Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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toyed with the idea of 2 art in Amur to try to kill the 4inf, fgt in Korea, but i don’t like it…
So, nothing original : i’ll take a sub in sz98, 2 IPC for UK, and 1 IPC for India.
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I also don’t think an AMU bid placement offers much, Korea just gets convoyed and those units never get to help Russia again.
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118
1 fig, 1 tact wgr
1 strat gerSZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113FRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
whoops one sec
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118SZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113
1 fig, 1 tact wgr
1 strat gerFRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
Meh…you took my G1…what am i going to do now… :lol:
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If you prefer I can try something like the opening that flopped in the last game due to poor dice at sea.
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nah…was just kidding.
Okay, let’s rock’n roll…SCRAMBLE EVERYTHING
OOL : Kill boats first.
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Here goes :evil:
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (6, 1)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)SZ111
A 1 sub, 1 fig, 1 bsh, 1 tact, 1 strat
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (4)1@3: (5)3@4: (3, 3, 5)D 1 dest, 1 cru, 1 bsh, 1 fig
Rolls: 1@2 1@3 2@4; Total Hits: 01@2: (6)1@3: (4)2@4: (6, 5)FRA
A 7 inf, 4 mech, 3 art, 6 tank
Rolls: 8@1 6@2 6@3; Total Hits: 58@1: (2, 1, 4, 1, 2, 5, 2, 2)6@2: (4, 3, 4, 3, 1, 2)6@3: (5, 4, 4, 6, 2, 4)D 1 aa, 6 inf, 2 art, 2 tank, 1 fig
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 2, 1, 5, 5, 4, 3, 4)2@3: (2, 3)1@4: (3)YUGO
A 9 inf, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 7@1 4@2 2@3 1@4; Total Hits: 47@1: (3, 3, 6, 4, 4, 5, 5)4@2: (6, 2, 2, 3)2@3: (4, 3)1@4: (4)D 5 inf
Rolls: 5@2; Total Hits: 55@2: (2, 1, 2, 2, 2)SZ110
A 2 sub, 3 fig, 3 tact, 1 strat
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (6, 1)3@3: (4, 1, 6)4@4: (2, 5, 2, 6)(defense seperate in case both subs hit)
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SZ110
D 2 cru, 1 damaged bsh, 3 fig
Rolls: 2@3 1@4 3@4; Total Hits: 52@3: (3, 6)1@4: (1)3@4: (3, 1, 4)YUGO slams me! Germany retreats it’s broken army to ROM
need OOL for SZ111
sz106 cwlo sub
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I guess I also need to know for sure that you want to sink the battleship in SZ110 before a fighter given the ridiculous dice.
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meantime
FRA r2
A 2 inf, 4 mech, 3 art, 6 tank
Rolls: 3@1 6@2 6@3; Total Hits: 73@1: (3, 6, 1)6@2: (3, 4, 2, 2, 2, 6)6@3: (2, 4, 6, 3, 4, 1)D 2 inf, 2 art, 2 tank, 1 fig
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (4, 6, 3, 3)2@3: (1, 6)1@4: (6) -
Kill all the boats in sz110
Sz111 , kill the dd and hit on BB
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SZ111
sub sneak
Rolls: 1@2; Total Hits: 11@2: (1) -
Wait ! you right, keep the BB in sz110 and kill an UK fgt
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SZ111 r2 remainder
A 1 fig, 1 tact, 1 strat, 1 bsh
Rolls: 1@2 3@4; Total Hits: 31@2: (2)3@4: (5, 4, 4)D 1 damaged bsh, 1 fig
Rolls: 2@4; Total Hits: 22@4: (4, 1) -
sz111 cwlo 1 sub + damage to bsh
Here goes
SZ110 r2
A 1 fig, 2 tact, 1 strat
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 5)2@4: (4, 2)D 1 bsh, 2 fig
Rolls: 3@4; Total Hits: 33@4: (2, 3, 3) -
Who lives for round 3?
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I guess it doesn’t matter for the roll’s sake.
SZ110 r3
A 1 strat
Rolls: 1@4; Total Hits: 01@4: (6)D 1 fig or damaged bsh
Rolls: 1@4; Total Hits: 11@4: (4) -
Damaged BB is ALIVE !





