TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Germany 1
30 IPCs
1 CV (16)
2 TT (14)
save 0
Combat
1 SS SZ 117 to SZ 106
1 SS SZ 118 to SZ 106
1 SS SZ 108 to SZ 110
1 SS SZ 103 to SZ 110
1 Fig Nor to SZ 110
1 Fig, 1 Tac Wgr to SZ 110
1 Tac, 1 Strat Ger to SZ 110
Scramble SZ 110?
1 SS SZ 124 to SZ 112
1 CA, 1 BB SZ 113 to SZ 112
1 Fig Hun to SZ 112
3 Inf, 1 Art, 1 Arm, 1 Fig Hol to Wfr
1 Tac Wgr to Wfr
1 Inf, 1 Art, 2 Arm Hol to Fra
3 Inf, 1 Art, 4 Mech, 1 Fig, 1 Tac Wgr to Fra
2 Arm Sgr to Fra
1 Tac Pol to Fra
6 Inf, 2 Art Sgr to Yugo
2 Inf, 1 Arm Hun to Yugo
1 Arm Pol to Yugo
1 Inf, 1 Arm Rom to Yugo
Only need scramble orders for SZ 110.
I’ll run everything except SZ 110.
SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (2)2@3: (6, 3)1@4: (5)
Defense (2 CA)
Rolls: 2@3; Total Hits: 12@3: (1, 5)
If sub hits, ignore first CA roll.
Wfr
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (3, 2)2@2: (4, 2)2@3: (6, 6)1@4: (1)
Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 6)1@3: (1)1@4: (3)
France
Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 86@1: (5, 3, 2, 2, 3, 2)4@2: (1, 1, 2, 1)5@3: (5, 5, 2, 5, 1)2@4: (2, 1)
Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 3, 6, 1, 4, 3, 2, 3, 3)2@3: (3, 1)1@4: (3)
Yugo
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (3, 4, 2, 6, 5, 3, 3)4@2: (6, 3, 3, 2)3@3: (4, 1, 1)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (5, 6, 1, 1, 6)
SZ 106 cwlo 1 SS
SZ 112 cwlo damage to BB
Wfr R2
Attack (1 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 6)2@3: (6, 3)1@4: (3)
Defense (1 Arm, 1 Fig)
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
France R2
Attack (3 Mech, 2 Art, 4 Arm, 1 Fig, 2 Tac)
aaa 1@1 4@2 5@3 2@4:
Defense (1 Art, 2 Arm, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 4)1@4: (1)
Yugo R2
Attack (7 Inf, 2 Art, 3 Arm)
Rolls: 5@1 4@2 3@3; Total Hits: 35@1: (6, 2, 5, 3, 1)4@2: (2, 6, 2, 6)3@3: (4, 4, 6)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Wfr twlo 3 Inf, 1 Art
Yugo twlo 2 Inf
France attack
Rolls: 1@1 4@2 5@3 2@4; Total Hits: 41@1: (5)4@2: (5, 4, 5, 5)5@3: (2, 6, 1, 5, 1)2@4: (2, 5)
Fra twlo 4 Inf, 3 Mech
Only SZ 110 remains -
2 SS, 2 Fig, 2 Tac, 1 Strat vs 1 CA, 1 BB
scramble SZ 110?
Oh made a mistake in 112.
The sub hit, so the first CA didn’t get to shoot back.
SZ 112 cwol.
no scramble pl. I NEVER scramble as long as Axis doesn’t try their luck by cutting the odds too thin :-)
More than fair. :-D
SZ 110
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (1, 6)2@3: (1, 2)3@4: (6, 3, 4)
Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)
If both subs hit ignore CA.
SZ 110 cwlo 1 SS
Just about everything went to odds, quite nice. :-)
Non-coms
1 Tac SZ 110 to SZ 112
2 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
2 Inf Den to Wgr
1 Fig Wfr to Sita
1 Tac Wfr to Wgr
1 Fig Fra to Sita
2 Tac Fra to Wgr
1 TT SZ 113 to SZ 112
1 Inf Nor to Fin (activate)
1 Inf Rom to Bul (activate)
3 Inf Pol to Ger
3 Art Ger to Wgr
Place
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 plunder = 70 IPCs
Yup good normal opening to test-play with.
Rus1.
37IPCs buy 7Inf (21), 4Art(16) spend all.
Non-combat as per map.
Place 1Inf, 2Art each in Nov and Sukr, rest in Moscow.
collect 37IPCs.
Map.
J 1
26 IPCs
3 TT (21)
save 5
Combat
2 Inf, 1 Art Jeh to Cha (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Ahn
3 Inf, 1 Art Ksi to Hun
2 Fig, 2 Tac Man to Hun
1 Fig For to Hun
3 Inf, 1 Art Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun
Cha twol
Anh twol
Hun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (3, 6)2@2: (1, 2)3@3: (6, 2, 3)2@4: (4, 6)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Yun
Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (6, 5)2@2: (3, 2)1@3: (6)3@4: (5, 3, 5)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 24@2: (2, 6, 6, 2)
Yun R2
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (1, 3)1@3: (5)3@4: (2, 3, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Hun twol
Yun twlo 2 Inf
Non-coms on map
Place
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
US1
52IPCs buy 2CV(32), 1Des(8), 2SS(12)
NOn-combat as per map.
Place all z101
China1
buy 4Inf
Combat:
2Inf Kwe >> Yun
1Inf, 1Fig Sze >> Yun
AttRolls: 3@1 1@3; Total Hits: 13@1: (4, 5, 4)1@3: (1)
DefRolls: 2@2; Total Hits: 02@2: (3, 4)
R2:
AttRolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 5)1@3: (5)
DefRolls: 1@2; Total Hits: 01@2: (4)
R3:
AttRolls: 1@3 3@1; Total Hits: 11@3: (3)3@1: (5, 6, 5)
DefRolls: 1@2; Total Hits: 01@2: (3)
UK1
28IPCs, UK buys 9Inf(27) save 1.
17IPCs, Ind buys 2TT save 3.
Combat:
1Des z109 >> z106
1Cru z91 >> z106
AttRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
DefRolls: 1@1; Total Hits: 01@1: (4)
1Des z111 >> z110
2Fig UK >> z110
1Fig Sco >> z110
AttRolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (5, 1, 6)
DefRolls: 1@1; Total Hits: 11@1: (1)
1Inf load z39 >> z44 unload Cel