Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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Yun twlo 2inf
NCM
2 fgt Amu » Man
rest of air Amu » Jeh
Air Hun + Yun » Kwa
inf Ksi » Kwa
fgt sz33 » Kwa
rest of units sz33 » sz36
tr sz20 » sz6
all units sz6 + 19 + 20 » sz36
1inf Sha » Jeh
2inf, art Sha » AnhPlace units:
Mic Ksu
2tr sz6Collect : 41 IPC
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US 1
Buy (52/52)
1 inf
1 sub
2 dest
1 carrier
1 tactNCM:
1 sub, 1 dest SZ35 >> SZ23
1 inf, 1 art load trans SZ10 >> SZ26 unload haw
1 dest, 1 cru, 1 carrier, 1 bsh, 1 fig, 1 tact SZ10 >> SZ26
1 inf, 1 art eus load trans SZ101 >> SZ11
1 mech, 1 tank cus >> wus
1 strat cus >> haw
1 fig phi >> guaMobilize:
1 inf cus
1 sub, 1 dest, 1 carrier SZ10
1 tact eus
1 dest SZ101Collect 52 IPC
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China 1
Buy (12/12)
4 infCM:
HUN
2 inf kwe
1 fig szeYUN
5 inf sze -
HUN
A 2 inf, 1 fig
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)D 1 art
Rolls: 1@2; Total Hits: 11@2: (1) -
hun twlo 1 inf
YUN
A 5 inf
Rolls: 5@1; Total Hits: 15@1: (2, 2, 6, 4, 1)D 1 art
Rolls: 1@2; Total Hits: 11@2: (2) -
yun twlo 1 inf
NCM:
1 fig hun >> sze
1 ing she >> sze
2 inf sui >> sheMobilize:
4 inf szeCollect 16 IPC
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UK1
UKE Buy (28/28)
4 inf
4 artUKP Buy (17/17)
3 inf
2 artCM:
SZ96
1 carrier, 1 cru SZ98
1 cru SZ91SZ106
1 dest SZ109TOB
1 art egy load trans SZ98 >> SZ96 load 1 inf mal unload tob
2 inf, 1 art, 1 tank alx
1 mech egy
1 tact SZ98
1 fig mal
1 fig gib -
SZ96
A 2 cru, 1 carrier
Rolls: 2@3; Total Hits: 12@3: (2, 5)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5) -
sz96 cwol
SZ106
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ106 r2
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4) -
SZ106 just going to do first to hit
A 1 dest
Rolls: 10@2; Total Hits: 610@2: (5, 1, 2, 2, 6, 1, 5, 3, 1, 2)D 1 sub
Rolls: 10@1; Total Hits: 110@1: (3, 2, 2, 6, 4, 6, 2, 2, 4, 1) -
TOB
A 3 inf, 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 2@1 4@2 3@3 1@4; Total Hits: 32@1: (5, 6)4@2: (3, 2, 6, 2)3@3: (4, 5, 2)1@4: (6)D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 35@2: (2, 2, 1, 3, 6)1@3: (6) -
TOB r2
A 1 mech, 2 art, 1 tank, 2 fig, 1 tact
Rolls: 3@2 3@3 1@4; Total Hits: 23@2: (5, 5, 5)3@3: (2, 5, 1)1@4: (6)D 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (1) -
retreat/disengage wlo 1 inf, 1 art (from trans) + 2 inf (from alx)
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I just realized that the gib fighter can’t do tob due to the removal of the airbase … arrrrg
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Let me know how you would prefer to deal with that. I can reroll TOB or redo the whole turn.
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Doesn’t matter, you can keep that battle as it is if you wish, or you can reroll the whole thing without the fgt.
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I’ll reroll it since it was an illegal move. But if the UK does much better or something, you can reserve the right to just go back to the original battle results and pretend the GIB fighter did nothing in CM.
TOB
A 3 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (3, 6, 1, 3)2@3: (2, 6)1@4: (4)D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 15@2: (3, 4, 1, 6, 5)1@3: (6) -
TOB r2
A 2 inf, 1 mech, 2 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (3, 3)4@2: (6, 1, 5, 5)2@3: (3, 3)1@4: (6)D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (4)





