TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Combat
1 SS, 1 Fig, 1 Tac SZ 112 to SZ 109
2 Fig, 2 Tac Wgr to SZ 109
Scramble SZ 109?
1 CA, 1 BB, 1 CV, 3 TT SZ 112 to SZ 91, take
2 Inf, 3 Art Wgr to Gib
1 Inf Nor to Gib
1 Strat Wgr to SZ 91
2 Fig Sita to SZ 91
Scramble SZ 91?
Here’s the map -
I’ll assume no scramble SZ 109, let me know if I’m wrong.
Attack (1 SS, 3 Fig, 3 Tac)
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (3, 4, 5)3@4: (3, 4, 6)
Defense (1 BB)
Rolls: 1@4; Total Hits: 01@4: (5)
SZ 109 cwol
I honestly don’t know what you’d like to do with SZ 91, so let me know. Currently it’s
1 CA, 1 BB, 1 CV, 2 Fig, 1 Strat vs potential scramble.
And 3 Inf, 3 Art unloading in Gibraltar, which has
1 Inf, 1 AA gun, 1 Fig, 1 Tac.
Just let me know.
no scramble. I didn’t see that you could take Gibraltar. I should’ve parked the BB in z110 instead since it can’t run. That’s 2 UK planes I can’t afford gone, with the entire Medit fleet sigh…
Yeah a bit of a sucker punch by Germany there.
No scramble -
Gibraltar
Attack (3 Inf, 3 Art, 1 CA, 1 BB)
Rolls: 6@2 1@3 1@4; Total Hits: 36@2: (1, 6, 4, 2, 2, 5)1@3: (6)1@4: (6)
Defense (1 Inf, 1 AA gun, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)
Gib twlo 1 Inf.
Non-coms
1 Strat SZ 91 to Hol
3 Fig, 3 Tac SZ 109 to Hol
1 Arm Wfr to Wgr
2 Art Fra to Wgr
1 Mech, 4 Arm Fra to Ger
14 Inf, 1 AA gun Ger to Pol
1 Arm Yugo to Pol
7 Inf, 2 Art, 2 Arm Yugo to Rom
5 Inf Bul to Rom
Place
1 SS SZ 110
3 Inf, 7 Art Ger
9 Inf Wgr
Collect
41 + 10 NO = 51 IPCs
Germasny
Buys
5 art, 4 inf, 1 tank, 2 mec, 2 tank, 2 sb
CM
sz112 to sz91
1 CA, 1 BB, 1 CV, 1 fht, 1 tac, 3 TT
load from Wge 2 inf, 1 art, from Wfr 1 art to Mor
load from Nor 1 inf, from Wfr 1 art to Gib
Bul to Greece
5 inf
Sit to Greece
1 fht
Yugo to Greece
2 tank
Wge to sz92
2 bmb, 3 fht, 4 tac
Sorry guys, wrong game. :-P
and German luck caps it all off :lol:
Looks like our games favors Axis. The main issue with Alpha+2 rules is this UK conundrum - you can’t not react to the early Sea Lion threat and it sets you up bad initially. Oh well…
OK I was concerned to see Jap troops in the far east and almost wanted to add 12IPCs!
Wait the map for Rus looks strange, did you do any other tweaks in test-play?
Oh man!
So sorry about that.
I think I had our map confused with another game I’ve got going.
I’ve reset Russia to how it was.
And yes, that second German infantry very much appreciates your fighter’s efforts. :-D
Rus2
37IPCs buy 7Inf(21),4Art(16) spend all.
Non-combat and placement as per map.
Collect 37IPCs.
Map.
J2
45 IPCs
1 MIC (30)
1 DD (8)
1 SS (6)
save 1
Combat
DoW on Russia!
4 Inf Man to Amu (mt)
2 Inf, 1 Art Cha to Sui (mt)
1 Mech Anh to Sui
1 Inf Hun to Kwe (mt)
6 Inf, 2 Art Anh to Hop (mt)
2 Inf Hun to Yun
10 Fig, 8 Tac, 2 Strat Kwa to Yun
1 Fig Ksi to Yun
1 TT SZ 6 to SZ 5, take
1 Arm Jap to Sfe (mt)
Sui twol
Hop twol
Amu twol
Sfe twol
Kwe twol
Yun
Attack (2 Inf, 11 Fig, 8 Tac, 2 Strat)
Rolls: 2@1 11@3 10@4; Total Hits: 152@1: (6, 1)11@3: (1, 1, 1, 4, 4, 1, 1, 1, 5, 6, 3)10@4: (1, 1, 1, 1, 4, 5, 6, 3, 6, 1)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 23@2: (5, 2, 1)
Yun cwlo 2 Inf
Non-coms on map
Place
1 MIC Kor
1 SS, 1 DD SZ 6
Collect
34 + 10 NO + 1 leftover = 45 IPCs
Ouch! Russia squeeze by Japan! capitalizing on your good Ger moves I see :-D
This one’s a thinker…