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Ol'Blood&Guts (Axis) vs. Vance (Allies), G40 Alpha +3


  • Alexandria twol

    Tunis
    A-inf art mech arm
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (2, 5)1@3: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • S.France
    A-2inf 2art
    DiceRolls: 4@2; Total Hits: 14@2: (5, 4, 1, 4)
    D-inf art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • S.France
    A-2inf 2art
    DiceRolls: 4@2; Total Hits: 04@2: (6, 5, 3, 3)
    D-art
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • S.France
    A-2inf 2art
    DiceRolls: 4@2; Total Hits: 34@2: (2, 5, 2, 1)
    D-art
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • S.France twlo inf

    sz93
    A-sub ftr bmr
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (6)
    D-dd cru
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)


  • I am not sure what your OOL would be. The cruiser has better defense but the destroyer cancels the sub’s ability.

    Also, I forgot to list an attack in Kenya. On my map I have 2inf art from Ethiopia and inf from I.Som attaking the inf and mech. Let me know if that is ok or not. No big deal if not.

    I will wait on your casualty choice for sz93 and roll sz96 after that too.


  • For z93 I will lose the destroyer first.  For Kenya, fire at will.  I always forget Kenya too LOL


  • @Vance:

    For z93 I will lose the destroyer first.  For Kenya, fire at will.  I always forget Kenya too LOL

    Thank you very much! It is hard to keep track of it all on a laptop…home tomorrow and will be buying a 15’ hdmi cable  :-D

    sz93
    A-sub ftr bmr
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (3)
    D-cru
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • sz93 cwlo sub

    sz96
    A-dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • sz96
    A-dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz96 cwlo ftr…ouch

    Kenya
    A-3inf art
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (1, 6)2@2: (2, 3)
    D-inf mech
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Kenya twol

    Mobilize
    inf in S.Italy
    trn in sz97

    Collect: 17 + 5 (NO Propaganda and Strategic Advantage) = 22

    From the new convoy rules, it looks to me like the French get a shot at some payback. It look like the destroyer off Kenya gets to roll 1 die and if it is 3 or less that is the damage. If not…woohoo!

    Convoy disruption
    dd
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Sweet, no damage.

    Here is the map

    OBG_vs_Vance_G40a3_01gIta.AAM


  • OK here is ANZAC + France

    ANZAC1

    PURCHASE & REPAIR
    1 mech
    1 armor
    10 total

    COMBAT MOVES
    Java (swim in)
    2 inf from New South Wales via tt z62 to z42

    NONCOMBAT MOVES
    z54
    1 destroyer from z62
    1 cruiser from z63

    Queensland
    2 fig from New Zealand

    South Australia
    1 inf, 1 art from Queensland

    Northern Territory
    1 inf from Queensland

    Queensland
    2 AA from New South Wales

    Transjordan
    2 inf from Egypt

    MOBILIZE UNITS
    1 mech, 1 armor in New South Wales

    COLLECT INCOME
    ANZAC1 = 14(territories) +0(NOs) -0(convoy raids) = 14

    FRANCE1
    NONCOMBAT MOVES
    Morocco
    1 inf from Algeria

    French Central Africa
    1 inf from French West Africa

    Scotland
    1 inf from UK

    French West Africa
    1 fig from UK

    z81
    1 destroyer from z72

    OK germany.

    OBG_vs_Vance_G40a3_01hAnzacFrance.AAM


  • Well, finally home and tried to hook up laptop with an hdmi cable with no luck. Stupid laptop did not detect the other input. Guess I will have to go with a vga cable.

    Ger2-buy: 10 inf, 2 trn, 2 ftr, sub…save 0

    CM Well let’s give this new SBR rules a shot
    1. 2ftr 4tac 2bmr Wgr/ftr tac sz112 => UK

    Interceptors?


  • VGA cable will work well. I have a 25’ one.

    Anyway, no interceptors.  Bombs away!


  • Let me know if I mess it up…I got Larry’s page up for the Alpha +3

    So, the ftrs retreat…

    2 tacs hit the airbase, 2 tacs hit the naval base, 1 tac and 2 strats hit the IC

    aa guns
    Air base
    DiceRolls: 2@1; Total Hits: 02@1: (5, 3)

    Naval base
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)

    IC 1 die for the tac, 2 for the strats
    DiceRolls: 1@1 2@1; Total Hits: 01@1: (3)2@1: (2, 3)


  • Sweet…I was expecting some hits

    Air base
    DiceRolling 2d6:
    (1, 3)

    Naval base
    DiceRolling 2d6:
    (4, 4)

    IC
    DiceRolling 3d6:
    (2, 3, 5)


  • Small mistake: tacs can’t bomb ICs.  You can apply the damage rolled by the tac to an air or naval base instead.  Also, don’t forget that each bomber does 2d6+2 damage rather than just 2d6


  • so the air and naval base each get 6 damage, and the IC gets 12 (gulp).

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