do you think Taranto should be universal then (as a lot of the forum advocates)? �I really struggle with Allied strategy.
In Alpha 2, i am pretty sure that it is not.
In Alpha 3, whit the big UK buff, i think Taranto might be universal. Garg says it is, and the more i play it, the more success i have with allies…The key for allies is really : keep the Italians down, at all cost. -
Well, I hope I’m on the right-ish track. Though I should have just gone bombers for the US to (potentially) stop UK convoy.
USSR2
Buy (37/37)
5 inf
1 art
3 tankMobilize:
3 inf rus
2 inf, 1 art nov
3 tank sukrCollect 37 IPC
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Will do Japan in a few hours. I’m going to visit to my 93 old grand mother for now.
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No problem :-D
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Leaving for vacation, I’ll be back June 11th or 12th.
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Test summary from TripleA, engine version: 1.8.0.3, time: 23:18:59





