@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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sz110 BB cleared without loss
NCM per map
Place units:
9inf UK
3inf, 2mec IndCollect :
UK= 33 + 1 saved = 34 IPC
Ind= 21 IPC -
Italy 1
Buy (10/10)
1 figCM:
SZ93
1 sub, 1 dest, 1 cru sz95SZ96
1 strat nitaSFR
2 inf, 1 art nitaTUN
1 inf, 1 art libGRE
1 art nita, 1 inf sita load trans sz95 >> sz97 unload gre
2 inf, 1 tank alb -
SZ93
A 1 sub, 1 dest, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (3)D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2) -
I need OOL for sz93 since I may keep the Italian sub alive (sorry, hate to delay for sub scenarios).
SZ96
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (4)D 1 cru
Rolls: 1@3; Total Hits: 01@3: (5) -
sz96 cwol
SFR
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (6, 1)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
SFR r2
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 5)D 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
sfr twlo 1 inf
GRE
A 3 inf, 1 art, 1 tank
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (6, 1)2@2: (6, 5)1@3: (3)D 4 inf
Rolls: 4@2; Total Hits: 14@2: (5, 1, 6, 5) -
GRE r2
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (6, 6)1@3: (4)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
whiff
GRE r3
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (2, 5)1@3: (5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
GRE r4
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 3)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
GRE r5
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (5, 4)1@3: (3)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
gre twlo 2 inf
TUN
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 6)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
TUN r2+ (first to hit)
A 1 art
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 5, 4, 2, 2, 4, 6, 4)D 1 inf
Rolls: 10@2; Total Hits: 110@2: (4, 4, 5, 5, 5, 6, 3, 5, 1, 3) -
tun twlo 1 inf
NCM:
per mapMobilize:
1 fig sitaCollect 16 + 5 = 21 IPC
SZ93 is left in progress dependent on OOL
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(The Collect doesn’t include convoy yet since I might end up losing or retreating in SZ93)
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sz93 : Kill the dd, keep the CA. And please, don’t shot it with your sub. :-D
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I’ll go with Anzac and France and will let you finish the sz93 battle before you go with GermanyÂ.
If the french cruiser happen to survive, then i’ll move it to sz
Anzac 1
Buy: 3inf (9), save 1
No CM
NCM per map
Place 3 inf Nsw
Collect : 14 + 1 saved = 15 IPC
France 1
CM
Hol (tnk, tac, AAgun)
inf, art Wfr
fgt UKHol
AAgun
Rolls: 1@1; Total Hits: 01@1: (6)1st round (dice @3 apply only if fgt survive AAgun)
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (6)
Rolls: 2@3; Total Hits: 02@3: (6, 4) -
AAgun taken as 1st casualty
Hol rd2
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (4)
Rolls: 2@3; Total Hits: 02@3: (5, 4) -
wow, really lucky there.
Hol rd3
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (2) -
Hol twlo inf
NCM per map
If the french cruiser survives in sz93, then wait before proceeding with Germany please.





