@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) vs Alsch (Axis) G40 A+2
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Combat
1 SS, 1 Fig, 1 Tac SZ 112 to SZ 109
2 Fig, 2 Tac Wgr to SZ 109Scramble SZ 109?
1 CA, 1 BB, 1 CV, 3 TT SZ 112 to SZ 91, take
2 Inf, 3 Art Wgr to Gib
1 Inf Nor to Gib
1 Strat Wgr to SZ 91
2 Fig Sita to SZ 91Scramble SZ 91?
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Here’s the map -
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I’ll assume no scramble SZ 109, let me know if I’m wrong.
Attack (1 SS, 3 Fig, 3 Tac)
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (3, 4, 5)3@4: (3, 4, 6)
Defense (1 BB)
Rolls: 1@4; Total Hits: 01@4: (5)
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SZ 109 cwol
I honestly don’t know what you’d like to do with SZ 91, so let me know. Currently it’s
1 CA, 1 BB, 1 CV, 2 Fig, 1 Strat vs potential scramble.
And 3 Inf, 3 Art unloading in Gibraltar, which has
1 Inf, 1 AA gun, 1 Fig, 1 Tac.
Just let me know. -
no scramble. I didn’t see that you could take Gibraltar. I should’ve parked the BB in z110 instead since it can’t run. That’s 2 UK planes I can’t afford gone, with the entire Medit fleet sigh…
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Yeah a bit of a sucker punch by Germany there.
No scramble -
Gibraltar
Attack (3 Inf, 3 Art, 1 CA, 1 BB)
Rolls: 6@2 1@3 1@4; Total Hits: 36@2: (1, 6, 4, 2, 2, 5)1@3: (6)1@4: (6)
Defense (1 Inf, 1 AA gun, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)
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Gib twlo 1 Inf.
Non-coms
1 Strat SZ 91 to Hol
3 Fig, 3 Tac SZ 109 to Hol
1 Arm Wfr to Wgr
2 Art Fra to Wgr
1 Mech, 4 Arm Fra to Ger
14 Inf, 1 AA gun Ger to Pol
1 Arm Yugo to Pol
7 Inf, 2 Art, 2 Arm Yugo to Rom
5 Inf Bul to RomPlace
1 SS SZ 110
3 Inf, 7 Art Ger
9 Inf WgrCollect
41 + 10 NO = 51 IPCs -
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Germasny
Buys
5 art, 4 inf, 1 tank, 2 mec, 2 tank, 2 sb
CM
sz112 to sz91
1 CA, 1 BB, 1 CV, 1 fht, 1 tac, 3 TTload from Wge 2 inf, 1 art, from Wfr 1 art to Mor
load from Nor 1 inf, from Wfr 1 art to GibBul to Greece
5 infSit to Greece
1 fhtYugo to Greece
2 tankWge to sz92
2 bmb, 3 fht, 4 tac -
Sorry guys, wrong game. :-P
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and German luck caps it all off :lol:
Looks like our games favors Axis. The main issue with Alpha+2 rules is this UK conundrum - you can’t not react to the early Sea Lion threat and it sets you up bad initially. Oh well… -
OK I was concerned to see Jap troops in the far east and almost wanted to add 12IPCs!
Wait the map for Rus looks strange, did you do any other tweaks in test-play? -
Oh man!
So sorry about that.
I think I had our map confused with another game I’ve got going.
I’ve reset Russia to how it was.
And yes, that second German infantry very much appreciates your fighter’s efforts. :-D -
Rus2
37IPCs buy 7Inf(21),4Art(16) spend all.
Non-combat and placement as per map.
Collect 37IPCs.
Map. -
J2
45 IPCs
1 MIC (30)
1 DD (8)
1 SS (6)save 1
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Combat
DoW on Russia!
4 Inf Man to Amu (mt)
2 Inf, 1 Art Cha to Sui (mt)
1 Mech Anh to Sui1 Inf Hun to Kwe (mt)
6 Inf, 2 Art Anh to Hop (mt)
2 Inf Hun to Yun
10 Fig, 8 Tac, 2 Strat Kwa to Yun
1 Fig Ksi to Yun1 TT SZ 6 to SZ 5, take
1 Arm Jap to Sfe (mt) -
Sui twol
Hop twol
Amu twol
Sfe twol
Kwe twolYun
Attack (2 Inf, 11 Fig, 8 Tac, 2 Strat)
Rolls: 2@1 11@3 10@4; Total Hits: 152@1: (6, 1)11@3: (1, 1, 1, 4, 4, 1, 1, 1, 5, 6, 3)10@4: (1, 1, 1, 1, 4, 5, 6, 3, 6, 1)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 23@2: (5, 2, 1)
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Yun cwlo 2 Inf
Non-coms on map
Place
1 MIC Kor
1 SS, 1 DD SZ 6Collect
34 + 10 NO + 1 leftover = 45 IPCs -
Ouch! Russia squeeze by Japan! capitalizing on your good Ger moves I see :-D
This one’s a thinker…