Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
Ol'Blood&Guts (Axis) vs. Vance (Allies), G40 Alpha +3
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Alexandria twol
Tunis
A-inf art mech arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (2, 5)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
S.France
A-2inf 2art
Rolls: 4@2; Total Hits: 14@2: (5, 4, 1, 4)
D-inf art
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
S.France
A-2inf 2art
Rolls: 4@2; Total Hits: 04@2: (6, 5, 3, 3)
D-art
Rolls: 1@2; Total Hits: 01@2: (4) -
S.France
A-2inf 2art
Rolls: 4@2; Total Hits: 34@2: (2, 5, 2, 1)
D-art
Rolls: 1@2; Total Hits: 11@2: (2) -
S.France twlo inf
sz93
A-sub ftr bmr
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (6)
D-dd cru
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4) -
I am not sure what your OOL would be. The cruiser has better defense but the destroyer cancels the sub’s ability.
Also, I forgot to list an attack in Kenya. On my map I have 2inf art from Ethiopia and inf from I.Som attaking the inf and mech. Let me know if that is ok or not. No big deal if not.
I will wait on your casualty choice for sz93 and roll sz96 after that too.
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For z93 I will lose the destroyer first. For Kenya, fire at will. I always forget Kenya too LOL
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@Vance:
For z93 I will lose the destroyer first. For Kenya, fire at will. I always forget Kenya too LOL
Thank you very much! It is hard to keep track of it all on a laptop…home tomorrow and will be buying a 15’ hdmi cable :-D
sz93
A-sub ftr bmr
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (3)
D-cru
Rolls: 1@3; Total Hits: 11@3: (3) -
sz93 cwlo sub
sz96
A-dd ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4) -
sz96
A-dd ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1) -
sz96 cwlo ftr…ouch
Kenya
A-3inf art
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 6)2@2: (2, 3)
D-inf mech
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Kenya twol
Mobilize
inf in S.Italy
trn in sz97Collect: 17 + 5 (NO Propaganda and Strategic Advantage) = 22
From the new convoy rules, it looks to me like the French get a shot at some payback. It look like the destroyer off Kenya gets to roll 1 die and if it is 3 or less that is the damage. If not…woohoo!
Convoy disruption
dd
Rolls: 1@3; Total Hits: 01@3: (5) -
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OK here is ANZAC + France
ANZAC1
PURCHASE & REPAIR
1 mech
1 armor
10 totalCOMBAT MOVES
Java (swim in)
2 inf from New South Wales via tt z62 to z42NONCOMBAT MOVES
z54
1 destroyer from z62
1 cruiser from z63Queensland
2 fig from New ZealandSouth Australia
1 inf, 1 art from QueenslandNorthern Territory
1 inf from QueenslandQueensland
2 AA from New South WalesTransjordan
2 inf from EgyptMOBILIZE UNITS
1 mech, 1 armor in New South WalesCOLLECT INCOME
ANZAC1 = 14(territories) +0(NOs) -0(convoy raids) = 14FRANCE1
NONCOMBAT MOVES
Morocco
1 inf from AlgeriaFrench Central Africa
1 inf from French West AfricaScotland
1 inf from UKFrench West Africa
1 fig from UKz81
1 destroyer from z72OK germany.
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Well, finally home and tried to hook up laptop with an hdmi cable with no luck. Stupid laptop did not detect the other input. Guess I will have to go with a vga cable.
Ger2-buy: 10 inf, 2 trn, 2 ftr, sub…save 0
CM Well let’s give this new SBR rules a shot
1. 2ftr 4tac 2bmr Wgr/ftr tac sz112 => UKInterceptors?
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VGA cable will work well. I have a 25’ one.
Anyway, no interceptors. Bombs away!
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Let me know if I mess it up…I got Larry’s page up for the Alpha +3
So, the ftrs retreat…
2 tacs hit the airbase, 2 tacs hit the naval base, 1 tac and 2 strats hit the IC
aa guns
Air base
Rolls: 2@1; Total Hits: 02@1: (5, 3)Naval base
Rolls: 2@1; Total Hits: 02@1: (4, 5)IC 1 die for the tac, 2 for the strats
Rolls: 1@1 2@1; Total Hits: 01@1: (3)2@1: (2, 3) -
Sweet…I was expecting some hits
Air base
Rolling 2d6:
(1, 3)Naval base
Rolling 2d6:
(4, 4)IC
Rolling 3d6:
(2, 3, 5) -
Small mistake: tacs can’t bomb ICs. You can apply the damage rolled by the tac to an air or naval base instead. Also, don’t forget that each bomber does 2d6+2 damage rather than just 2d6
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so the air and naval base each get 6 damage, and the IC gets 12 (gulp).





