TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
SMO
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (2)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 6)
SMO r2
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
You’re really going to hate me now.
actually i had seen this…but i was hoping that your damn luck would stop at some point…
NCM:
per map
Mobilize:
3 mech nita
1 fig sita
Collect 19 + 5 = 24 IPC (26 total)
–--------
If you want to reset this turn and put 3 inf on SMO, I can do something else with Italy
I was actually trying to plan out an all or nothing Pacific victory.
well, i have been stupid in this game. The Bess stacking was a mistake, and this is another one…
Yeah, i would take it, a 3rd inf in Smo . Trying to save an inf and risk moscou…so stupid…
No problem, I’ll redo Italy.
I changed my mind about a Middle East venture anyways.
Scratch the mideast … I keep forgetting that sz99 and sz98 are in range of the US bomber fleet.
Italy 9
Buy (24/24)
4 inf
3 art
CM:
none
NCM:
per map
Mobilize:
4 inf, 1 art nita
2 art sfr
Collect 19 + 5 = 24 IPC
I’m going out shortly, so Germany may have to wait until tomorrow. Feel free to do ANZAC/France.
Anzac 9
Buy:
Mic (12)
fgt (10)
inf (3)
save 1
No CM
NCM per map
Place units:
inf, fgt Nsw
Mic Que
Collect : 24 + 3 saved = 27 IPC
No move for France
Germany 10
Buy (60/60)
8 inf
5 art
4 mech
CM:
SUKR
1 inf nukr
ARCH
1 tank bel blitz in and back
SMO
1 inf, 1 art bel
2 strat nov
SMO
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 6)2@4: (1, 5)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3)
surviving art retreats to bel
NCM:
per map
Mobilize:
3 inf uk
2 inf, 1 art nov
3 inf, 3 art, 4 mech ger
1 art wgr
Collect 57 + 10 = 67 IPC
Russia 10
Buy:
6inf (18)
4art (16)
tnk (6)
CM
Arc
inf Smo walk in
Nukr
tnk Bry blitz and back
Sukr (inf)
2inf, 3fgt, tac Bry
Sukr
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (2, 2)3@3: (2, 6, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
Sukr twol
NCM per map
Place units:
6inf, 4art Rus
tnk Vol
Collect : 42 IPC
Japan 10
Buy (50/50)
2 dest
1 fig
1 trans
3 inf
2 art
CM:
SZ54
3 carrier, 2 sub, 8 dest, 2 cru, 2 bsh, 5 fig, 3 tact sz33
2 fig, 2 tact, 1 strat phi
KWA
2 mech ksu
1 fig hai
1 fig phi
BOR
1 inf, 1 art car load trans sz33 >> sz43 unload bor
CEL
1 inf, 1 art car load trans sz33 >> sz44 unload cel
SOL
1 inf car load trans sz33 >> sz49 unload sol
GUA
1 inf, 1 art jap load trans sz6 >> sz21 unload gua
need scrambling orders SZ54
meantime
sol, gua twol
BOR
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
CEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
KWA
A 2 mech, 2 fig
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 4)2@3: (1, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
bor, cel each twlo 1 inf
kwa twol
let me know what to do in SZ54, also, if there’s any particular OOL I should follow or if I should wait by round