Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Russia 7
Buy:
10inf (30)
tnk (6)CM
Volo (inf)
2inf Rus
tac NovoBry (inf)
10inf, 3art RusSukr (3inf, art)
2inf Nukr
tnk Vol
5fgt RusBes (2inf, fgt, tac, AAgun)
whole stack Nukr (exepted 1inf)Ken
tnk Eth > Iso blitz KenKaz
inf Novo walk inVolo
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Volo twol
Bry
Rolls: 7@1 6@2; Total Hits: 17@1: (4, 6, 4, 5, 6, 2, 2)6@2: (3, 5, 2, 5, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
lol…Bry twlo inf
Sukr
Rolls: 2@1 6@3; Total Hits: 52@1: (1, 3)6@3: (4, 2, 1, 3, 3, 4)
Rolls: 4@2; Total Hits: 04@2: (5, 4, 6, 5) -
Sukr twol
Bess defense
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 6)1@3: (3)1@4: (1) -
Bes twlo 3inf
NCM per map
Place units:
10inf Rus
tnk VolCollect : 31 + 9 NO = 40 IPC
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Those strategic bombers have barely killed anything, but they’re driving me crazy :lol:
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Those strategic bombers have barely killed anything, but they’re driving me crazy :lol:
haha…that’s the idea !
As in chess, the threat is stronger than the battle in itself. -
Japan 7
Buy (74/74)
1 airbase
1 naval base
3 fig
1 dest
2 infCM:
SBR on IND
1 fig, 2 strat yunTSI
1 inf sheSIK
1 art sheneed intercept orders IND
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send all 3 interceptors.
If i got some casualties, kill Anzac fgt, then US, then UK fgt.
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Good old fashioned dogfight
A 1 fig, 2 strat
Rolls: 3@1; Total Hits: 03@1: (4, 6, 2)D 3 fig
Rolls: 3@1; Total Hits: 13@1: (2, 3, 1) -
Japan loses it’s fighter escort
Strats target IND airbase
airbase aa
Rolls: 2@1; Total Hits: 12@1: (2, 1) -
gah!
lonely bomber rolls
Rolling 1d6:
(2) -
4 damage to IND airbase
sik, tsi twol -
NCM:
per mapMobilize:
2 inf, 1 fig jap
1 dest, 2 fig sz6
1 airbase, 1 naval base pauCollect 70 + 5 = 75 IPC
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AB + NB in Palau island…that’s original ! :-D
At least i understand now why you had to bomb my AB in India.Won’t post until very light tonight or maybe tomorrow. Today is Friday, is G40 LIVE game 8-)
:mrgreen:
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No problem. Have fun :-D
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US 7
Buy:
AC (16)
2fgt (20)
2dd (16)
2tr (14)
2inf (6)CM
Gib (inf)
2inf Cus > tr sz101 > sz91
2inf, art, mec Que > 2tr sz106 > sz91
CA sz106 > sz91 bombardsz 46 (dd)
ss, 2fgt sz33sz 23 (dd)
3fgt, tac sz33Gib
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (6, 5, 3, 2)2@2: (2, 6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Gib twlo inf
sz23
Rolls: 3@3 1@4; Total Hits: 43@3: (1, 1, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz23 cwol
sz 46
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz46 cwol
NCM per map
Place units:
2fgt Wus
2inf Cus
2tr, 2dd, AC sz101Collect 72+ 1 saved= 73 IPC
AGAIN, I PUT A MARKER IN SZ55. SO FLEET IN SZ56 IS IN FACT IN SZ55





