Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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another one ?
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I could squeeze in another tripleA match if you want. Leaving for a week vacation in a June 1st though, to give you a heads up.
I figure you’d rather play Axis since we have a match open where you’re Allies?
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Or do you want to settle it by a normal bid auction even if it means you might get stuck with Allies again?
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Actually, i was thinking of another battlemap game on this thread…
Maybe we can start it (if you wish) after you come back from holidays or we can start it now and interrupt it when you’re on vacation.
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I’ll still play you abattlemap if that’s what you prefer.
Who should bid first (if we’re doing auction)?
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okay let’s bid.
So it’s your turn to bid 1st !
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Negative 9
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Okay, i’ll play allies with 9 IPC to place.
Give me a few minutes to think of what should i do with 9 IPC…
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No problem :-)
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toyed with the idea of 2 art in Amur to try to kill the 4inf, fgt in Korea, but i don’t like it…
So, nothing original : i’ll take a sub in sz98, 2 IPC for UK, and 1 IPC for India.
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I also don’t think an AMU bid placement offers much, Korea just gets convoyed and those units never get to help Russia again.
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118
1 fig, 1 tact wgr
1 strat gerSZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113FRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
whoops one sec
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118SZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113
1 fig, 1 tact wgr
1 strat gerFRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
Meh…you took my G1…what am i going to do now… :lol:
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If you prefer I can try something like the opening that flopped in the last game due to poor dice at sea.
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nah…was just kidding.
Okay, let’s rock’n roll…SCRAMBLE EVERYTHING
OOL : Kill boats first.
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Here goes :evil:
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (6, 1)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)SZ111
A 1 sub, 1 fig, 1 bsh, 1 tact, 1 strat
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (4)1@3: (5)3@4: (3, 3, 5)D 1 dest, 1 cru, 1 bsh, 1 fig
Rolls: 1@2 1@3 2@4; Total Hits: 01@2: (6)1@3: (4)2@4: (6, 5)FRA
A 7 inf, 4 mech, 3 art, 6 tank
Rolls: 8@1 6@2 6@3; Total Hits: 58@1: (2, 1, 4, 1, 2, 5, 2, 2)6@2: (4, 3, 4, 3, 1, 2)6@3: (5, 4, 4, 6, 2, 4)D 1 aa, 6 inf, 2 art, 2 tank, 1 fig
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 2, 1, 5, 5, 4, 3, 4)2@3: (2, 3)1@4: (3)YUGO
A 9 inf, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 7@1 4@2 2@3 1@4; Total Hits: 47@1: (3, 3, 6, 4, 4, 5, 5)4@2: (6, 2, 2, 3)2@3: (4, 3)1@4: (4)D 5 inf
Rolls: 5@2; Total Hits: 55@2: (2, 1, 2, 2, 2)SZ110
A 2 sub, 3 fig, 3 tact, 1 strat
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (6, 1)3@3: (4, 1, 6)4@4: (2, 5, 2, 6)(defense seperate in case both subs hit)
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SZ110
D 2 cru, 1 damaged bsh, 3 fig
Rolls: 2@3 1@4 3@4; Total Hits: 52@3: (3, 6)1@4: (1)3@4: (3, 1, 4)YUGO slams me! Germany retreats it’s broken army to ROM
need OOL for SZ111
sz106 cwlo sub
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I guess I also need to know for sure that you want to sink the battleship in SZ110 before a fighter given the ridiculous dice.





