@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs CJenn (allies) Alpha +3 10/23 version game 1 no tech
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Rostov:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Infantry to Scotland
AA, 2 Fig, Tac to Karelia
Infantry to Caucasus
6 Infantry to Sam
12 Infantry, 2 AA Gun to Novosibirsk
2 Destroyers, Submarines to SZ 111
4 Infantry, 2 Artillery, Armor from Russia to BryanskBuild: 2 Infantry, Fighter in Novgorod
Build: 2 Infantry, Armor in Volgograd
Build: 6 Infantry in RussiaCollect: 3 Norway, 3 Finland, 3 Ireland, 5 SZ 125+Karelia, 36 TT = 50 IPC
I will be attacking SZ 112 with the British navy and air force. So if you want to give me scramble orders now, feel free. At a minimum there will be 3 fighters, 3 destroyers, not 100% on the battleship or not.
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Japan 5
Buy 72
4 inf (12)
2 art (8)
1 fgt (10)
1 tach (11)
1 ac(16)
1 naval base (15)combat
walk ins on map
1 fgt z6 2 undefended transports
2 fgt 1 stbm z21 1 dest
2 inf 4 fgt 3 tach 1 stbm KOR 4 inf
6 inf 4 art 1 aa YUN 3 infYUN 1
A
Rolls: 2@1 8@2; Total Hits: 52@1: (2, 1)8@2: (2, 6, 2, 6, 5, 6, 2, 2)
D
Rolls: 4@2; Total Hits: 14@2: (4, 6, 1, 5)
KOR 1
A
Rolls: 2@1 4@3 4@4; Total Hits: 22@1: (6, 6)4@3: (5, 3, 4, 6)4@4: (2, 6, 5, 5)
D
Rolls: 4@2; Total Hits: 14@2: (1, 4, 6, 4)
z21 1
A
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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well that was a bit below the odds – sigh…
KOR 2
A
Rolls: 1@1 4@3 4@4; Total Hits: 51@1: (4)4@3: (2, 6, 3, 6)4@4: (4, 3, 5, 3)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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convoy raid
Rolls: 2@3; Total Hits: 02@3: (4, 5)
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Collect 61tt + 10no = 71 + 1 left over = 72
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sorry, but i would prefer to see what happens before i issue scramble orders for this particular battle
sorry for the delay
cheers
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USA:
Buy(74)
- 1 Transport
- 3 Infantry
- 2 Artillery
- 1 Armor
- 2 Fighters
- 1 Aircraft Carrier
- 1 Destroyer
Combat Moves:
3 Infantry, Artillery, Armor, 2 Cruisers, Battleship to Carolines
Infantry, Artillery to Tunis
Infantry, Armor to Libya
Cruiser, 2 Figthers, Carrier to SZ 94Combat:
Carolines:
Attacker:
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 52@1: (2, 1)2@2: (6, 2)3@3: (6, 3, 2)1@4: (2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Libya:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
Defender:
Rolls: 1@4; Total Hits: 01@4: (6)
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Build: 3 Infantry, 2 Artillery, Armor, Transport in SZ 101 / E. USA
Build: 2 Fighters, Carrier, Destroyer in SZ 10Collect: 73 IPC
China:
Buy(18)
- 6 Infantry
Combat Moves:
Infantry from CHA to JEH
Infnatry from ANH to KSU
Infantry from ANH to KSI
3 Infantry from KWE to HUNBuild: 2 Infantry in KWE
Build: 2 Infantry in SZE
Build: 3 Infantry in HunCollect: 16 IPC
England:
Buy(37)
- Battleship
- Aircraft Carrier
- Save 1
Combat Moves:
Battleship, 3 Destroyers, 3 Fighters to SZ 112
Infantry from Iraq to C. Persia
Okay, I need scramble orders now.
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can you please post the NCM for USA before I give the scramble orders?
I want to see where the Med fleet ends up.
Cheers
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I’m unclear on the USA combat moves – did the USA fleet attack the transport in z94? If so the USA transport can’t get to LIB. If not, the USA fleet to z94 is not a combat move, which means I would like to see its final position before I issue scramble orders.
thanks, cheers
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I can ignore your transport during combat moves. Once combat moves are complete, then I can engage your transport and Libya.
Map with current positions attached.
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Should note I’ve already done most of England’s non-combat movements and placements which are subject to change based on what happens in SZ 112 on that map as well as done all of Australia’s turn (since it won’t effect Italy or Germany.)
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Oh, coulda gone SZ 93, 95, 96 as well for the transport, there’s a naval base in Gibraltar still…
Anyway, scrambles?
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ok thanks – no scamble. planes will watch in horror as the last of the german fleet goes glub glub glub
cheers
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Yea, if I brought the BB the planes won’t scramble, without the BB they would have and slaughtered my planes. lol.
Attacker:
Rolls: 3@2 3@3 1@4; Total Hits: 43@2: (3, 1, 1)3@3: (1, 4, 3)1@4: (6)
Defender:
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (6)
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Collect: 33 TT + 5 NO + 1 Saved = 39 IPC
Reminder: Australia and France are done, so feel free to go right on with Germany after Italy.
May the sailors who are about to lose their lives off the coast of Hamburg Germany, fair well in the next life. Their sacrifices to save the Russian war effort will not be forgotten and will not go unavenged!
Viva la Russian Revelution!
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Oh, I need you to hold on any attack on SZ 111 for Scramble orders. Sorry. It’s not spiteful, I just dont want to send pilots to their deaths in a meaningless battle, but I want the option to determine if it has any real meaning and if I think it does, send the pilots out to defend the Russian destroyers. (I probably won’t unless you do something silly like send 1 or 2 fighters to attack them and nothing else.)
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Italy 5
Buy 201 tach (11)
Save 9Combat
1 fgt z96 undefended transportCollect
13tt + 9 saved = 22Germany 6
Buy 522 fgt (20)
8 inf (24)
2 art (8)Combat
4 fgt 2 tach 2 stbm z94 1 crui 1 ac 2 fgtz94 1
A
Rolls: 4@3 4@4; Total Hits: 44@3: (1, 2, 4, 4)4@4: (5, 2, 6, 4)
D
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (1)1@3: (3)2@4: (2, 5)