Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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another one ?
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I could squeeze in another tripleA match if you want. Leaving for a week vacation in a June 1st though, to give you a heads up.
I figure you’d rather play Axis since we have a match open where you’re Allies?
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Or do you want to settle it by a normal bid auction even if it means you might get stuck with Allies again?
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Actually, i was thinking of another battlemap game on this thread…
Maybe we can start it (if you wish) after you come back from holidays or we can start it now and interrupt it when you’re on vacation.
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I’ll still play you abattlemap if that’s what you prefer.
Who should bid first (if we’re doing auction)?
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okay let’s bid.
So it’s your turn to bid 1st !
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Negative 9
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Okay, i’ll play allies with 9 IPC to place.
Give me a few minutes to think of what should i do with 9 IPC…
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No problem :-)
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toyed with the idea of 2 art in Amur to try to kill the 4inf, fgt in Korea, but i don’t like it…
So, nothing original : i’ll take a sub in sz98, 2 IPC for UK, and 1 IPC for India.
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I also don’t think an AMU bid placement offers much, Korea just gets convoyed and those units never get to help Russia again.
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118
1 fig, 1 tact wgr
1 strat gerSZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113FRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
whoops one sec
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118SZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113
1 fig, 1 tact wgr
1 strat gerFRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
Meh…you took my G1…what am i going to do now… :lol:
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If you prefer I can try something like the opening that flopped in the last game due to poor dice at sea.
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nah…was just kidding.
Okay, let’s rock’n roll…SCRAMBLE EVERYTHING
OOL : Kill boats first.
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Here goes :evil:
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
SZ111
A 1 sub, 1 fig, 1 bsh, 1 tact, 1 strat
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (4)1@3: (5)3@4: (3, 3, 5)
D 1 dest, 1 cru, 1 bsh, 1 fig
Rolls: 1@2 1@3 2@4; Total Hits: 01@2: (6)1@3: (4)2@4: (6, 5)
FRA
A 7 inf, 4 mech, 3 art, 6 tank
Rolls: 8@1 6@2 6@3; Total Hits: 58@1: (2, 1, 4, 1, 2, 5, 2, 2)6@2: (4, 3, 4, 3, 1, 2)6@3: (5, 4, 4, 6, 2, 4)
D 1 aa, 6 inf, 2 art, 2 tank, 1 fig
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 2, 1, 5, 5, 4, 3, 4)2@3: (2, 3)1@4: (3)
YUGO
A 9 inf, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 7@1 4@2 2@3 1@4; Total Hits: 47@1: (3, 3, 6, 4, 4, 5, 5)4@2: (6, 2, 2, 3)2@3: (4, 3)1@4: (4)
D 5 inf
Rolls: 5@2; Total Hits: 55@2: (2, 1, 2, 2, 2)
SZ110
A 2 sub, 3 fig, 3 tact, 1 strat
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (6, 1)3@3: (4, 1, 6)4@4: (2, 5, 2, 6)
(defense seperate in case both subs hit)
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SZ110
D 2 cru, 1 damaged bsh, 3 fig
Rolls: 2@3 1@4 3@4; Total Hits: 52@3: (3, 6)1@4: (1)3@4: (3, 1, 4)
YUGO slams me! Germany retreats it’s broken army to ROM
need OOL for SZ111
sz106 cwlo sub
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I guess I also need to know for sure that you want to sink the battleship in SZ110 before a fighter given the ridiculous dice.