Soviet Union Turn 3 Complete Game 36.tsvg
I’ll admit: If it wasn’t for the dice you’ll probably be winning.
Net Allies dice swing: +7.23 swing
Net Axis dice swing: -7.23 swing
fin twlo 1 inf
sco twol
NCM:
per map
Mobilize:
1 sub, 1 dest, 2 trans sz113
2 inf, 2 art wgr
1 mech, 7 tank
Collect 47 + 5 = 52 IPC
I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
The US/ANZAC about balances Japan/Italy too. Going to be weird.
I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
That’s the case after every Sealion…
Personally, i think there is nothing wrong with the Sealion in itself in our game. The probleme is : the loss of the transport fleet at no cost for allies. I was prepared to attack with all my US bombers, and land the surviving units (if any) in UK, where your tnks and planes would have finished them.
Now, i got that fleet sunk at no cost, and those 84 IPC in bombers are still alive to harass Italy…
But the game is just begining…At least, as oposed to the last 2 games vs you where i was allies, i don’t have that feeling that i’m going nowhere almost right from the start with the allies :-)
Anzac 3
Buy:
1 AB (15)
save 1
CM
sz41 (1tr)
fgt Ind
NCM per map
Place units : AB Nte
Collect : 19 + 1 saved = 20 IPC
France move on map
Russia 4
Buy:
6inf (18)
2art (8 )
tnk (6)
fgt (10)
CM
Sak
1inf Bury walk in
Irq (inf)
inf Npr
2inf tnk Cpr
Rom (2inf, AAgun)
2inf, art, fgt Epl
Pol (2inf, AAgun)
2inf, art, fgt Epl
Fin (inf)
2inf Kar
fgt Nov
Irq
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
Irq twlo inf
Rom
AAgun
Rolls: 1@1; Total Hits: 01@1: (6)
Rom rd1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 4)1@3: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
That’s some defense baby ! Glad i sent 3 units there lol…
Rom twlo 2inf
Pol AAgun
Rolls: 1@1; Total Hits: 01@1: (2)
Pol rd1
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 4)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Sorry, will continue the Pol battle after. I just realised that Rom battle was not over : i forgot to take the AAgun as casualty.
Rom rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
phewww…finally, rom twlo 2inf
Pol rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
one dice @2 was missing for Pol, sorry….tired here lol
Rolls: 1@2; Total Hits: 01@2: (3)
Ok, Pol rd3 (AAGun and inf removed)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Pol rd4
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
Pol rd5
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
Pol twlo inf
Fin
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Fin twlo inf
NCM per map
Place units:
inf, 2art Sukr
2inf, tnk Nov
3inf, fgt Rus
Collect : 45 + 12 NO = 57 IPC
Japan 4
Buy (59/59)
1 minor IC
1 trans
4 inf
1 art
3 dest
SZ42
1 dest sz35
1 tact yun
1 fig sz37
SZ43
1 dest, 1 fig sz35
1 fig sz37
SZ45
1 fig sz35
SIK
1 inf sze
TSI
1 inf she
CEL
1x trans sz35 >> sz34 load 1 inf pau >> sz44 unload cel
JAV
1 inf phi load 1x trans sz35 >> sz36 load 1 art fic >> sz42 unload jav
2 fig sz37
KAN
3 inf sui
2 fig, 2 tact kwe
2 strat anh
SZ42
A 1 dest, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (5)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
sz42 cwlo 1 fig
SZ43
A 1 dest, 2 fig
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (3, 4)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6)