Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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For any/all remaining rounds after this, I’ll lose fighters before the battleship.
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sz97 defense
Rolls: 2@3 3@4; Total Hits: 32@3: (5, 1)3@4: (6, 2, 3) -
attacker loose AC, dd
sz97 rd2
Rolls: 3@3 2@4; Total Hits: 23@3: (6, 6, 3)2@4: (1, 6)
Rolls: 3@4; Total Hits: 23@4: (4, 5, 2) -
attacker lose CA, fgt
sz97 rd3
Rolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)
Rolls: 1@4; Total Hits: 11@4: (4) -
sz97 cwlo dd, AC, CA, 2fgt
sz96
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz96 cwol
sz110
Rolls: 2@3; Total Hits: 12@3: (6, 3)
Rolls: 1@4; Total Hits: 01@4: (5) -
sz110 BB cleared without loss
NCM per map
Place units:
9inf UK
3inf, 2mec IndCollect :
UK= 33 + 1 saved = 34 IPC
Ind= 21 IPC -
Italy 1
Buy (10/10)
1 figCM:
SZ93
1 sub, 1 dest, 1 cru sz95SZ96
1 strat nitaSFR
2 inf, 1 art nitaTUN
1 inf, 1 art libGRE
1 art nita, 1 inf sita load trans sz95 >> sz97 unload gre
2 inf, 1 tank alb -
SZ93
A 1 sub, 1 dest, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (3)D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2) -
I need OOL for sz93 since I may keep the Italian sub alive (sorry, hate to delay for sub scenarios).
SZ96
A 1 strat
Rolls: 1@4; Total Hits: 11@4: (4)D 1 cru
Rolls: 1@3; Total Hits: 01@3: (5) -
sz96 cwol
SFR
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (6, 1)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
SFR r2
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 5)D 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
sfr twlo 1 inf
GRE
A 3 inf, 1 art, 1 tank
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (6, 1)2@2: (6, 5)1@3: (3)D 4 inf
Rolls: 4@2; Total Hits: 14@2: (5, 1, 6, 5) -
GRE r2
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (6, 6)1@3: (4)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
whiff
GRE r3
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (2, 5)1@3: (5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
GRE r4
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 3)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
GRE r5
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (5, 4)1@3: (3)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
gre twlo 2 inf
TUN
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 6)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
TUN r2+ (first to hit)
A 1 art
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 5, 4, 2, 2, 4, 6, 4)D 1 inf
Rolls: 10@2; Total Hits: 110@2: (4, 4, 5, 5, 5, 6, 3, 5, 1, 3) -
tun twlo 1 inf
NCM:
per mapMobilize:
1 fig sitaCollect 16 + 5 = 21 IPC
SZ93 is left in progress dependent on OOL





