Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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YUN r2
A 3 inf, 3 art, 1 mech
Rolls: 1@1 6@2; Total Hits: 21@1: (2)6@2: (6, 6, 3, 2, 2, 6)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
So, 10 chinamen and a fgt wiped vs 2 planes instead of 4-5…… :|
you’re back in the game !
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(I typed out NCM just so I could keep it strait, so I figured I may as well post it)
yun twlo 2 inf
NCM:
4 fig, 5 tact, 2 strat sze >> kwa
2 fig sz33 >> kwa
2 tact car >> kwa
1 sub, 1 dest, 1 cru, 1 bsh, 1 carrier sz33 >> sz20
1 dest sz6 >> sz20
1 sub sz6 >> sz36
1 dest, 1 carrier, 2 fig sz30 >> sz33
2 trans sz36 >> sz19
5 inf, 3 art anh >> kwe
5 inf, 2 art jap, 1 inf kor load trans sz6 >> sz36 unload kwa
4 inf man >> amu
3 inf jeh >> cha
2 inf, 1 aa jeh >> manMobilize:
3 inf, 3 art, 2 fig japCollect 35 + 10 = 45 IPC
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US 2
Buy:
dd (8 )
AC (16)
3bmb (36)No CM
NCM per map
Place units:
dd, AC sz10
3bmb sz101Collect : 52 IPC
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China 2
Buy: 5inf (15)
CM
Sui (inf)
2inf Shesui
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
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UK 2
Buy:
UK= Repair AB (3), repair IC (7), 4inf (12), 2tnk (12)
Ind= 7inf (21)CM
sz97 (tr) 1fgt POSSIBLE SCRAMBLE
fgt, tac, bmb MalNEED SCRAMBLING ORDERS FOR SZ97
Map
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I’m going to assume you don’t want to scramble your fgt.
If you do, no problem, you can roll the battle.NCM per map
Place units:
4inf, 2tnk UK
7inf IndCollect :
UK= 33 IPC
Ind = 21 IPC -
No worries, I wouldn’t have scrambled.
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Italy 2
Buy (21/21) *20 on the chart was wrong
1 inf
1 dest
1 figCM:
SBR on UK
1 strat sitaYUGO
3 inf nita
1 tank alb
1 fig sitaALG
1 art tunSUD
1 inf ethKEN
1 inf ethneed intercept orders UK
Ordinarily launching interceptors would be obvious, but there’s a small chance you could lose a fighter in the dogfight, so I will wait.
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YUGO
3 inf nita
1 tank gre (not alb) by way of BUL
1 fig sitaA 3 inf, 1 tank, 1 fig
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 3, 2)2@3: (6, 6)D 5 inf
Rolls: 5@2; Total Hits: 35@2: (5, 3, 1, 2, 1) -
:lol: maybe the bomber will do better
retreat to BUL
alg, sud, ken twol
waiting on intercept orders
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Yes, 3 interceptors will try to shot down that pesky bmb of yours.
(i almost bought a 4th fgt just for that lol)
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right o
Btw, the YUGO attack was always meant to strafe and get some men to other side to help against Soviet turn 4 aggression, but that’s a bust.
UK dogfight
A 1 strat
Rolls: 1@1; Total Hits: 01@1: (3)D 3 fig
Rolls: 3@1; Total Hits: 03@1: (4, 3, 4) -
strat is targeting airbase
airbase aa
Rolls: 1@1; Total Hits: 01@1: (3) -
aaargg….damn…how many dices @1 your planes are going to survive in this game ?
Hope i will toast several of your german planes with AA guns
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woooo, still not gonna be great odds for Germany, and those transports are probably doomed, but go Italy!
bomber roll
Rolling 1d6:
(6)+2
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That’s a record for me in terms of AA luck so far.
airbase maxed at 6 damage
NCM:
per mapMobilize:
1 dest sz95
1 fig sita
1 inf nitaCollect 19 + 5 = 24 IPC
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France and Anzac are not going to change anything to it, so, if you want, you can proceed with G3
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Okay, will need a min or two and I’ll get it rolling.





