@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs CJenn (allies) Alpha +3 10/23 version game 1 no tech
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Collect
55tt + 10no – 3 = 62 -
USA:
Buy(73)
- 3 Infantry
- 1 Artillery
- 2 Armor
- 2 Destroyers
- 1 Aircraft Carrier
- 2 Fighters
Combat Moves:
2 Fighters, Tactical Bomber, Strategic Bomber from Hawaii to SZ 49
4 Fighters, 2 Carriers, Battleship, 2 Cruisers, 3 Destroyers, 3 Submarines from SZ 54 to SZ 49
2 Fighters, Carrier, Destroyer from SZ 26 to SZ 49Combat:
Attacker:
Rolls: 7@2 10@3 3@4; Total Hits: 137@2: (4, 2, 3, 2, 2, 6, 2)10@3: (2, 3, 5, 2, 4, 5, 3, 1, 5, 1)3@4: (3, 2, 2)
Defender:
Rolls: 2@1 7@2 2@3 10@4; Total Hits: 102@1: (6, 2)7@2: (1, 6, 1, 2, 1, 3, 6)2@3: (5, 6)10@4: (4, 6, 3, 6, 2, 2, 2, 3, 5, 6)
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Attacker (DBattleship, 2 Cruisers, 4 Destroyers, 8 Fighters, Tactical Bomber, Strategic Bomber)
Rolls: 4@2 10@3 3@4; Total Hits: 114@2: (1, 3, 3, 2)10@3: (2, 6, 4, 2, 3, 3, 2, 3, 5, 3)3@4: (4, 3, 6)
Defender (2 DCarriers, 2 DBattleships, 2 Cruisers, 8 Fighters, 2 Transports)
Rolls: 2@2 2@3 10@4; Total Hits: 92@2: (2, 4)2@3: (4, 3)10@4: (4, 4, 6, 4, 3, 6, 4, 1, 6, 1)
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Attacker (DBattleship, 2 Cruisers, 3 Fighters, Tactical Bomber, Strategic Bomber)
Rolls: 5@3 3@4; Total Hits: 65@3: (1, 1, 4, 1, 3)3@4: (4, 1, 5)
Defender (2 DBattleships, Fighter, 2 Transports)
Rolls: 3@4; Total Hits: 13@4: (2, 6, 6)
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NCM:
2 Fighters, Carrier, 2 Destroyers, 3 Transports to SZ 91
3 Infantry, 2 Artillery, Armor from E. USA to Morocco
Destroyer from SZ 26 to SZ 16
3 Fighters, Tactical Bomber from SZ 49 to QueenslandBuild: 2 Fighters, Carrier, 2 Destroyers in SZ 10
Build: 3 Infantry, 3 Artillery in E. USA
(Had a math error, converted 1 artillery 2 armor to 3 artillery.)Collect: 73 IPC
China:
Buy(18)
- 6 Infantry
Combat Moves:
Infantry from SHA to KSU
Infantry KWE to HUN
3 Infantry JEH to MAN
7 Infantry SZE/KWE to YUNCombat:
Manchuria:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (3, 6, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Manchuria:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (3, 4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Attacker:
Rolls: 2@1; Total Hits: 12@1: (1, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Yunnan:
Attacker:
Rolls: 7@1; Total Hits: 27@1: (5, 6, 4, 5, 1, 4, 1)
Defender:
Rolls: 3@2; Total Hits: 23@2: (1, 2, 4)
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Yunnan:
Attacker:
Rolls: 5@1; Total Hits: 35@1: (1, 6, 3, 1, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Build: Infantry in Sha, Hop, Kwe, Cha
Build: 2 Infantry in YunnanCollect: 21 IPC
England:
Buy(39)
- 2 Strategic Bombers
- 5 Infantry
Combat Moves:
Infantry from England to W. France
Infantry from England to Holland
Infantry from E. Persia to W. IndiaNCM:
Stratetic to Morocco
Infantry from C. Persia to E. Persia
Infantry from Iraq to C. Persia
3 Infantry, 3 Artillery from Jordan to Iraq
2 Infantry, Artillery from Egypt to Jordan
Infantry, Artillery from Canada to England
Transport to SZ 109Build: 3 Infantry in Egypt
Build: 2 Strategic Bombers, 2 Infantry in EnglandCollect: 38 IPC + 5 NO = 43 IPC
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sigh… given i had better odds in z49, i was hoping to either win that battle or come out a bit more even rather than you ahead with 3 boats and 4 planes left over!
that was really my only chance at a win at this point for the game, so i’ll resign.
would like to try another as the axis if you are up for it?
cheers
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Of course I am!
I was stuck, I had to attack SZ 49 to buy enough time for the Russians to liberate India or at the very least, the Chinese to take complete and total ownership of either of the VCs on the mainland. Figured I would come out of it with a Strategic Bomber and Damaged Battleship at best (I never trust the calculators for naval battles, they seem to always be off by like 50% but that could just be opinion. lol.)
Post a link with your German open, please. Unless you prefer to be allies.