TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
SMO
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 6)2@4: (1, 5)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3)
surviving art retreats to bel
NCM:
per map
Mobilize:
3 inf uk
2 inf, 1 art nov
3 inf, 3 art, 4 mech ger
1 art wgr
Collect 57 + 10 = 67 IPC
Russia 10
Buy:
6inf (18)
4art (16)
tnk (6)
CM
Arc
inf Smo walk in
Nukr
tnk Bry blitz and back
Sukr (inf)
2inf, 3fgt, tac Bry
Sukr
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (2, 2)3@3: (2, 6, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
Sukr twol
NCM per map
Place units:
6inf, 4art Rus
tnk Vol
Collect : 42 IPC
Japan 10
Buy (50/50)
2 dest
1 fig
1 trans
3 inf
2 art
CM:
SZ54
3 carrier, 2 sub, 8 dest, 2 cru, 2 bsh, 5 fig, 3 tact sz33
2 fig, 2 tact, 1 strat phi
KWA
2 mech ksu
1 fig hai
1 fig phi
BOR
1 inf, 1 art car load trans sz33 >> sz43 unload bor
CEL
1 inf, 1 art car load trans sz33 >> sz44 unload cel
SOL
1 inf car load trans sz33 >> sz49 unload sol
GUA
1 inf, 1 art jap load trans sz6 >> sz21 unload gua
need scrambling orders SZ54
meantime
sol, gua twol
BOR
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
CEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
KWA
A 2 mech, 2 fig
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 4)2@3: (1, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
bor, cel each twlo 1 inf
kwa twol
let me know what to do in SZ54, also, if there’s any particular OOL I should follow or if I should wait by round
i will of course scramble all 3 fgt in sz54
I will give you OOL round per round
Here goes
SZ54
A 3 carrier, 2 sub, 8 dest, 2 cru, 7 fig, 2 bsh, 5 tact, 1 strat
Rolls: 2@2 8@2 9@3 8@4; Total Hits: 122@2: (6, 1)8@2: (4, 5, 5, 3, 4, 1, 5, 3)9@3: (5, 3, 4, 2, 2, 5, 4, 1, 5)8@4: (1, 4, 1, 6, 1, 6, 2, 4)
D 1 sub, 7 dest, 3 carrier, 4 cru, 1 tact, 2 bsh, 8 fig
Rolls: 1@1 10@2 5@3 10@4; Total Hits: 141@1: (6)10@2: (3, 4, 4, 3, 5, 1, 2, 3, 4, 5)5@3: (3, 3, 1, 2, 5)10@4: (4, 4, 6, 2, 1, 6, 1, 1, 4, 2)
Okay,
2 hits on BBs
ss
3 hits on 3ACs
6dd destroyed,
the dd remaining is US
Germany sinks 3 carrier, 2 sub, 4 dest + damages 2 bsh
SZ54 r2
A 4 dest, 2 cru, 7 fig, 2 damaged bsh, 5 tact, 1 strat
Rolls: 4@2 9@3 8@4; Total Hits: 144@2: (1, 4, 1, 4)9@3: (3, 1, 1, 3, 2, 2, 3, 5, 1)8@4: (6, 2, 6, 5, 3, 6, 1, 4)
D 1 dest, 3 damaged carrier, 4 cru, 1 tact, 2 damaged bsh, 8 fig
Rolls: 4@2 5@3 10@4; Total Hits: 114@2: (2, 2, 4, 3)5@3: (4, 4, 1, 2, 4)10@4: (1, 2, 2, 1, 5, 5, 1, 6, 1, 2)
Kill all the boats exepted for BBs,
3Anzac scrambling fgt
2fgt, tac US
Save the BBs for last (if there is anything to save lol).
Germany sinks 4 dest, 4 fig, 3 tact
SZ54 r3
A 2 cru, 3 fig, 2 damaged bsh, 2 tact, 1 strat
Rolls: 5@3 5@4; Total Hits: 45@3: (5, 5, 1, 5, 4)5@4: (1, 6, 2, 1, 5)
D 2 damaged bsh, 3 fig
Rolls: 5@4; Total Hits: 35@4: (5, 1, 5, 2, 3)
save US BB
will post allies turn very late tonight or tomorrow.
Live game time now !
No problem … sorry I’m being slow here, it’s a tough call. I expected that I’d only need to ditch 2 of the carriers.
Japan loses 3 more fighters and retreats surviving ships to SZ49
SZ54 holds w 1 damaged US battleship (and 1 US transport)
Mobilize:
1 trans, 2 dest sz6
2 inf, 1 art ksu
1 inf, 1 art, 1 fig jap
Collect 45 + 5 = 50 IPC
I just want to let you know: the UK got shorted 1 infantry on Egypt at the start of the game. I only went back to check because it was a setup error Veqryn fixed between map 2.6 and map 2.8 for triple A (which made me want to double check it on the abattlemap as well).
I apologize about this, you probably got shorted one Egyptian infantry for every Alpha 3 game where you were the Allies.
Please add it wherever you want, since it could have marched pretty far by now.
It looks like it’s not unique to my setup map either. I am finding it in my games where I was Allies as well.