@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Lemming (Allies) vs Alsch (Axis) G40 A+2
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 Combat 1 SS, 1 Fig, 1 Tac SZ 112 to SZ 109 
 2 Fig, 2 Tac Wgr to SZ 109Scramble SZ 109? 1 CA, 1 BB, 1 CV, 3 TT SZ 112 to SZ 91, take 
 2 Inf, 3 Art Wgr to Gib
 1 Inf Nor to Gib
 1 Strat Wgr to SZ 91
 2 Fig Sita to SZ 91Scramble SZ 91? 
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 Here’s the map - 
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 I’ll assume no scramble SZ 109, let me know if I’m wrong. Attack (1 SS, 3 Fig, 3 Tac) 
  Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (3, 4, 5)3@4: (3, 4, 6) Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (3, 4, 5)3@4: (3, 4, 6)Defense (1 BB) 
  Rolls: 1@4; Total Hits: 01@4: (5) Rolls: 1@4; Total Hits: 01@4: (5)
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 SZ 109 cwol I honestly don’t know what you’d like to do with SZ 91, so let me know. Currently it’s 1 CA, 1 BB, 1 CV, 2 Fig, 1 Strat vs potential scramble. And 3 Inf, 3 Art unloading in Gibraltar, which has 1 Inf, 1 AA gun, 1 Fig, 1 Tac. 
 Just let me know.
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 no scramble. I didn’t see that you could take Gibraltar. I should’ve parked the BB in z110 instead since it can’t run. That’s 2 UK planes I can’t afford gone, with the entire Medit fleet sigh… 
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 Yeah a bit of a sucker punch by Germany there. No scramble - Gibraltar Attack (3 Inf, 3 Art, 1 CA, 1 BB) 
  Rolls: 6@2 1@3 1@4; Total Hits: 36@2: (1, 6, 4, 2, 2, 5)1@3: (6)1@4: (6) Rolls: 6@2 1@3 1@4; Total Hits: 36@2: (1, 6, 4, 2, 2, 5)1@3: (6)1@4: (6)Defense (1 Inf, 1 AA gun, 1 Fig, 1 Tac) 
  Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5) Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)
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 Gib twlo 1 Inf. Non-coms 1 Strat SZ 91 to Hol 
 3 Fig, 3 Tac SZ 109 to Hol
 1 Arm Wfr to Wgr
 2 Art Fra to Wgr
 1 Mech, 4 Arm Fra to Ger
 14 Inf, 1 AA gun Ger to Pol
 1 Arm Yugo to Pol
 7 Inf, 2 Art, 2 Arm Yugo to Rom
 5 Inf Bul to RomPlace 
 1 SS SZ 110
 3 Inf, 7 Art Ger
 9 Inf WgrCollect 
 41 + 10 NO = 51 IPCs
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 Germasny Buys 5 art, 4 inf, 1 tank, 2 mec, 2 tank, 2 sb CM sz112 to sz91 
 1 CA, 1 BB, 1 CV, 1 fht, 1 tac, 3 TTload from Wge 2 inf, 1 art, from Wfr 1 art to Mor 
 load from Nor 1 inf, from Wfr 1 art to GibBul to Greece 
 5 infSit to Greece 
 1 fhtYugo to Greece 
 2 tankWge to sz92 
 2 bmb, 3 fht, 4 tac
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 Sorry guys, wrong game. :-P 
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 and German luck caps it all off :lol: 
 Looks like our games favors Axis. The main issue with Alpha+2 rules is this UK conundrum - you can’t not react to the early Sea Lion threat and it sets you up bad initially. Oh well…
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 OK I was concerned to see Jap troops in the far east and almost wanted to add 12IPCs! 
 Wait the map for Rus looks strange, did you do any other tweaks in test-play?
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 Oh man! So sorry about that. 
 I think I had our map confused with another game I’ve got going.
 I’ve reset Russia to how it was.
 And yes, that second German infantry very much appreciates your fighter’s efforts. :-D
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 Rus2 
 37IPCs buy 7Inf(21),4Art(16) spend all.
 Non-combat and placement as per map.
 Collect 37IPCs.
 Map.
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 J2 45 IPCs 1 MIC (30) 
 1 DD (8)
 1 SS (6)save 1 
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 Combat DoW on Russia! 4 Inf Man to Amu (mt) 2 Inf, 1 Art Cha to Sui (mt) 
 1 Mech Anh to Sui1 Inf Hun to Kwe (mt) 6 Inf, 2 Art Anh to Hop (mt) 2 Inf Hun to Yun 
 10 Fig, 8 Tac, 2 Strat Kwa to Yun
 1 Fig Ksi to Yun1 TT SZ 6 to SZ 5, take 
 1 Arm Jap to Sfe (mt)
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 Sui twol 
 Hop twol
 Amu twol
 Sfe twol
 Kwe twolYun Attack (2 Inf, 11 Fig, 8 Tac, 2 Strat) 
  Rolls: 2@1 11@3 10@4; Total Hits: 152@1: (6, 1)11@3: (1, 1, 1, 4, 4, 1, 1, 1, 5, 6, 3)10@4: (1, 1, 1, 1, 4, 5, 6, 3, 6, 1) Rolls: 2@1 11@3 10@4; Total Hits: 152@1: (6, 1)11@3: (1, 1, 1, 4, 4, 1, 1, 1, 5, 6, 3)10@4: (1, 1, 1, 1, 4, 5, 6, 3, 6, 1)Defense (3 Inf) 
  Rolls: 3@2; Total Hits: 23@2: (5, 2, 1) Rolls: 3@2; Total Hits: 23@2: (5, 2, 1)
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 Yun cwlo 2 Inf Non-coms on map Place 1 MIC Kor 
 1 SS, 1 DD SZ 6Collect 
 34 + 10 NO + 1 leftover = 45 IPCs
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 Ouch! Russia squeeze by Japan! capitalizing on your good Ger moves I see :-D 
 This one’s a thinker…




 
		 
		






