Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Come on….
Kaz rd2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
kaz cwlo 2inf
Kan
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kan rd2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kan cwlo inf
NCM per map
Place units: 3inf Sukr
9inf, art Rus
tnk VolCollect : 36 IPC
6 hits out of 9 @2 for defense ……horrible round for Russia.
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use this map
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I need to mull over what to do with Japan and spend some time with the wife. I may not post until tomorrow morning.
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I fully admit, luck is the only thing keeping the Axis afloat :lol:
Japan 6
Buy (76/76)
3 mech
8 destCM:
SZ42
1 fig phiSZ26
6 dest, 1 fig, 1 tact SZ6ULA
1 tank bury blitz in and backBUR
2 inf yun
3 fig, 3 strat shnJAV
1 inf, 1 art fic load trans sz36 >> sz41 load 1 inf sum >> sz42 unload jav
1 trans sz26 >> sz41 load 1 inf sum >> sz42 unload jav
1 fig phiSIK
2 strat yunneed scrambling orders sz26
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meantime
sz42 cwol
ula twolBUR
A 2 inf, 3 fig, 3 tact
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (2, 4)3@3: (4, 2, 5)3@4: (2, 3, 5)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
bur twlo 1 inf
JAV
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (1)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
jav twol
(I was actually hoping you’d get one defensive hit in JAV … now I need to move a carrier to SZ42)
SIK
A 2 strat
Rolls: 2@4; Total Hits: 12@4: (3, 5)D 1 tank
Rolls: 1@3; Total Hits: 01@3: (5) -
Also, note “1 inf, 1 art fic load trans sz36 >> sz41 load 1 inf sum >> sz42 unload jav” was meant to have read “1 inf, 1 art fic load trans sz36 >> sz42 unload jav” … if that bothers you I can make it a SUM inf on JAV … if you don’t care, then I’ll just leave it as intended (from FIC only)
sik cwol
waiting on SZ26 orders
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Oh %#$@, there were other errors in the typed move.
Should have just read:
JAV
1 inf, 1 art fic load trans sz36 >> sz42 unload jav
1 fig phiSorry, I changed my mind several times and didn’t edit carefully enough.
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scramble 2 fgt sz26 please
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SZ26
A 6 dest, 1 fig, 1 tact
Rolls: 6@2 1@3 1@4; Total Hits: 56@2: (2, 3, 6, 2, 2, 1)1@3: (4)1@4: (1)D 4 sub, 2 dest, 2 fig
Rolls: 4@1 2@2 2@4; Total Hits: 44@1: (1, 1, 3, 6)2@2: (3, 4)2@4: (4, 3) -
SZ26 r2
A 2 dest, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 6)1@3: (6)1@4: (1)D 1 dest, 2 fig
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (6, 2) -
jav twol
(I was actually hoping you’d get one defensive hit in JAV … now I need to move a carrier to SZ42)
lol…you found a way to be “too” lucky… :lol: :lol:
what i find less funny is the Sik attack…that was the time for a defensive hit, but no…Every time it would be important, i can count on a “no defense hit”, while the oposite is true… :roll:
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assuming you choose the destroyer as your r2 casualty, Japan retreats to SZ25 having lost 5 dest and 1 tact
lol, yeah … this happens a fair bit … one of the G1s I play with tries to strafe SZ111 with the German battleship (so it can retreat to SZ112), but every time I try it, I end up clearing the SZ in one round.
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NCM:
per mapMobilize:
3 mech ksu
5 dest sz6
3 dest sz36Collect 69 + 5 = 74 IPC
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US 6
Buy:
AC (16)
2fgt (20)
2dd (16)
2ss (12)
tr (7)
save 1CM
Car (2inf, AAgun)
all land units Que > 3tr sz54 > sz33 > Car
2CA, BB sz54 > sz33 bombardsz55 (dd)
ss, 3fgt, tac sz54Car
Rolls: 3@1 2@2 3@3 1@4; Total Hits: 43@1: (1, 4, 4)2@2: (2, 2)3@3: (6, 6, 3)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Car twol
sz55
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (4)3@3: (6, 4, 2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)





