Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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UK 8
Ind buy : 1tnk (6)
CM
Yun
inf Bur walk inShn
inf Bur walk inBor
inf Nte > tr sz55 > sz43Mal
mec ind > tr sz39 > sz37NCM per map
Place tnk Ind
Collect : 14 IPC
You can go with Italy and Germany if you want.
Anzac will attack sz35(dd, tr) with ss, dd, 5fgt so you can also tell me if you want to scramble in sz35. -
Will do tomorrow morning :-D
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Italy 8
Buy (24/24)
2 sub
3 artNCM:
per mapMobilize:
3 art nita
2 sub sz95Collect 19 + 5 = 24 IPC
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Japan will not scramble against ANZAC with the forces listed, nor will it use any kamikaze.
Working on Germany.
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Germany 9
Buy (63/63)
9 inf
1 art
4 mech
2 destCM:
ARCH
1 inf nov
2 strat wgr eplBEL
5 inf, 6 art, 1 tank nov
5 inf, 4 art, 5 tank epl
5 mech, 2 tank romBES
1 tank epl bliz in and backNUKR
1 inf epl -
BEL
A
Rolls: 5@1 20@2 8@3; Total Hits: 125@1: (1, 2, 2, 2, 3)20@2: (4, 3, 4, 5, 3, 1, 3, 1, 1, 1, 1, 2, 6, 2, 3, 5, 5, 1, 5, 2)8@3: (1, 4, 4, 4, 6, 4, 4, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)ARCH
A 1 inf, 2 strat
Rolls: 1@1 2@4; Total Hits: 21@1: (6)2@4: (4, 4)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
bel twol
arch cwolNCM:
per mapMobilize:
3 inf uk
3 inf nov
3 inf, 1 art, 4 mech ger
1 dest sz110
1 dest sz112convoy sz109
Rolls: 4@3; Total Hits: 24@3: (5, 3, 5, 1) -
Collect 54 + 10 - 4 = 60 IPC
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Anzac 8
Buy:
fgt (10)
inf (3)
art (4)
save 2CM
sz35 (tr, dd)
ss sz55
dd sz54
5fgt Ntesz35
Rolls: 2@2 5@3; Total Hits: 12@2: (5, 2)5@3: (5, 4, 4, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
what an ugly shooting. Glad you didn’t scramble lol.
sz35 cwlo ss
NCM per map
Place fgt, inf, art Nsw
Collect : 24 + 2 saved = 26 IPC
france move on map
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Russia 9
Buy:
10 inf (30)
2tnk (12)CM
Nukr (inf)
inf Bry
2fgt Rus
3fgt, tac SamSze
inf Sik walk inTsi
inf Kan walk inNukr
Rolls: 1@1 5@3 1@4; Total Hits: 01@1: (3)5@3: (6, 6, 6, 6, 6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
you can ignore that ridiculous result
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lol…incredible…
Nukr holds…brilliant !
forgot to declare a walk in with 1 inf in Bury
NCM per map
Place 10inf Rus
2tnk VolCollect : 40 IPC
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you can ignore that ridiculous result
haha…tx, but that’s ok, i’ll live with it…
it’s not as if the whole game was in jeopardy because of that result.tx for the offer though.
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If the dice had been more typical in this game, I probably would have been defeated already.
As it is, with luck on my side, I’m not really any closer to winning :lol:
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Japan 9
Buy (63/63)
2 dest
1 carrier
2 trans
3 inf
2 artCM:
SZ35
1 dest sz6
4 fig phiSZ37
1 fig phiSZ43
1 fig phiSZ44
1 fig phiCAR
3 inf, 2 art, 1 tank kor load 3x trans sz6 >> sz33 unload carHAW
2 inf, 2 art joh load 2x trans sz30 >> sz26 unload haw -
SZ35
A 1 dest, 5 fig
Rolls: 1@2 5@3; Total Hits: 11@2: (3)5@3: (6, 4, 3, 6, 6)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
overrolled by 1 fig
SZ35
A 1 dest, 4 fig
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 3, 6, 1)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
sz35 cwlo 1 dest
HAW
A 2 inf, 2 art
Rolls: 4@2; Total Hits: 14@2: (5, 5, 1, 4)D 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
HAW r2
A 2 art
Rolls: 2@2; Total Hits: 02@2: (6, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)





