Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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what an ugly shooting. Glad you didn’t scramble lol.
sz35 cwlo ss
NCM per map
Place fgt, inf, art Nsw
Collect : 24 + 2 saved = 26 IPC
france move on map
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Russia 9
Buy:
10 inf (30)
2tnk (12)CM
Nukr (inf)
inf Bry
2fgt Rus
3fgt, tac SamSze
inf Sik walk inTsi
inf Kan walk inNukr
Rolls: 1@1 5@3 1@4; Total Hits: 01@1: (3)5@3: (6, 6, 6, 6, 6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
you can ignore that ridiculous result
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lol…incredible…
Nukr holds…brilliant !
forgot to declare a walk in with 1 inf in Bury
NCM per map
Place 10inf Rus
2tnk VolCollect : 40 IPC
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you can ignore that ridiculous result
haha…tx, but that’s ok, i’ll live with it…
it’s not as if the whole game was in jeopardy because of that result.tx for the offer though.
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If the dice had been more typical in this game, I probably would have been defeated already.
As it is, with luck on my side, I’m not really any closer to winning :lol:
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Japan 9
Buy (63/63)
2 dest
1 carrier
2 trans
3 inf
2 artCM:
SZ35
1 dest sz6
4 fig phiSZ37
1 fig phiSZ43
1 fig phiSZ44
1 fig phiCAR
3 inf, 2 art, 1 tank kor load 3x trans sz6 >> sz33 unload carHAW
2 inf, 2 art joh load 2x trans sz30 >> sz26 unload haw -
SZ35
A 1 dest, 5 fig
Rolls: 1@2 5@3; Total Hits: 11@2: (3)5@3: (6, 4, 3, 6, 6)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
overrolled by 1 fig
SZ35
A 1 dest, 4 fig
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 3, 6, 1)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
sz35 cwlo 1 dest
HAW
A 2 inf, 2 art
Rolls: 4@2; Total Hits: 14@2: (5, 5, 1, 4)D 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
HAW r2
A 2 art
Rolls: 2@2; Total Hits: 02@2: (6, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
HAW r3
A 2 art
Rolls: 2@2; Total Hits: 22@2: (2, 1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
haw twlo 2 inf, 1 art
NCM:
per mapMobilize:
2 dest, 1 carrier, 2 trans sz6
2 art jap
3 inf ksuCollect 45 + 5 = 50 IPC
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Btw, how do you like tripleA?
If we play again in the future (which I hope we do), do you want to play via tripleA or abattlemap?
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Btw, how do you like tripleA?
If we play again in the future (which I hope we do), do you want to play via tripleA or abattlemap?
We will sure do !
I don’t know for Triple A…
A the moment, i’m so used to Battlemap that i have some hard time with Triple A.
Colors are way more agressive than Batlemap. Also, the Edit fonction is very far from working properly. We have used it (because there are moves we forget to do), and after using the Edit mode, we got some error messages and were unable to even post turns…so i have yet to succeed in finishing a single Global game with Triple A.But i suspect that it’s because we’re not used to it. Triple A is the future…For much faster games, it seems to be THE thing…
Maybe we could try to play together with Triple A, and then we’re free to go back to Battlemap if we wish so…
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I’ve only played a couple turns so far with tripleA. My biggest problem is that I can’t distinguish between units unless I’m zoomed in pretty close. I might get used to that though.
If you want to play a tripleA match at the same time as this one let me know. Or we can wait til this match is resolved.
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I’ve only played a couple turns so far with tripleA. My biggest problem is that I can’t distinguish between units unless I’m zoomed in pretty close. I might get used to that though.
If you want to play a tripleA match at the same time as this one let me know. Or we can wait til this match is resolved.
Okay, we can start a Triple A game right now !
Send me your email by pm and i’ll start a thread tonight !
I’ll play as Axis this time.
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Sent :-D, I might not be able to do USSR tonight, but I’ll keep an eye out for scrambling/OOL requests.
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US 9
Buy:
2AC (32)
ss (6)
dd (8 )
2tr (14)
2inf (6)
2art (8 )CM
sz 26 (2tr)
fgt WusNCM per map
Place units:
2tr, ss, dd, 2AC sz101
2inf, 2art CusCollect : 73 IPC
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NCM add : 2ss sz109 > sz91.
China 9
Buy: 1art (4)
CM
Sui
inf Kan walk inShe
inf Kan walk in
inf SikPlace units :
art SheCollect : 13 IPC





