@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs CJenn (allies) Alpha +3 10/23 version game 1 no tech
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Sorry about that, had to get my son from Kindergarten. Prolly not online or watching the game, but hate to leave mid-turn.
NCMs on map. Self explanatory really.
Build: Aircraft Carrier in SZ 98
Build: Destroyer in SZ 109
Build: 6 Infantry in EnglandCollect: 33 IPC + 5 NO Originals = 38 IPC
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Italy 3
Buy 24
8 inf (24)Combat
Walk ins on map
4 inf 2 art TUN 1 inf
1 stbm z81 1 destz81 1
A
Rolls: 1@4; Total Hits: 11@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
TUN 1
A
Rolls: 2@1 4@2; Total Hits: 12@1: (2, 2)4@2: (5, 6, 2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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revised map
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Australia:
Buy(21)
- Infantry, Artillery, Destroyer, Save 6
Combat Moves: Infantry to Brazil
NCM:
2 Armor to Queensland
Build: Infantry, Artillery, Destroyer in SZ 62
Collect: 5 NO + 12 TT + 6 Saved = 23 IPC
France: NCM Infantry to Sudan
You are not getting a whole lot of breaks this game. Even the French destroyer took you down a notch!
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the axis lead a hard knock life this game…
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Off to trick or treat. If you get a round up in the next few hours, I’ll post another so you can get one later tonight (or morning your time, not really sure when your time zone is compared to mine).
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Germany 4
Buy 49
2 fgt (20)
7 inf (21)
2 art (2)Combat
1 sub z111 undefended transport
21 inf 5 art 7 arm SUKR 1 inf
5 fgt 4 tach 2 stbm z98 1 dest 1 ac 1 crui 1 dmbb 2 fgtz98 1
A
Rolls: 5@3 6@4; Total Hits: 55@3: (2, 2, 6, 6, 6)6@4: (3, 2, 2, 6, 5, 5)
D
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (1, 4)1@3: (4)3@4: (4, 1, 1)
SUKR 1
A
Rolls: 16@1 10@2 7@3; Total Hits: 816@1: (6, 1, 4, 3, 6, 6, 4, 3, 4, 2, 5, 3, 6, 2, 5, 2)10@2: (1, 4, 1, 4, 5, 2, 3, 3, 6, 3)7@3: (1, 4, 1, 1, 4, 6, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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z98 2
A
Rolls: 3@3 4@4; Total Hits: 63@3: (3, 2, 2)4@4: (4, 3, 1, 6)
D
Rolls: 2@4; Total Hits: 22@4: (4, 3)
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Collect 44tt + 5 no + 49
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You forgot convoy raids in SZ 125!
Destroyer:
Rolls: 1@6; Total Hits: 11@6: (4)
Submarine:
Rolls: 2@6; Total Hits: 22@6: (5, 6)
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Russia:
Buy(44)
- 10 Infantry
- 2 Artillery
- 1 Armor
Combat Moves:
Infantry from Scotland to Ireland
Infantry from Belarus to E. Poland
2 Fighters, Tactical Bomber from Novgorod to E. PolandCombat:
Attacker:
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (6, 1)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Siberians continue their long retreat
Aircraft land in Novgorod
Finland receives reinforcements
Bryansk is stacked heavilyBuild: 3 Infantry in Volgorod
Build: 3 Infantry in Novgorod
Build: 4 Infantry, 2 Artillery, Armor in RussiaCollect: 3 Finland, 3 Ireland, 5 SZ 125, 35 TT = 46 IPC
The vaunted luftwaffe just is not getting a break this game! 11 Aircraft lost in SZ 98! I mean, I wanted you to attack the British fleet, but I didn’t think you’d be cleaned out!
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Japan 3
Buy 79
1 dest (8)
2 fgt (20)
1 tach (11)
2 inf (6)
1 art (4)
6 inf (18)
1 minor indCombat
Walk ins on map
1 inf 2 fgt 2 tach WIND 1 inf
1 inf 3 fgt MAL 1 inf
3 inf 1 art 1 bb 2 crui 1 arm PHIL 2 infPHIL 1
A
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (2, 6)2@2: (1, 5)3@3: (5, 1, 5)1@4: (6)
D
Rolls: 2@2; Total Hits: 12@2: (6, 1)
MAL 1
A
Rolls: 1@1 3@3; Total Hits: 21@1: (1)3@3: (4, 5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
WIND 1
A
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (6)2@3: (3, 3)2@4: (5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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convoy in z6
Rolls: 1@3; Total Hits: 11@3: (1)
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and other shot for the sub
Rolls: 1@3; Total Hits: 11@3: (1)
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Collect 64tt + 10no-2convoy = 72
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Btw I declared the attack on the Russian transport on germanys turn but did not update the map. If you want to attack the sub w Russians feel free to modify the Russian turn.
Cheers
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USA:
Buy(78)
- 1 Airbase
- 1 Naval Base
- 6 Destroyers
Combat Moves:
1 Infantry from Iwo Jima to Marshall Islands
6 Fighters, 1 Tactical Bomber, 1 Strategic Bomber from Iwo Jima + Carriers to SZ 6
1 Submarine in SZ 6 engage Destroyer
2 Infantry, Artillery, Mechanized Infantry from Iwo Jima to Korea
2 Fighters, 1 Aircraft Carrier, 1 Cruiser from SZ 91 to SZ 92Combat:
SZ 6:
Attacker:
Rolls: 1@2 6@3 2@4; Total Hits: 41@2: (5)6@3: (2, 5, 2, 5, 3, 5)2@4: (4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Korea:
Attacker:
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 6)2@2: (1, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)