Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Anzac 3
Buy:
1 AB (15)
save 1CM
sz41 (1tr)
fgt IndNCM per map
Place units : AB Nte
Collect : 19 + 1 saved = 20 IPC
France move on map
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Russia 4
Buy:
6inf (18)
2art (8 )
tnk (6)
fgt (10)CM
Sak
1inf Bury walk inIrq (inf)
inf Npr
2inf tnk CprRom (2inf, AAgun)
2inf, art, fgt EplPol (2inf, AAgun)
2inf, art, fgt EplFin (inf)
2inf Kar
fgt NovIrq
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Irq twlo inf
Rom
AAgun
Rolls: 1@1; Total Hits: 01@1: (6) -
Rom rd1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 4)1@3: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
That’s some defense baby ! Glad i sent 3 units there lol…
Rom twlo 2inf
Pol AAgun
Rolls: 1@1; Total Hits: 01@1: (2) -
Pol rd1
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 4)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Sorry, will continue the Pol battle after. I just realised that Rom battle was not over : i forgot to take the AAgun as casualty.
Rom rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
phewww…finally, rom twlo 2inf
Pol rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
one dice @2 was missing for Pol, sorry….tired here lol
Rolls: 1@2; Total Hits: 01@2: (3) -
Ok, Pol rd3 (AAGun and inf removed)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Pol rd4
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Pol rd5
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Pol twlo inf
Fin
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Fin twlo inf
NCM per map
Place units:
inf, 2art Sukr
2inf, tnk Nov
3inf, fgt RusCollect : 45 + 12 NO = 57 IPC
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Japan 4
Buy (59/59)
1 minor IC
1 trans
4 inf
1 art
3 destSZ42
1 dest sz35
1 tact yun
1 fig sz37SZ43
1 dest, 1 fig sz35
1 fig sz37SZ45
1 fig sz35SIK
1 inf szeTSI
1 inf sheCEL
1x trans sz35 >> sz34 load 1 inf pau >> sz44 unload celJAV
1 inf phi load 1x trans sz35 >> sz36 load 1 art fic >> sz42 unload jav
2 fig sz37KAN
3 inf sui
2 fig, 2 tact kwe
2 strat anh -
SZ42
A 1 dest, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (5)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1) -
sz42 cwlo 1 fig
SZ43
A 1 dest, 2 fig
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (3, 4)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6) -
sz43 cwol
sz45 cwol
sik, tsi, cel twolJAV
A 1 inf, 1 art, 2 fig
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 2)2@3: (5, 5)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
jav twlo 1 inf
KAN
A 3 inf, 2 fig, 2 tact, 2 strat
Rolls: 3@1 2@3 4@4; Total Hits: 33@1: (6, 5, 3)2@3: (5, 3)4@4: (5, 5, 2, 1)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
kan twlo 1 inf
NCM:
per mapMobilize:
1 minor IC ksu
1 trans, 3 dest sz6
4 inf, 1 art japCollect 68 + 5 = 73 IPC





