Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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sz49 cwol
NCM per map
Place units:
4inf, art, tnk, 4fgt Wus
fgt EusCollect : 74 IPC
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China 8
Place units:
2inf Kan
inf SikCollect : 2 + 2 saved = 4 IPC
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UK 8
Ind buy : 1tnk (6)
CM
Yun
inf Bur walk inShn
inf Bur walk inBor
inf Nte > tr sz55 > sz43Mal
mec ind > tr sz39 > sz37NCM per map
Place tnk Ind
Collect : 14 IPC
You can go with Italy and Germany if you want.
Anzac will attack sz35(dd, tr) with ss, dd, 5fgt so you can also tell me if you want to scramble in sz35. -
Will do tomorrow morning :-D
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Italy 8
Buy (24/24)
2 sub
3 artNCM:
per mapMobilize:
3 art nita
2 sub sz95Collect 19 + 5 = 24 IPC
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Japan will not scramble against ANZAC with the forces listed, nor will it use any kamikaze.
Working on Germany.
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Germany 9
Buy (63/63)
9 inf
1 art
4 mech
2 destCM:
ARCH
1 inf nov
2 strat wgr eplBEL
5 inf, 6 art, 1 tank nov
5 inf, 4 art, 5 tank epl
5 mech, 2 tank romBES
1 tank epl bliz in and backNUKR
1 inf epl -
BEL
A
Rolls: 5@1 20@2 8@3; Total Hits: 125@1: (1, 2, 2, 2, 3)20@2: (4, 3, 4, 5, 3, 1, 3, 1, 1, 1, 1, 2, 6, 2, 3, 5, 5, 1, 5, 2)8@3: (1, 4, 4, 4, 6, 4, 4, 1)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
ARCH
A 1 inf, 2 strat
Rolls: 1@1 2@4; Total Hits: 21@1: (6)2@4: (4, 4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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bel twol
arch cwolNCM:
per mapMobilize:
3 inf uk
3 inf nov
3 inf, 1 art, 4 mech ger
1 dest sz110
1 dest sz112convoy sz109
Rolls: 4@3; Total Hits: 24@3: (5, 3, 5, 1)
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Collect 54 + 10 - 4 = 60 IPC
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Anzac 8
Buy:
fgt (10)
inf (3)
art (4)
save 2CM
sz35 (tr, dd)
ss sz55
dd sz54
5fgt Ntesz35
Rolls: 2@2 5@3; Total Hits: 12@2: (5, 2)5@3: (5, 4, 4, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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what an ugly shooting. Glad you didn’t scramble lol.
sz35 cwlo ss
NCM per map
Place fgt, inf, art Nsw
Collect : 24 + 2 saved = 26 IPC
france move on map
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Russia 9
Buy:
10 inf (30)
2tnk (12)CM
Nukr (inf)
inf Bry
2fgt Rus
3fgt, tac SamSze
inf Sik walk inTsi
inf Kan walk inNukr
Rolls: 1@1 5@3 1@4; Total Hits: 01@1: (3)5@3: (6, 6, 6, 6, 6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
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you can ignore that ridiculous result
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lol…incredible…
Nukr holds…brilliant !
forgot to declare a walk in with 1 inf in Bury
NCM per map
Place 10inf Rus
2tnk VolCollect : 40 IPC
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you can ignore that ridiculous result
haha…tx, but that’s ok, i’ll live with it…
it’s not as if the whole game was in jeopardy because of that result.tx for the offer though.
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If the dice had been more typical in this game, I probably would have been defeated already.
As it is, with luck on my side, I’m not really any closer to winning :lol:
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Japan 9
Buy (63/63)
2 dest
1 carrier
2 trans
3 inf
2 artCM:
SZ35
1 dest sz6
4 fig phiSZ37
1 fig phiSZ43
1 fig phiSZ44
1 fig phiCAR
3 inf, 2 art, 1 tank kor load 3x trans sz6 >> sz33 unload carHAW
2 inf, 2 art joh load 2x trans sz30 >> sz26 unload haw -
SZ35
A 1 dest, 5 fig
Rolls: 1@2 5@3; Total Hits: 11@2: (3)5@3: (6, 4, 3, 6, 6)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
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overrolled by 1 fig
SZ35
A 1 dest, 4 fig
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (6, 3, 6, 1)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)