@DoManMacgee will you defend? my purchase was a 5-supply token, a fighter, two mines, a truck and 2 infantry
638e9ce6-f483-4d77-83f8-b2aad974e5ee-image.png
Mal twlo 2 INF
Non-Combat Movement
–----------------------------
4 ANZAC FTR land on Shn
5 FTR, 1 TAC --> Shn
1 DD z25 --> z26
1 SUB, 1 CA, 2 CV, 1 BB z10 --> z89
1 DD z8 --> z25
1 DD, 1 CV, 1 BB, 1 FTR, 1 TAC in z101
Collect Income 70 + 5 saved = 75 IPCs.
China Round Four
–------------------------
1 INF
1 INF Sik --> Sze
1 INF Kan --> Sui
1 INF Tsi --> Sik
1 INF in Sik
Collect Income 5 IPCs.
I don’t see how your ships got from sz46 to sz37 without a naval base,maybe I’m missing something.
United Kingdom Round Four
–----------------------------------
2 INF
1 Air Base
3 INF
2 ART
1 TANK, 1 MECH Egy --> Fea
2 INF Rho --> Tang
1 STR Egy -->Tang (3/6)
3 FTR, 2 TAC Egy --> Fea (2/4)
1 INF UK --> Sco
1 BB, 1 CA, 1 DD, 1 SUB z39 --> z36
z36 (1 BB, 1 CA, 1 DD, 1 SUB vs. 2 CV, 4 FTR, 4 TRN)
Sun First Strike
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (4)1@4: (4)
Rolls: 2@2 4@4; Total Hits: 52@2: (1, 3)4@4: (4, 3, 3, 1)
I don’t see how your ships got from sz46 to sz37 without a naval base,maybe I’m missing something.
ANZAC built a Naval Base on Dgu on round three.
Need you losses for z36 The SUB had to hit a CV, and you also suffer 2 other hits. I lost my whole fleet.
Tang (2 INF, 1 STR vs. 1 INF)
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Tang twol
Fea (1 MECH, 1 TANK, 3 FTR, 2 TAC vs. 1 ART)
Rolls: 1@1 4@3 2@4; Total Hits: 21@1: (6)4@3: (5, 4, 5, 3)2@4: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
Fea twol
Non-Combat Movement
–-----------------------------
1 STR Tang --> Egy
3 FTR, 2 TAC Fea --> Egy
1 TRN, 1 DD z88 --> z89
2 INF Sur --> Wei
1 INF Epr --> Wind
1 INF Ind --> Bur
1 Air Base in Egy
2 INF in Egy
3 INF, 2 ART in Ind
Que/Nbr (1 SUB)
Rolls: 2@6; Total Hits: 22@6: (2, 1)
UK/Sco (2 FTR)
Rolls: 4@6; Total Hits: 44@6: (5, 1, 5, 2)
Europe Collect Income 30 - 6 Convoy = 24 IPCs.
Pacific Collect Income 13 IPCs.
You need to pick 2 hits from z36 off French Indo-China (The carrier was auto-hit by the Sub, already done) - Then Italy can go.
I’ll take a hit on the other cv and lose a ftr
Italy 04(43)
buy cv,2ftr,sub(save 1)
combat
dd sz94/2bmb Sita=>dd z96
Attack
Rolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (3, 5)
Defend
Rolls: 1@2; Total Hits: 01@2: (4)
sz96 cwol
attack alx
2inf,2art vs inf
Attack
Rolls: 4@2; Total Hits: 24@2: (3, 2, 6, 1)
Defend
Rolls: 1@2; Total Hits: 01@2: (3)
alx twol
2 final attacks
inf Tang=>Rho(walk in)
inf Tang=>Con(walk in)
ncm
2bmb sz96 to Sita
2sub sz105 to sz91
dd,bb,ca sz94 to sz91
3trn sz94 to sz92
5inf Bul to Rom
Mobilize cv,2ftr to sz93
sub to sz 105
inf Tun to Lib
mech Alg to Lib
2inf Alg to Tun
inf Mor to Alg
collect
29+10(no)+1 save=40
@fighter:
I’ll take a hit on the other cv and lose a ftr
OK, your 3 FTR can’t land on the damaged CVs, so they have to land on Kwa, FIC or Hai. I’m assuming Kwa so I put them there.
I killed all your INF in Tang on UK’s turn. Those were my two INF. I removed the Italian symbols from Tang, Con, and Rho and reduced Italy’s income by 3.
ANZAC Round Four
–-----------------------------
1 MECH
2 FTR
1 DD z46 --> z36
4 FTR Shn --> z36
1 INF Shn --> Fic
1 INF Sud --> Ken
z36 (1 DD, 4 FTR vs. 2 CV-d, 3 TRN)
Rolls: 1@2 4@3; Total Hits: 31@2: (1)4@3: (6, 3, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
z36 twol
Non-Combat Movement
–------------------------
4 FTR z36 --> Shn
3 INF, 2 ART Que --> Sau
2 FTR, 1 MECH in Nsw
Collect Income 16 + 10 NO = 26 IPCs
1 DD z99 --> z98
Italy had three NO met so I added 5 more IPCs.
Gogo Germany…
I’m off this weekend to my Army Reserve drill. Will be back Sunday night.
Something to look at from the last USA turn-the four anzac fighters should have gone down with the carriers as they were cargo. If you agree the battle they took part in on anzac’s turn needs to be redone.
Ger05(43)
buy-airbase,2ftr,tac
combat
6inf,5art,2tac,ftr Epl/4arm,4mech Bes/bmb,6arm,mech Ger=>Bal
7inf Fin=>Kar(walk in)
Attack Bal-6inf,5mech,5art,10arm,ftr,2tac,bmb
Rolls: 6@1 10@2 11@3 3@4; Total Hits: 106@1: (3, 2, 2, 2, 5, 1)10@2: (4, 4, 3, 3, 2, 4, 6, 2, 4, 5)11@3: (4, 6, 3, 2, 4, 4, 1, 6, 1, 6, 1)3@4: (4, 2, 6)
Defend-16inf,5art,2mech,2arm,2aa
Rolls: 23@2 2@3; Total Hits: 423@2: (3, 5, 1, 4, 6, 5, 5, 4, 3, 2, 1, 4, 5, 6, 5, 3, 4, 3, 2, 6, 4, 5, 4)2@3: (5, 5)