Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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smo cwlo 2 inf, 1 art
SUKR
A 2 mech, 2 strat
Rolls: 2@2 2@4; Total Hits: 02@2: (3, 5)2@4: (5, 6)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 6)
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SUKR r2
A 2 mech, 2 strat
Rolls: 2@2 2@4; Total Hits: 12@2: (6, 4)2@4: (1, 5)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 3)
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didn’t mean to roll the mechs at 2, they all missed anywasy
SUKR r3
A 1 mech, 2 strat
Rolls: 1@1 2@4; Total Hits: 11@1: (3)2@4: (3, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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sukr twlo 1 mech
NCM:
per mapMobilize:
2 inf, 1 art nov
3 inf, 3 art, 4 mech ger
2 inf, 1 art uk
1 fig wgrCollect 56 + 10 = 66 IPC
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Anzac 10
Buy:
inf (3)
2fgt (20)
save 2No CM
NCM per map
Place 2fgt, inf Nsw
collect : 14 + 2 saved = 16 IPC
No move for france
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Russia 11
Buy:
10inf (30)
2tnk (12)CM
Tob
inf Alx walk inSak
inf Bury walk inSukr (mec)
2inf, 2fgt, tac BryNukr (mec)
inf, 3fgt Brysz92 (tr, dd)
ss sz91Sukr
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 5)2@3: (5, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Sukr twol
Nukr
Rolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (3, 5, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Nukr cwol
sz92
Rolls: 10@2; Total Hits: 210@2: (4, 2, 6, 5, 3, 1, 3, 4, 4, 6)
Rolls: 10@2; Total Hits: 110@2: (4, 5, 3, 5, 5, 4, 6, 3, 2, 6)
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weee !! sz92 cwol
NCM per map
Place units:
10inf Rus
2tnk VolCollect : 44 IPC
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I did not see that coming, somehow.
Since Rome will fall, the Axis surrender. They were not in good position anyways.
Fun to see a Soviet sub save the day :-D
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That was a really fun game though (except for Italy :lol:)
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i must admit ! Finally, a win against you with allies !!
What i didn’t understand at all though : during a lot of round, you could have done that simple trick: purchase 3 more tr, then unload troupes in Syria AND in Cyp so my bombers in India had nowhere to land and couldn’t attack your fleet in sz99…then, you could easily remove at least russian territories in Irq and Cpr, and attack via Caucasus. That would have been a total nightmare for me…
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That was a really fun game though (except for Italy :lol:)
Yup…and last turn, you were horribly diced by that dude in Alx… :lol:
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When Italy was first bottled up, that would have been the right thing to do.
I was toying with the idea of a neutral crush to take Cairo, but Germany was too far out of position. Someday though, I’ll live the dream and sweep through Turkey.
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another one ?
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I could squeeze in another tripleA match if you want. Leaving for a week vacation in a June 1st though, to give you a heads up.
I figure you’d rather play Axis since we have a match open where you’re Allies?
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Or do you want to settle it by a normal bid auction even if it means you might get stuck with Allies again?
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Actually, i was thinking of another battlemap game on this thread…
Maybe we can start it (if you wish) after you come back from holidays or we can start it now and interrupt it when you’re on vacation.
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I’ll still play you abattlemap if that’s what you prefer.
Who should bid first (if we’re doing auction)?
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okay let’s bid.
So it’s your turn to bid 1st !