@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) vs Alsch (Axis) G40 A+2
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Couple things -
You placed 1 too many Inf in London,
and didn’t move an Inf from Calcutta to Cel when you walked in.Fixed.
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Oops. I think I actually placed too many units in z10 in another game and got away with it!
Go ahead and move 1 Des and 1SS to z101 when you do Italy. -
:-D
Ha no problem with me.Italy 1
10 IPCs
1 Mech (4)
1 SS (6)save 0
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Combat
1 Inf Eth to Sud (mt)
1 Inf, 1 Art Eth to Ken (mt)
1 Inf Iso to Ken1 Inf, 1 Art Lib to Tun
1 Mech Tob to Tun1 SS SZ 95 to SZ 93
1 Fig, 1 Tac Nita to SZ 93
1 Fig Sita to SZ 932 Inf, 1 Art, 1 Arm Nita to Sfr
1 CA, 1 DD, 1 TT SZ 95 to SZ 99
1 TT SZ 97 to SZ 99, take
3 Inf Sita, 1 Arm Alb to Syr1 DD SZ 95 to SZ 94
1 BB, 1 CA, 1 TT SZ 97 to SZ 94, take
1 Inf Sita, 1 Art Nita to Alg -
Sud twol
Ken twolTun
Attack (1 Inf, 1 Art, 1 Mech)
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Syr
Attack (3 Inf, 1 Arm, 1 CA)
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 3, 3)2@3: (5, 5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Sfr
Attack (2 Inf, 1 Art, 1 Arm)
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (5, 4)1@3: (4)
Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Tun twol
Syr R2
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 3, 1)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
Sfr R2
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 3)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Syr twlo 1 Inf
Sfr twlo 1 InfSZ 93
Attack (1 SS, 2 Fig, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (2)2@3: (3, 1)1@4: (3)
Defense (1 DD, 1 CA)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
SZ 94
Attack (1 DD, 1 CA, 1 BB)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ 93 cwlo 1 SS
SZ 94 cwolAlg
Attack (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
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Alg R2
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Alg R3
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Ug wasting my time.
Alg R4
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
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Alg twol
Non-coms
2 Fig, 1 Tac SZ 93 to Sita
1 AA gun Nita to Fra
2 Inf Alb to BulPlace
1 Mech Nita
1 SS SZ 95Collect
18 - 1 = 17 IPCs -
Accidentally deleted a British ship, fixed.
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France NC just move the des to off South Africa for me, thanks.
Sorry I thought you’d do Germany directly, haha -
Sure thing.
I just wasn’t sure what you wanted to do with France; there were a couple small things that maybe could’ve been relevant to Germany. No problem.
G2
70 IPCs
1 SS (6)
12 Inf (36)
7 Art (28)save 0
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Combat
1 SS, 1 Fig, 1 Tac SZ 112 to SZ 109
2 Fig, 2 Tac Wgr to SZ 109Scramble SZ 109?
1 CA, 1 BB, 1 CV, 3 TT SZ 112 to SZ 91, take
2 Inf, 3 Art Wgr to Gib
1 Inf Nor to Gib
1 Strat Wgr to SZ 91
2 Fig Sita to SZ 91Scramble SZ 91?
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Here’s the map -
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I’ll assume no scramble SZ 109, let me know if I’m wrong.
Attack (1 SS, 3 Fig, 3 Tac)
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (3, 4, 5)3@4: (3, 4, 6)
Defense (1 BB)
Rolls: 1@4; Total Hits: 01@4: (5)
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SZ 109 cwol
I honestly don’t know what you’d like to do with SZ 91, so let me know. Currently it’s
1 CA, 1 BB, 1 CV, 2 Fig, 1 Strat vs potential scramble.
And 3 Inf, 3 Art unloading in Gibraltar, which has
1 Inf, 1 AA gun, 1 Fig, 1 Tac.
Just let me know. -
no scramble. I didn’t see that you could take Gibraltar. I should’ve parked the BB in z110 instead since it can’t run. That’s 2 UK planes I can’t afford gone, with the entire Medit fleet sigh…