@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Italy 3
Buy (24/24)
4 destCM:
YUGO
4 inf, 1 art nita
1 inf, 1 art bul
1 tank bul (via rom)
2 fig sita
1 strat holALX
3 inf, 1 art, 1 mech, 1 tank tob -
YUGO
A 5 inf, 2 art, 1 tank, 2 fig, 1 strat
Rolls: 3@1 4@2 3@3 1@4; Total Hits: 63@1: (1, 1, 1)4@2: (5, 6, 4, 2)3@3: (2, 6, 1)1@4: (6)
D 5 inf
Rolls: 5@2; Total Hits: 15@2: (2, 5, 6, 5, 3)
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yugo twlo 1 inf
ALX
A 3 inf, 1 mech, 1 art, 1 tank
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (5, 3, 1)2@2: (4, 5)1@3: (3)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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alx twlo 1 inf
NCM:
per mapMobilize:
4 dest sz97Collect 20 + 5 = 25 IPC
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no French units should alter Germany’s turn
Germany 4
Buy (88/88)
1 sub
1 dest
2 trans
2 inf
2 art
1 mech
7 tankCM:
FIN
2 inf nor
2 strat wgrSCO
1 tank uk -
FIN
A 2 inf, 2 strat
Rolls: 2@1 2@4; Total Hits: 42@1: (1, 1)2@4: (3, 2)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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fin twlo 1 inf
sco twolNCM:
per mapMobilize:
1 sub, 1 dest, 2 trans sz113
2 inf, 2 art wgr
1 mech, 7 tankCollect 47 + 5 = 52 IPC
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I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
The US/ANZAC about balances Japan/Italy too. Going to be weird.
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I am less sure now if Sea Lion was the right reaction to your UK1. It looks like Germany and the Soviet Union will be at a stalemate for a long long time.
That’s the case after every Sealion…
Personally, i think there is nothing wrong with the Sealion in itself in our game. The probleme is : the loss of the transport fleet at no cost for allies. I was prepared to attack with all my US bombers, and land the surviving units (if any) in UK, where your tnks and planes would have finished them.
Now, i got that fleet sunk at no cost, and those 84 IPC in bombers are still alive to harass Italy…But the game is just begining…At least, as oposed to the last 2 games vs you where i was allies, i don’t have that feeling that i’m going nowhere almost right from the start with the allies :-)
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Anzac 3
Buy:
1 AB (15)
save 1CM
sz41 (1tr)
fgt IndNCM per map
Place units : AB Nte
Collect : 19 + 1 saved = 20 IPC
France move on map
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Russia 4
Buy:
6inf (18)
2art (8 )
tnk (6)
fgt (10)CM
Sak
1inf Bury walk inIrq (inf)
inf Npr
2inf tnk CprRom (2inf, AAgun)
2inf, art, fgt EplPol (2inf, AAgun)
2inf, art, fgt EplFin (inf)
2inf Kar
fgt NovIrq
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Irq twlo inf
Rom
AAgun
Rolls: 1@1; Total Hits: 01@1: (6)
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Rom rd1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 4)1@3: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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That’s some defense baby ! Glad i sent 3 units there lol…
Rom twlo 2inf
Pol AAgun
Rolls: 1@1; Total Hits: 01@1: (2)
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Pol rd1
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 4)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Sorry, will continue the Pol battle after. I just realised that Rom battle was not over : i forgot to take the AAgun as casualty.
Rom rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
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phewww…finally, rom twlo 2inf
Pol rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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one dice @2 was missing for Pol, sorry….tired here lol
Rolls: 1@2; Total Hits: 01@2: (3)
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Ok, Pol rd3 (AAGun and inf removed)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Pol rd4
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)