Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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convoy roll SZ98
Rolls: 2@3; Total Hits: 12@3: (5, 1) -
convoy roll SZ43
Rolls: 5@3; Total Hits: 35@3: (1, 6, 3, 2, 5) -
egy twol
NCM:
1 inf hon >> ksi
3 mech ind >> yun
9 inf, 6 art, 3 mech trj >> egy
3 inf, 2 mech, 1 tank sud >> egy
3 tank irq >> egy
1 mech syr >> egy
1 mech iso >> sud
1 inf, 1 art que load SZ106 >> SZ109 unload uk
1 fig uk >> SZ109
2 fig, 2 tact egy >> irq
2 dest SZ80 >> SZ39
1 strat trj >> fwa
2 inf cpr load trans SZ80 >> SZ81 unload egyUKE Mobilize:
3 inf irq
1 carrier, 1 fig SZ109UKP Mobilize:
2 mech, 1 tank, 1 fig indUKE Collect 37 - 1 = 36 IPC
UKP Collect 24 - 4 = 20 IPC -
Italy 8
Buy:
3inf (9)
art (4)
fgt (10)
tr (7)CM
Egy
bmb SIta » SbrAAgun
Rolls: 1@1; Total Hits: 01@1: (2) -
Sbr
Rolls: 1@6; Total Hits: 11@6: (1) -
Egy IC 3 damage
i’m also killing the tr in sz81 with Sita figther.
NCM
all warships » sz98
fgt sz81 » sz98
inf, AAgun Mal » tr sz96 » Tob
bmb Egy » Tob
all units Alx » Tob
2tr sz96 » sz95 pick up 2inf, 2art NIta » sz96 » Tob
2tnk Hun » NIta
4inf Epl » HunPlace units:
3inf, art NIta
fgt SIta
tr szCollect : 28 IPC
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ANZAC 8
Buy (30/30)
1 inf
1 trans
2 figNCM:
1 sub SZ56 >> SZ54
1 inf, 1 art nsw >> que
1 trans, 1 dest, 1 carrier SZ62 >> SZ54
2 fig que >> SZ54Mobilize:
1 trans SZ54
2 fig que
1 inf nswCollect 29 IPC
France
1 inf sud >> egy
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Germany 9
Buy:
1AC (16)
2dd (16)
1fgt (10)
3tnk (18)
2inf (6)
2mec (8 )CM
Ros (1inf)
inf Sukr
art BryNen
1inf Arc walk inRus (1inf)
5inf, 5tnk Brysz109 (6ss, 2dd, 2AC, 1CA, 4fgt) 3 possible plane scramble
all warships and planes sz112
all air Wger
fgt, tac SItaEir
inf, tnk Wger » tr sz112 » sz109 » Eir walk inNEED SCRAMBLING ORDERS FOR SZ109
CM MAP
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For clarity, i have put all sz109 attacking units in sz108 on the CM Map
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Scramble all
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okay, let’s rock’n roll !
sz 109
Rolls: 8@2 6@3 6@4; Total Hits: 118@2: (2, 1, 5, 4, 1, 1, 5, 6)6@3: (2, 6, 2, 6, 4, 6)6@4: (1, 5, 2, 1, 3, 4) -
Need OOL
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damn, this will not end well for Britain
lose 6 sub, 1 dest, 1 cru, 1 carrier
damage 1 carrier -
Defense
Rolls: 6@1 4@2 3@3 5@4; Total Hits: 66@1: (3, 5, 5, 4, 1, 4)4@2: (2, 3, 5, 6)3@3: (1, 4, 6)5@4: (2, 4, 6, 2, 5) -
i loose 3ss, damage BB, AC
sz109 rd2
Rolls: 5@2 6@3 6@4; Total Hits: 115@2: (2, 2, 6, 2, 5)6@3: (4, 2, 3, 6, 5, 1)6@4: (2, 5, 1, 4, 4, 3) -
oof….
Defense
Rolls: 2@2 2@3 5@4; Total Hits: 52@2: (4, 6)2@3: (2, 3)5@4: (5, 4, 1, 5, 4) -
sz109 cleared with loss of 1AC, 3ss, 3dd, fgt, tac, BB damaged
Ros
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Ros twol
Rus
Rolls: 5@1 5@3; Total Hits: 45@1: (1, 5, 6, 5, 1)5@3: (4, 6, 5, 2, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Rus twol
NCM
3bmb sz109 » Wger
fgt, tac sz109 » sz112
3fgt sz109 » Hol
ss sz125 » sz119
4inf, 2mec, 14 tnk, 2AAgun Bry » Rus
14inf, 5art Nukr » Bry
5tnk Epl » Bry
2inf Arc » Smo
2fgt, tac SIta » WgerPlace units:
2dd, AC sz112
2inf, fgt Wger
2mec Ger
3tnk NovCollect : 63 + 15 NO + 14 plunder Russia = 92 IPC
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I have to catch up in my game against Vance before I get a new turn rolling in this game (hope you don’t mind, trying to keep things sorta balanced).





