Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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sz42 cwol
NCM per map
Place units:
ss, tr sz62
fgt NswCollect : 24 + 1 saved = 25 IPC
No move for France
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Russia 8
Buy:
5inf (15)
mec (4)
2art (8 )CM
Arc
inf Volo walk inNukr
inf Bry
2fgt RusSukr (inf, art)
2inf, tac Bry
fgt RusNukr
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Nukr twol
Sukr
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 6)1@3: (1)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Sukr rd2
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sukr twlo inf
NCM per map
Place units:
5inf, art, mec Rus
art VolCollect : 28 IPC
I see that you also forgot to roll convoy raid for sz125
I’ll do it now.
Rolls: 4@3; Total Hits: 04@3: (5, 5, 4, 6) -
lol….so no change in Germany income (other than the Caucasus NO removed).
I realise i should have rolled only 3 dices, but given the result… :lol:map
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Thanks for catching that :-)
Japan 8
Buy (67/67)
1 carrier
3 trans
5 inf
3 artSZ43
1 strat yunWIND
1 inf indSIK
1 inf szeANH
1 inf, 1 fig, 1 tact hunSHN
1 inf bur
2 fig, 2 tact sz79KWE
2 inf, 2 strat yun -
sz43 cwol
wind, sik twolANH
A 1 inf, 1 fig, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (1)1@4: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
anh twol
SHN
A 1 inf, 2 fig, 2 tact
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (5)2@3: (3, 6)2@4: (5, 5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
shn twol
KWE
A 2 inf, 2 strat
Rolls: 2@1 2@4; Total Hits: 32@1: (5, 1)2@4: (1, 3)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
kwe twol
NCM:
2 strat kwe >> yun
4 fig jap >> sz6
1 fig, 1 tact anh >> kor
1 art, 3 mech, 1 tank hun >> yun
2 mech fic >> yun
2 fig, 2 tact shn >> yun
1 strat sz43 >> yun
1 sub, 1 dest, 3 cru, 2 bsh, 3 carrier, 4 fig sz36 >> sz6
2 tact sz36 >> jap
1 dest sz36 >> sz20
1 dest sz36 >> sz21
6 dest sz5 >> sz6
1 inf sfe load trans sz5 >> sz6 load 1 art jap unload kor
3 trans, 4 carrier sz79 >> sz39
2 fig, 2 tact sz79 >> windMobilize:
3 trans, 1 carrier sz6
3 inf, 3 art jap
2 inf indCollect 46 + 5 = 51 IPC
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NCM:
2 fig, 2 tact sz79 >> windHaven’t downloaded the map yet, just reading quickly your moves and this one seem impossible : you can’t land air in a territory that was not friendly at the beginning of your turn.
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Sorry for the confusion, I should have written ind, which is where they are on the map.
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Hello,
sorry for the long delay.
had a lot of work and i went to the FMG 2012 convention last week-end.
Looking at this game now, i 'm going to concede right now. Position is very discouraging…
Been attacking (but could that been really called “attacking” :lol: ) pacific theater for a lot of rounds with ridiculous results…I recall that last time i was Axis, even if i managed to win, you were doing much better than i with the allies…
I did not anticipate at all your fine move of building that Italian AB in Irq to wipe my blocker, allowing you to kill all indian units, thus removing all the pressure…Well played man ! You really kicked my ass once more.
If you agree, i’d like to play allies again vs your Axis. I should be able to post more often from now on.
If you prefer to take a break, no problem, i understand.
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No problem. I agree that the Allies are in a rough position, especially in the Mideast/Africa.
Sure, I’ll play again.
I can get a start today, but I won’t be able to post any turns over the weekend.
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Okay, i’ll give you my scrambling orders when i see your G1. :-)
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Germany 1
Buy (0/30)
save allCM:
SZ106
1 sub sz117
1 sub sz108SZ110
1 sub sz103
1 bsh sz113
1 fig, 2 tact wgr
1 tact ger
1 fig nor
1 fig holSZ111
1 sub sz118
1 sub sz124
2 strat ger
1 fig, 1 tact wgrFRA
4 inf, 2 art, 3 tank hol
3 inf, 1 art, 4 mech wgr
3 tank sgrneed scrambling orders sz110 and sz111
(ignoring YUGO is intentional, cm map attached)
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No scramble
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Also, if you wish to stop writing all NCM, i got no problem with that. I’ll just ask if i see something i don’t understand in your moves.
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Okay, and likewise, I don’t think you’ve ever made a movement error in all these games anyways.
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (1, 6)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)





