Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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alx holds
MOR
A 1 inf, 1 art, 1 strat
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 1)1@4: (5)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
MOR r2
A 1 art, 1 strat
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
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I’m at work for the next 6 hours. So if you want to go with Germany now, that’s fine.
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Germany 11
Buy (67/67)
7 inf
5 art
4 mech
1 figCM:
SZ110
1 dest, 2 fig sz112
1 fig ukSMO
2 inf, 1 art, 1 fig, 1 tact belSUKR
2 mech rom
2 strat novNUKR
1 mech rom -
SZ110
A 1 dest, 3 fig
Rolls: 1@2 3@3; Total Hits: 31@2: (6)3@3: (2, 3, 1)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (3) -
sz110 cwol
SMO
A 2 inf, 1 art, 1 fig, 1 tact
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (5, 2)1@3: (5)1@4: (6)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5) -
SMO r2
A 1 inf, 1 art, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 4)1@3: (3)1@4: (2)D 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
smo cwlo 2 inf, 1 art
SUKR
A 2 mech, 2 strat
Rolls: 2@2 2@4; Total Hits: 02@2: (3, 5)2@4: (5, 6)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
SUKR r2
A 2 mech, 2 strat
Rolls: 2@2 2@4; Total Hits: 12@2: (6, 4)2@4: (1, 5)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
didn’t mean to roll the mechs at 2, they all missed anywasy
SUKR r3
A 1 mech, 2 strat
Rolls: 1@1 2@4; Total Hits: 11@1: (3)2@4: (3, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
sukr twlo 1 mech
NCM:
per mapMobilize:
2 inf, 1 art nov
3 inf, 3 art, 4 mech ger
2 inf, 1 art uk
1 fig wgrCollect 56 + 10 = 66 IPC
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Anzac 10
Buy:
inf (3)
2fgt (20)
save 2No CM
NCM per map
Place 2fgt, inf Nsw
collect : 14 + 2 saved = 16 IPC
No move for france
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Russia 11
Buy:
10inf (30)
2tnk (12)CM
Tob
inf Alx walk inSak
inf Bury walk inSukr (mec)
2inf, 2fgt, tac BryNukr (mec)
inf, 3fgt Brysz92 (tr, dd)
ss sz91Sukr
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 5)2@3: (5, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sukr twol
Nukr
Rolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (3, 5, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Nukr cwol
sz92
Rolls: 10@2; Total Hits: 210@2: (4, 2, 6, 5, 3, 1, 3, 4, 4, 6)
Rolls: 10@2; Total Hits: 110@2: (4, 5, 3, 5, 5, 4, 6, 3, 2, 6) -
weee !! sz92 cwol
NCM per map
Place units:
10inf Rus
2tnk VolCollect : 44 IPC
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I did not see that coming, somehow.
Since Rome will fall, the Axis surrender. They were not in good position anyways.
Fun to see a Soviet sub save the day :-D
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That was a really fun game though (except for Italy :lol:)
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i must admit ! Finally, a win against you with allies !!
What i didn’t understand at all though : during a lot of round, you could have done that simple trick: purchase 3 more tr, then unload troupes in Syria AND in Cyp so my bombers in India had nowhere to land and couldn’t attack your fleet in sz99…then, you could easily remove at least russian territories in Irq and Cpr, and attack via Caucasus. That would have been a total nightmare for me…





