Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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That was a really fun game though (except for Italy :lol:)
Yup…and last turn, you were horribly diced by that dude in Alx… :lol:
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When Italy was first bottled up, that would have been the right thing to do.
I was toying with the idea of a neutral crush to take Cairo, but Germany was too far out of position. Someday though, I’ll live the dream and sweep through Turkey.
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another one ?
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I could squeeze in another tripleA match if you want. Leaving for a week vacation in a June 1st though, to give you a heads up.
I figure you’d rather play Axis since we have a match open where you’re Allies?
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Or do you want to settle it by a normal bid auction even if it means you might get stuck with Allies again?
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Actually, i was thinking of another battlemap game on this thread…
Maybe we can start it (if you wish) after you come back from holidays or we can start it now and interrupt it when you’re on vacation.
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I’ll still play you abattlemap if that’s what you prefer.
Who should bid first (if we’re doing auction)?
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okay let’s bid.
So it’s your turn to bid 1st !
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Negative 9
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Okay, i’ll play allies with 9 IPC to place.
Give me a few minutes to think of what should i do with 9 IPC…
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No problem :-)
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toyed with the idea of 2 art in Amur to try to kill the 4inf, fgt in Korea, but i don’t like it…
So, nothing original : i’ll take a sub in sz98, 2 IPC for UK, and 1 IPC for India.
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I also don’t think an AMU bid placement offers much, Korea just gets convoyed and those units never get to help Russia again.
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118
1 fig, 1 tact wgr
1 strat gerSZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113FRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
whoops one sec
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118SZ110
1 sub sz103
1 sub sz108
1 tact ger
1 fig nor
1 fig hol
1 fig, 2 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113
1 fig, 1 tact wgr
1 strat gerFRA
all available land unitsYUGO
6 inf, 2 art sgr
2 inf, 1 fig hun
1 inf, 1 tank rom
1 tact pol -
Meh…you took my G1…what am i going to do now… :lol:
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If you prefer I can try something like the opening that flopped in the last game due to poor dice at sea.
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nah…was just kidding.
Okay, let’s rock’n roll…SCRAMBLE EVERYTHING
OOL : Kill boats first.
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Here goes :evil:
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
SZ111
A 1 sub, 1 fig, 1 bsh, 1 tact, 1 strat
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (4)1@3: (5)3@4: (3, 3, 5)
D 1 dest, 1 cru, 1 bsh, 1 fig
Rolls: 1@2 1@3 2@4; Total Hits: 01@2: (6)1@3: (4)2@4: (6, 5)
FRA
A 7 inf, 4 mech, 3 art, 6 tank
Rolls: 8@1 6@2 6@3; Total Hits: 58@1: (2, 1, 4, 1, 2, 5, 2, 2)6@2: (4, 3, 4, 3, 1, 2)6@3: (5, 4, 4, 6, 2, 4)
D 1 aa, 6 inf, 2 art, 2 tank, 1 fig
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 2, 1, 5, 5, 4, 3, 4)2@3: (2, 3)1@4: (3)
YUGO
A 9 inf, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 7@1 4@2 2@3 1@4; Total Hits: 47@1: (3, 3, 6, 4, 4, 5, 5)4@2: (6, 2, 2, 3)2@3: (4, 3)1@4: (4)
D 5 inf
Rolls: 5@2; Total Hits: 55@2: (2, 1, 2, 2, 2)
SZ110
A 2 sub, 3 fig, 3 tact, 1 strat
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (6, 1)3@3: (4, 1, 6)4@4: (2, 5, 2, 6)
(defense seperate in case both subs hit)