Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Italy convoy sz97
Rolls: 3@3; Total Hits: 03@3: (4, 6, 6)
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Germany 2
Buy:
dd (8 )
2fgt (20)
9 inf (27)
4art (16)CM
sz96 (CA)
fgt SIta
tac WGersz97 (CA, AC, fgt)
2fgt, 2tac WGersz81 (tr, 2dd)
2bmb Wgersz109 (CA, damaged BB) NEED SCRAMBLING ORDERS
2ss, CA, BB, fgt, tac, AC sz112
fgt, tac WgerEir (mec)
inf Nor, 2inf Wger > 2tr sz112 > sz110 pick up art Wfr > sz109Sfr (art)
inf Wfr
art, tnk FraGre (4inf)
5inf Bul
3tnk YugoNEED SCRAMBLING ORDERS FOR SZ109
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No scramble.
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Without abnormal dice (granted, we’ve seen that :lol:), it seems like the strafe opening dooms the entire British fleet without significantly risking any planes or capitol ships.
If Britain scrambles in SZ110 G1 and does not over-perform, Germany will have an easy Sea Lion.
If Britain doesn’t scramble in SZ110 G1, it still can’t defend the survivors in SZ111, mostly likely can’t retaliate when they are sunk, and also suffer convoy damage.
Eitherway, Britain can’t defend itself against a G3 or G4 Sea Lion (unless perhaps it gives up Taranto, which I strongly considered)
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Not that the Axis really need to Sea Lion when the UK has no Atlantic navy.
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I believe in this version, allowing Sealion is not such a big deal. When russia is played properly, they become so big that they can defend themselves so well and for so long that it gives better winning chances for the allies than an all out Barbarossa.
SeaLion is now only interesting when UK underdefend UK, or get horribly diced in the opening round, IMO
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sz96
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Rolls: 1@3; Total Hits: 11@3: (3)
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sz96 cwlo fgt
sz97
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (4, 1)
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OOL for sz97 ?
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AC + fighter
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sz97 def
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (3)
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sz97 rd2
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 3)1@4: (4)
Rolls: 1@3; Total Hits: 11@3: (1)
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sz97 cwlo fgt, tac
sz81
Rolls: 2@4; Total Hits: 22@4: (1, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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sz81 cwlo bmb
sz109
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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No hit for subs
sz109
Rolls: 3@3 3@4; Total Hits: 43@3: (2, 4, 1)3@4: (1, 5, 2)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
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Do you think Taranto should be universal then (as a lot of the forum advocates)? �I really struggle with Allied strategy.
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sz109 cwol, BB damaged
Eir
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 5)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
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Eir twlo inf
Gre
Rolls: 5@1 3@3; Total Hits: 35@1: (1, 2, 1, 1, 4)3@3: (5, 4, 5)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 5, 6)
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Gre rd2
Rolls: 4@1 5@3; Total Hits: 54@1: (1, 1, 1, 2)5@3: (6, 3, 6, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (4)