@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs CJenn (allies) Alpha +3 10/23 version game 1 no tech
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HON 2
A
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 3)2@2: (6, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
BUR 2
A
Rolls: 5@3 6@4; Total Hits: 55@3: (2, 6, 1, 5, 4)6@4: (5, 1, 2, 6, 2, 6)
D
Rolls: 1@4; Total Hits: 11@4: (2)
SHN 2
A
Rolls: 7@1 2@2; Total Hits: 27@1: (5, 5, 5, 2, 2, 5, 1)2@2: (2, 5)
D
Rolls: 3@2; Total Hits: 13@2: (2, 6, 5)
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SHN 3
A
Rolls: 6@1 2@2; Total Hits: 16@1: (6, 3, 5, 6, 2, 4)2@2: (1, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Collect 38tt + 5 left over = 43
can’t take too many more of these lopsided battles where you kill my high value pieces in such great numbers – three battle like that now! not much left of the poor little old axis at this point!!!
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USA:
Buy(52)
- 2 Fighters
- 2 Transports
- 2 Infantry
- 2 Armor
Political Situation: Declare war on Germany, Japan and Italy
Combat Moves:
Infantry, Artillery, Battleship, Cruiser to Iwo Jima
5 Fighters, Tactical Bomber, Submarine to SZ 25
(Surface fleet less carrier from SZ 26 to SZ 17)Combat:
Iwo Jima:
Attacker:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (1)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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SZ 25:
Attacker:
Rolls: 1@2 5@3 1@4; Total Hits: 21@2: (5)5@3: (3, 5, 5, 5, 6)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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2 Fig to SZ 17
3 Fig to Midway
1 Strat to Midway
3 Inf, Mech to Midway
AC, 2 Trn to SZ 25
(Midway Fighters will scramble if attacked)
2 Inf, Art, Arm to Quebec
AC, 2 Trn, CA to SZ 106
Submarine to SZ 39Build: 2 Trn in SZ 101
Build: 2 Fig, 2 Inf, 2 Arm in E. USACollect: 10 IPC USA + 5 IPC Alaska + 5 IPC Mexico + 5 IPC Philippines + 53 IPC TT = 78 IPC
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CHina:
Buy(15)
- 5 Infantry
Combat Moves:
5 Infantry to Yunnan
Combat:
Attacker:
Rolls: 5@1; Total Hits: 15@1: (6, 3, 1, 3, 3)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 1, 5)
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Attacker:
Rolls: 4@1; Total Hits: 04@1: (6, 3, 2, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
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Attacker:
Rolls: 4@1; Total Hits: 24@1: (6, 4, 1, 1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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NCM: 3 Infantry to SHE
Build: 5 Infantry in SZE
Collect: 13 IPC
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England:
London Buy(39)
- Minor Complex
- Transport
- 2 Destroyers
- Save 4
Calcutta Buy(17)
- 3 Infantry
- 2 Artillery
Combat Moves:
Artillery from India to Kenya
Mech, Arm from Ethiopia to Iso to Kenya
3 Infantry from C. Persia to Iraq
2 Fighters, Tactical Bomber from India to Iraq
Destroyer, 2 Fighters to SZ 118
Strategic from Malta to IraqCombat:
Iraq:
Attacker:
Rolls: 3@1 2@3 2@4; Total Hits: 23@1: (3, 5, 2)2@3: (5, 5)2@4: (3, 2)
Defender:
Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)
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Attacker:
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (1)2@3: (2, 6)2@4: (4, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Kenya:
Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ 118:
Attacker:
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (4, 5)
Defender:
Rolls: 1@1; Total Hits: 01@1: (2)
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SZ 118:
Attacker:
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (3)
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NCM:
Infantry from Alex to Egypt
Strategic from Iraq to Egypt
Fighter, Tactical from Malta to Egypt
2 Transports, Battleship, Cruiser, Destroyer to SZ 80
2 Fighters, Tactical from Iraq to Jordan
Infantry to Tang
Infantry to Congo
Artillery to Burma
Infantry to W. IndiaBuild: Transport in SZ 106
Build: 2 Destroyers in SZ 109
Build: Minor Complex in Egypt
Build: 3 Infantry, 2 Artillery in IndiaCollect: 5 Originals + 33 TT + 4 Saved - London (42 IPC)
Collect: 13 TT - Calcutta -
can’t take too many more of these lopsided battles where you kill my high value pieces in such great numbers – three battle like that now! not much left of the poor little old axis at this point!!!
Well, two battles by my count, SZ 97 and Burma. However, I would not have attacked Burma! The risk for CDF was just too high! (Cascade Dice Failure). First you had to get past 6 AA Gun shots, figured at least one plane gone there, then there were 10 cannon fodder pieces before you got to the Chinese fighter. But you got the fighter…not sure if you wanted to pay such a high price for it! (You got India too, again, not sure if the price was worth it.)
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Italy 2
Buy 20
4 inf (12)
2 art (8)Combat
Walk ins on map
4 inf 2 art 1 mech 1 arm LIB 1 infLIB 1
A
Rolls: 3@1 4@2 1@3; Total Hits: 03@1: (3, 4, 6)4@2: (5, 6, 5, 4)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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LIB 2
A
Rolls: 3@1 4@2 1@3; Total Hits: 23@1: (5, 5, 3)4@2: (2, 5, 3, 3)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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Collect 14tt + 5 + 5 = 24
well, z112 also went down different than I would have hoped.
oh well, those are the breaks of war. We’ll press on and see what happens.
Cheers