@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseAxisplaya (Axis) vs Wheatbear(Allies) G40-A3
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convoy roll SZ98
Rolls: 2@3; Total Hits: 12@3: (5, 1) -
convoy roll SZ43
Rolls: 5@3; Total Hits: 35@3: (1, 6, 3, 2, 5) -
egy twol
NCM:
1 inf hon >> ksi
3 mech ind >> yun
9 inf, 6 art, 3 mech trj >> egy
3 inf, 2 mech, 1 tank sud >> egy
3 tank irq >> egy
1 mech syr >> egy
1 mech iso >> sud
1 inf, 1 art que load SZ106 >> SZ109 unload uk
1 fig uk >> SZ109
2 fig, 2 tact egy >> irq
2 dest SZ80 >> SZ39
1 strat trj >> fwa
2 inf cpr load trans SZ80 >> SZ81 unload egyUKE Mobilize:
3 inf irq
1 carrier, 1 fig SZ109UKP Mobilize:
2 mech, 1 tank, 1 fig indUKE Collect 37 - 1 = 36 IPC
UKP Collect 24 - 4 = 20 IPC -
Italy 8
Buy:
3inf (9)
art (4)
fgt (10)
tr (7)CM
Egy
bmb SIta » SbrAAgun
Rolls: 1@1; Total Hits: 01@1: (2) -
Sbr
Rolls: 1@6; Total Hits: 11@6: (1) -
Egy IC 3 damage
i’m also killing the tr in sz81 with Sita figther.
NCM
all warships » sz98
fgt sz81 » sz98
inf, AAgun Mal » tr sz96 » Tob
bmb Egy » Tob
all units Alx » Tob
2tr sz96 » sz95 pick up 2inf, 2art NIta » sz96 » Tob
2tnk Hun » NIta
4inf Epl » HunPlace units:
3inf, art NIta
fgt SIta
tr szCollect : 28 IPC
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ANZAC 8
Buy (30/30)
1 inf
1 trans
2 figNCM:
1 sub SZ56 >> SZ54
1 inf, 1 art nsw >> que
1 trans, 1 dest, 1 carrier SZ62 >> SZ54
2 fig que >> SZ54Mobilize:
1 trans SZ54
2 fig que
1 inf nswCollect 29 IPC
France
1 inf sud >> egy
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Germany 9
Buy:
1AC (16)
2dd (16)
1fgt (10)
3tnk (18)
2inf (6)
2mec (8 )CM
Ros (1inf)
inf Sukr
art BryNen
1inf Arc walk inRus (1inf)
5inf, 5tnk Brysz109 (6ss, 2dd, 2AC, 1CA, 4fgt) 3 possible plane scramble
all warships and planes sz112
all air Wger
fgt, tac SItaEir
inf, tnk Wger » tr sz112 » sz109 » Eir walk inNEED SCRAMBLING ORDERS FOR SZ109
CM MAP
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For clarity, i have put all sz109 attacking units in sz108 on the CM Map
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Scramble all
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okay, let’s rock’n roll !
sz 109
Rolls: 8@2 6@3 6@4; Total Hits: 118@2: (2, 1, 5, 4, 1, 1, 5, 6)6@3: (2, 6, 2, 6, 4, 6)6@4: (1, 5, 2, 1, 3, 4) -
Need OOL
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damn, this will not end well for Britain
lose 6 sub, 1 dest, 1 cru, 1 carrier
damage 1 carrier -
Defense
Rolls: 6@1 4@2 3@3 5@4; Total Hits: 66@1: (3, 5, 5, 4, 1, 4)4@2: (2, 3, 5, 6)3@3: (1, 4, 6)5@4: (2, 4, 6, 2, 5) -
i loose 3ss, damage BB, AC
sz109 rd2
Rolls: 5@2 6@3 6@4; Total Hits: 115@2: (2, 2, 6, 2, 5)6@3: (4, 2, 3, 6, 5, 1)6@4: (2, 5, 1, 4, 4, 3) -
oof….
Defense
Rolls: 2@2 2@3 5@4; Total Hits: 52@2: (4, 6)2@3: (2, 3)5@4: (5, 4, 1, 5, 4) -
sz109 cleared with loss of 1AC, 3ss, 3dd, fgt, tac, BB damaged
Ros
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Ros twol
Rus
Rolls: 5@1 5@3; Total Hits: 45@1: (1, 5, 6, 5, 1)5@3: (4, 6, 5, 2, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Rus twol
NCM
3bmb sz109 » Wger
fgt, tac sz109 » sz112
3fgt sz109 » Hol
ss sz125 » sz119
4inf, 2mec, 14 tnk, 2AAgun Bry » Rus
14inf, 5art Nukr » Bry
5tnk Epl » Bry
2inf Arc » Smo
2fgt, tac SIta » WgerPlace units:
2dd, AC sz112
2inf, fgt Wger
2mec Ger
3tnk NovCollect : 63 + 15 NO + 14 plunder Russia = 92 IPC
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I have to catch up in my game against Vance before I get a new turn rolling in this game (hope you don’t mind, trying to keep things sorta balanced).





