Fighter pilot 48(axis)_vs_shadowguidex(allies)

  • '11

    Japan 04(49)\buy 3mech,3tac(save$4)

    combat
    Attack Sum-2inf Bor,2tac sz42/bb,cru sz42
    Attack Mal-5inf,art Phi/bb,cru sz43
    Attack Yun-4inf,2art,mech,arm Sze/2arm Hon/2inf Fic/2bmb Kwa/tac sz43/tac sz35

    have a poker game-will be back latter to finish up

  • '11

    Attack Sum
    Attack-2inf,2tac,bb,cru
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (5, 6)3@3: (1, 3, 6)1@4: (6)
    Defend-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    Attack Mal
    Attack-5inf,art,bb,cru
    DiceRolls: 4@1 2@2 1@3 1@4; Total Hits: 14@1: (5, 5, 3, 5)2@2: (6, 6)1@3: (2)1@4: (5)
    Defend-3inf
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 4)
    Attack Yun
    Attack-6inf,2art,mech,3arm,2bmb,2tac
    DiceRolls: 5@1 4@2 3@3 4@4; Total Hits: 55@1: (6, 4, 5, 6, 2)4@2: (6, 5, 3, 1)3@3: (3, 2, 6)4@4: (2, 6, 5, 2)
    Defend-6inf,3art
    DiceRolls: 9@2; Total Hits: 39@2: (3, 5, 2, 4, 3, 1, 6, 1, 6)


  • I got 9 INF and 3 ART in Yun, roll 3 more INF

  • '11

    mt fault-sorry
    DiceRolls: 3@2; Total Hits: 33@2: (2, 2, 2)

  • '11

    I see why you wanted those three other guys to fight
    Attack Yun rnd 2
    Attack-2art,mech,3arm,2bmb,2tac
    DiceRolls: 3@2 3@3 4@4; Total Hits: 63@2: (5, 2, 2)3@3: (1, 4, 6)4@4: (4, 5, 2, 1)
    Defend-4inf,3art
    DiceRolls: 7@2; Total Hits: 27@2: (4, 1, 4, 2, 6, 5, 5)

  • '11

    Mal rnd 2
    Attack-3inf,art
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (4, 3)2@2: (4, 2)
    Defend-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    Yun rnd 3
    Attack-art,3arm,2bmb,2tac
    DiceRolls: 1@2 3@3 4@4; Total Hits: 61@2: (6)3@3: (1, 3, 5)4@4: (1, 2, 4, 1)
    Defend-DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '11

    Mal rnd3
    Attack-2inf,art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (5, 6)
    Defend-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '11

    Sum twlo inf
    Mal twlo 3inf
    Yun twlo 6inf,mech,art

    ncm
    cv,dd sz42 to sz41
    2tac,Sum to sz41
    cv sz43 to sz37
    dd,sub sz43 to sz41
    cv,dd z35 to sz37
    2cv,4ftr sz6 to sz20
    2inf Kor/2inf Man to Kwa
    inf,art Ksu to Kwa
    2tac,2bmb Yun to Kwa
    9inf,2art Shi to She
    inf Sfe to Sib
    aa Man to Kor
    mobilize 3 tac to Jap,3mech to ksu
    collect
    26+29+4(saved)=59

    04Jap_fighterpilot48_vs_shadowguidex.AAM


  • United States of America Round Four
    –---------------------------------------

    Purchase Units (70)

    1 BB
    1 CV
    1 FTR
    1 TAC
    1 DD
    5 saved

    Combat Movement

    1 BB, 1 DD, 1 SUB, 2 CA, 4 CV, 3 TRN z46 --> z37 (4 ANZAC FTR in tow)
    3 INF, 1 MECH, 1 ART, 1 TANK Dgu --> Mal
    2 FTR, 1 TAC z46 --> z37 (3/4)
    3 FTR Que --> z37 (4/5)
    1 STR Que --> z37 (4/7)

    Combat

    z37 (1 SUB, 1 DD, 2 CA, 4 CV, 1 BB, 5 FTR, 1 TAC, 1 STR vs. 1 DD, 1 CA, 2 CV, 1 BB, 3 FTR)
    DiceRolls: 2@2 7@3 3@4; Total Hits: 42@2: (6, 3)7@3: (2, 4, 3, 4, 6, 6, 6)3@4: (3, 5, 2)
    DiceRolls: 3@2 1@3 4@4; Total Hits: 63@2: (2, 2, 3)1@3: (3)4@4: (3, 4, 5, 2)


  • z37 r2
    DiceRolls: 7@3 3@4; Total Hits: 67@3: (2, 2, 6, 1, 6, 1, 4)3@4: (2, 4, 5)
    DiceRolls: 2@2 1@3 4@4; Total Hits: 62@2: (1, 1)1@3: (1)4@4: (2, 1, 6, 1)


  • z37 r3
    DiceRolls: 7@3 2@4; Total Hits: 57@3: (3, 1, 3, 6, 6, 2, 5)2@4: (1, 6)
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • z37 twlo 1 SUB, 1 DD, 1 STR, 4 CV

    Mal (3 INF, 1 MECH, 1 ART, 1 TANK vs. 2 INF, 1 ART)
    DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (5, 1, 4)2@2: (5, 4)1@3: (2)
    DiceRolls: 3@2; Total Hits: 23@2: (3, 1, 1)


  • Mal r2
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 4)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Mal twlo 2 INF

    Non-Combat Movement
    –----------------------------
    4 ANZAC FTR land on Shn
    5 FTR, 1 TAC --> Shn
    1 DD z25 --> z26
    1 SUB, 1 CA, 2 CV, 1 BB z10 --> z89
    1 DD z8 --> z25

    Place Units

    1 DD, 1 CV, 1 BB, 1 FTR, 1 TAC in z101

    Collect Income 70 + 5 saved = 75 IPCs.


  • China Round Four
    –------------------------

    Purchase Units (3)

    1 INF

    Combat Movement

    1 INF Sik --> Sze
    1 INF Kan --> Sui

    Non-Combat Movement

    1 INF Tsi --> Sik

    Place Units

    1 INF in Sik

    Collect Income 5 IPCs.

  • '11

    I don’t see how your ships got from sz46 to sz37 without a naval base,maybe I’m missing something.


  • United Kingdom Round Four
    –----------------------------------

    Europe Purchase Units (21)

    2 INF
    1 Air Base

    Pacific Purchase Units (17)

    3 INF
    2 ART

    Combat Movement

    1 TANK, 1 MECH Egy --> Fea
    2 INF Rho --> Tang
    1 STR Egy -->Tang (3/6)
    3 FTR, 2 TAC Egy --> Fea (2/4)
    1 INF UK --> Sco
    1 BB, 1 CA, 1 DD, 1 SUB z39 --> z36

    Combat

    z36 (1 BB, 1 CA, 1 DD, 1 SUB vs. 2 CV, 4 FTR, 4 TRN)
    Sun First Strike
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (4)1@4: (4)
    DiceRolls: 2@2 4@4; Total Hits: 52@2: (1, 3)4@4: (4, 3, 3, 1)


  • I don’t see how your ships got from sz46 to sz37 without a naval base,maybe I’m missing something.

    ANZAC built a Naval Base on Dgu on round three.

    Need you losses for z36  The SUB had to hit a CV, and you also suffer 2 other hits.  I lost my whole fleet.


  • Tang (2 INF, 1 STR vs. 1 INF)
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Tang twol

    Fea (1 MECH, 1 TANK, 3 FTR, 2 TAC vs. 1 ART)
    DiceRolls: 1@1 4@3 2@4; Total Hits: 21@1: (6)4@3: (5, 4, 5, 3)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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