I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
in case of an attack in sz26, i will, of course, scramble all 3 fgt.
No Pearl Harbor today. The SZE attack will cost me, but I can’t just have pilots sitting around doing nothing.
Japan 2
Buy (41/41)
2 fig
3 inf
3 art
DOW against the USSR
CM:
SAK (+AMU)
1 tank kor blitz through amu to sak
SUI
1 inf cha
HOP
1 inf anh
KWE
1 inf anh
SZE
5 fig, 6 tact, 2 strat
YUN
2 inf, 2 art kwa
2 inf, 1 art hun
1 mech anh
sak, amu, sui, hop, kwe twol
Mongolia activates
SZE
A 5 fig, 6 tact, 2 strat
Rolls: 6@3 7@4; Total Hits: 96@3: (1, 4, 6, 2, 5, 3)7@4: (2, 4, 1, 6, 4, 3, 3)
D 10 inf, 1 fig
Rolls: 10@2 1@3; Total Hits: 210@2: (4, 6, 1, 2, 6, 6, 5, 5, 5, 4)1@3: (6)
I accidently rolled the D fig @3 … do you want me to play it as rolled (6 is a miss @4) or reroll the fig?
it’s a 6, so it missed…
Well, this more than makes up for your sz110 and Hol…
True … this wasn’t at all my original plan. Was going to do my normal J2 against the Allies but you called my bluff at Pearl Harbor.
Japan loses 1 fig, 1 tact
SZE r2
A 4 fig, 5 tact, 2 strat
Rolls: 5@3 6@4; Total Hits: 65@3: (5, 6, 2, 4, 3)6@4: (3, 2, 5, 2, 6, 4)
D 1 inf, 1 fig
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
sze cwlo 1 fig, 1 tact (sorry!)
YUN
A 4 inf, 3 art, 1 mech
Rolls: 1@1 6@2; Total Hits: 11@1: (6)6@2: (5, 6, 5, 6, 3, 2)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1)
should be one more @1 on offense
Rolls: 1@1; Total Hits: 01@1: (5)
YUN r2
A 3 inf, 3 art, 1 mech
Rolls: 1@1 6@2; Total Hits: 21@1: (2)6@2: (6, 6, 3, 2, 2, 6)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3)
So, 10 chinamen and a fgt wiped vs 2 planes instead of 4-5…… :|
you’re back in the game !
(I typed out NCM just so I could keep it strait, so I figured I may as well post it)
yun twlo 2 inf
NCM:
4 fig, 5 tact, 2 strat sze >> kwa
2 fig sz33 >> kwa
2 tact car >> kwa
1 sub, 1 dest, 1 cru, 1 bsh, 1 carrier sz33 >> sz20
1 dest sz6 >> sz20
1 sub sz6 >> sz36
1 dest, 1 carrier, 2 fig sz30 >> sz33
2 trans sz36 >> sz19
5 inf, 3 art anh >> kwe
5 inf, 2 art jap, 1 inf kor load trans sz6 >> sz36 unload kwa
4 inf man >> amu
3 inf jeh >> cha
2 inf, 1 aa jeh >> man
Mobilize:
3 inf, 3 art, 2 fig jap
Collect 35 + 10 = 45 IPC
US 2
Buy:
dd (8 )
AC (16)
3bmb (36)
No CM
NCM per map
Place units:
dd, AC sz10
3bmb sz101
Collect : 52 IPC
China 2
Buy: 5inf (15)
CM
Sui (inf)
2inf She
sui
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
UK 2
Buy:
UK= Repair AB (3), repair IC (7), 4inf (12), 2tnk (12)
Ind= 7inf (21)
CM
sz97 (tr) 1fgt POSSIBLE SCRAMBLE
fgt, tac, bmb Mal
NEED SCRAMBLING ORDERS FOR SZ97
Map
I’m going to assume you don’t want to scramble your fgt.
If you do, no problem, you can roll the battle.
NCM per map
Place units:
4inf, 2tnk UK
7inf Ind
Collect :
UK= 33 IPC
Ind = 21 IPC
No worries, I wouldn’t have scrambled.
Italy 2
Buy (21/21) *20 on the chart was wrong
1 inf
1 dest
1 fig
CM:
SBR on UK
1 strat sita
YUGO
3 inf nita
1 tank alb
1 fig sita
ALG
1 art tun
SUD
1 inf eth
KEN
1 inf eth
need intercept orders UK
Ordinarily launching interceptors would be obvious, but there’s a small chance you could lose a fighter in the dogfight, so I will wait.
YUGO
3 inf nita
1 tank gre (not alb) by way of BUL
1 fig sita
A 3 inf, 1 tank, 1 fig
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 3, 2)2@3: (6, 6)
D 5 inf
Rolls: 5@2; Total Hits: 35@2: (5, 3, 1, 2, 1)