Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Japan 8
Buy (75/75)
1 carrier
4 dest
3 trans
2 infCM:
SZ42
1 tact phiJOH
2 inf, 2 art pau load 2x trans sz34 >> sz30 unload johALE
2 inf jap load trans sz6 >> sz8 unload aleNCM:
per mapMobilize:
1 carrier, 4 dest, 3 trans sz6
2 inf ksuCollect 63 IPC
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This might not end up helping the Axis any more than playing defensive, but it will be more fun (I think).
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lol…i was not expecting this.
US 8
Buy:
3inf (9)
art (4)
mec (4)
tnk (6)
5fgt (50)CM
Cel
inf Nte > tr sz55 > sz44Sum (inf, tac)
inf, art Nte > tr sz55 > sz41 > Sum
7bmb Indsz49 (dd)
5fgt, tac sz55sz104 (dd)
dd sz101
4fgt sz91Sum
Rolls: 2@2 7@4; Total Hits: 82@2: (2, 1)7@4: (6, 2, 3, 2, 3, 4, 3)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5) -
Sum twol
sz104
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (4, 4, 1, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz104 cwlo dd
sz49
Rolls: 5@3 1@4; Total Hits: 45@3: (5, 4, 3, 3, 2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz49 cwol
NCM per map
Place units:
4inf, art, tnk, 4fgt Wus
fgt EusCollect : 74 IPC
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China 8
Place units:
2inf Kan
inf SikCollect : 2 + 2 saved = 4 IPC
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UK 8
Ind buy : 1tnk (6)
CM
Yun
inf Bur walk inShn
inf Bur walk inBor
inf Nte > tr sz55 > sz43Mal
mec ind > tr sz39 > sz37NCM per map
Place tnk Ind
Collect : 14 IPC
You can go with Italy and Germany if you want.
Anzac will attack sz35(dd, tr) with ss, dd, 5fgt so you can also tell me if you want to scramble in sz35. -
Will do tomorrow morning :-D
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Italy 8
Buy (24/24)
2 sub
3 artNCM:
per mapMobilize:
3 art nita
2 sub sz95Collect 19 + 5 = 24 IPC
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Japan will not scramble against ANZAC with the forces listed, nor will it use any kamikaze.
Working on Germany.
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Germany 9
Buy (63/63)
9 inf
1 art
4 mech
2 destCM:
ARCH
1 inf nov
2 strat wgr eplBEL
5 inf, 6 art, 1 tank nov
5 inf, 4 art, 5 tank epl
5 mech, 2 tank romBES
1 tank epl bliz in and backNUKR
1 inf epl -
BEL
A
Rolls: 5@1 20@2 8@3; Total Hits: 125@1: (1, 2, 2, 2, 3)20@2: (4, 3, 4, 5, 3, 1, 3, 1, 1, 1, 1, 2, 6, 2, 3, 5, 5, 1, 5, 2)8@3: (1, 4, 4, 4, 6, 4, 4, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)ARCH
A 1 inf, 2 strat
Rolls: 1@1 2@4; Total Hits: 21@1: (6)2@4: (4, 4)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
bel twol
arch cwolNCM:
per mapMobilize:
3 inf uk
3 inf nov
3 inf, 1 art, 4 mech ger
1 dest sz110
1 dest sz112convoy sz109
Rolls: 4@3; Total Hits: 24@3: (5, 3, 5, 1) -
Collect 54 + 10 - 4 = 60 IPC
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Anzac 8
Buy:
fgt (10)
inf (3)
art (4)
save 2CM
sz35 (tr, dd)
ss sz55
dd sz54
5fgt Ntesz35
Rolls: 2@2 5@3; Total Hits: 12@2: (5, 2)5@3: (5, 4, 4, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
what an ugly shooting. Glad you didn’t scramble lol.
sz35 cwlo ss
NCM per map
Place fgt, inf, art Nsw
Collect : 24 + 2 saved = 26 IPC
france move on map
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Russia 9
Buy:
10 inf (30)
2tnk (12)CM
Nukr (inf)
inf Bry
2fgt Rus
3fgt, tac SamSze
inf Sik walk inTsi
inf Kan walk inNukr
Rolls: 1@1 5@3 1@4; Total Hits: 01@1: (3)5@3: (6, 6, 6, 6, 6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
you can ignore that ridiculous result
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lol…incredible…
Nukr holds…brilliant !
forgot to declare a walk in with 1 inf in Bury
NCM per map
Place 10inf Rus
2tnk VolCollect : 40 IPC





