Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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SMO
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (2)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
SMO r2
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (3)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
You’re really going to hate me now.
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actually i had seen this…but i was hoping that your damn luck would stop at some point…
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NCM:
per mapMobilize:
3 mech nita
1 fig sitaCollect 19 + 5 = 24 IPC (26 total)
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If you want to reset this turn and put 3 inf on SMO, I can do something else with Italy -
I was actually trying to plan out an all or nothing Pacific victory.
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well, i have been stupid in this game. The Bess stacking was a mistake, and this is another one…
Yeah, i would take it, a 3rd inf in Smo . Trying to save an inf and risk moscou…so stupid…
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No problem, I’ll redo Italy.
I changed my mind about a Middle East venture anyways.
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Scratch the mideast … I keep forgetting that sz99 and sz98 are in range of the US bomber fleet.
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Italy 9
Buy (24/24)
4 inf
3 artCM:
noneNCM:
per mapMobilize:
4 inf, 1 art nita
2 art sfrCollect 19 + 5 = 24 IPC
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I’m going out shortly, so Germany may have to wait until tomorrow. Feel free to do ANZAC/France.
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Anzac 9
Buy:
Mic (12)
fgt (10)
inf (3)
save 1No CM
NCM per map
Place units:
inf, fgt Nsw
Mic QueCollect : 24 + 3 saved = 27 IPC
No move for France
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Germany 10
Buy (60/60)
8 inf
5 art
4 mechCM:
SUKR
1 inf nukrARCH
1 tank bel blitz in and backSMO
1 inf, 1 art bel
2 strat nov -
SMO
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 6)2@4: (1, 5)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3) -
surviving art retreats to bel
NCM:
per mapMobilize:
3 inf uk
2 inf, 1 art nov
3 inf, 3 art, 4 mech ger
1 art wgrCollect 57 + 10 = 67 IPC
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Russia 10
Buy:
6inf (18)
4art (16)
tnk (6)CM
Arc
inf Smo walk inNukr
tnk Bry blitz and backSukr (inf)
2inf, 3fgt, tac BrySukr
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (2, 2)3@3: (2, 6, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Sukr twol
NCM per map
Place units:
6inf, 4art Rus
tnk VolCollect : 42 IPC
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Japan 10
Buy (50/50)
2 dest
1 fig
1 trans
3 inf
2 artCM:
SZ54
3 carrier, 2 sub, 8 dest, 2 cru, 2 bsh, 5 fig, 3 tact sz33
2 fig, 2 tact, 1 strat phiKWA
2 mech ksu
1 fig hai
1 fig phiBOR
1 inf, 1 art car load trans sz33 >> sz43 unload borCEL
1 inf, 1 art car load trans sz33 >> sz44 unload celSOL
1 inf car load trans sz33 >> sz49 unload solGUA
1 inf, 1 art jap load trans sz6 >> sz21 unload guaneed scrambling orders SZ54
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meantime
sol, gua twolBOR
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)CEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)KWA
A 2 mech, 2 fig
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 4)2@3: (1, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
bor, cel each twlo 1 inf
kwa twollet me know what to do in SZ54, also, if there’s any particular OOL I should follow or if I should wait by round





